X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Ftriggers%2Ftrigger%2Fimpulse.qc;h=c174aa513d8c3990ea0269e0293f4b59b9e7a502;hb=17308b9ad60c2f773be0de39b811a9752e3037af;hp=c40fed3a8387bc1da25a54f180de0efdafa3c197;hpb=7a85bc59ba3d8d35a90d20b364f53669430eb229;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/triggers/trigger/impulse.qc b/qcsrc/common/triggers/trigger/impulse.qc index c40fed3a8..c174aa513 100644 --- a/qcsrc/common/triggers/trigger/impulse.qc +++ b/qcsrc/common/triggers/trigger/impulse.qc @@ -1,11 +1,11 @@ // targeted (directional) mode -void trigger_impulse_touch1() -{SELFPARAM(); +void trigger_impulse_touch1(entity this) +{ entity targ; float pushdeltatime; float str; - if (self.active != ACTIVE_ACTIVE) + if (this.active != ACTIVE_ACTIVE) return; if (!isPushable(other)) @@ -13,51 +13,72 @@ void trigger_impulse_touch1() EXACTTRIGGER_TOUCH; - targ = find(world, targetname, self.target); + targ = find(world, targetname, this.target); if(!targ) { objerror("trigger_force without a (valid) .target!\n"); - remove(self); + remove(this); return; } - str = min(self.radius, vlen(self.origin - other.origin)); +#ifdef SVQC + str = min(this.radius, vlen(this.origin - other.origin)); +#elif defined(CSQC) + str = min(this.radius, vlen(this.origin - other.move_origin)); +#endif - if(self.falloff == 1) - str = (str / self.radius) * self.strength; - else if(self.falloff == 2) - str = (1 - (str / self.radius)) * self.strength; + if(this.falloff == 1) + str = (str / this.radius) * this.strength; + else if(this.falloff == 2) + str = (1 - (str / this.radius)) * this.strength; else - str = self.strength; + str = this.strength; pushdeltatime = time - other.lastpushtime; if (pushdeltatime > 0.15) pushdeltatime = 0; other.lastpushtime = time; if(!pushdeltatime) return; - if(self.spawnflags & 64) + if(this.spawnflags & 64) { - float addspeed = str - other.velocity * normalize(targ.origin - self.origin); +#ifdef SVQC + float addspeed = str - other.velocity * normalize(targ.origin - this.origin); if (addspeed > 0) { float accelspeed = min(8 * pushdeltatime * str, addspeed); - other.velocity += accelspeed * normalize(targ.origin - self.origin); + other.velocity += accelspeed * normalize(targ.origin - this.origin); } +#elif defined(CSQC) + float addspeed = str - other.move_velocity * normalize(targ.origin - this.origin); + if (addspeed > 0) + { + float accelspeed = min(8 * pushdeltatime * str, addspeed); + other.move_velocity += accelspeed * normalize(targ.origin - this.origin); + } +#endif } else - other.velocity = other.velocity + normalize(targ.origin - self.origin) * str * pushdeltatime; - other.flags &= ~FL_ONGROUND; #ifdef SVQC + other.velocity = other.velocity + normalize(targ.origin - this.origin) * str * pushdeltatime; +#elif defined(CSQC) + other.move_velocity = other.move_velocity + normalize(targ.origin - this.origin) * str * pushdeltatime; +#endif + +#ifdef SVQC + UNSET_ONGROUND(other); + UpdateCSQCProjectile(other); +#elif defined(CSQC) + other.move_flags &= ~FL_ONGROUND; #endif } // Directionless (accelerator/decelerator) mode -void trigger_impulse_touch2() -{SELFPARAM(); +void trigger_impulse_touch2(entity this) +{ float pushdeltatime; - if (self.active != ACTIVE_ACTIVE) + if (this.active != ACTIVE_ACTIVE) return; if (!isPushable(other)) @@ -71,19 +92,22 @@ void trigger_impulse_touch2() if(!pushdeltatime) return; // div0: ticrate independent, 1 = identity (not 20) - other.velocity = other.velocity * pow(self.strength, pushdeltatime); #ifdef SVQC + other.velocity = other.velocity * pow(this.strength, pushdeltatime); + UpdateCSQCProjectile(other); +#elif defined(CSQC) + other.move_velocity = other.move_velocity * pow(this.strength, pushdeltatime); #endif } // Spherical (gravity/repulsor) mode -void trigger_impulse_touch3() -{SELFPARAM(); +void trigger_impulse_touch3(entity this) +{ float pushdeltatime; float str; - if (self.active != ACTIVE_ACTIVE) + if (this.active != ACTIVE_ACTIVE) return; if (!isPushable(other)) @@ -96,23 +120,32 @@ void trigger_impulse_touch3() other.lastpushtime = time; if(!pushdeltatime) return; - setsize(self, '-1 -1 -1' * self.radius,'1 1 1' * self.radius); + setsize(this, '-1 -1 -1' * this.radius,'1 1 1' * this.radius); - str = min(self.radius, vlen(self.origin - other.origin)); +#ifdef SVQC + str = min(this.radius, vlen(this.origin - other.origin)); +#elif defined(CSQC) + str = min(this.radius, vlen(this.origin - other.move_origin)); +#endif - if(self.falloff == 1) - str = (1 - str / self.radius) * self.strength; // 1 in the inside - else if(self.falloff == 2) - str = (str / self.radius) * self.strength; // 0 in the inside + if(this.falloff == 1) + str = (1 - str / this.radius) * this.strength; // 1 in the inside + else if(this.falloff == 2) + str = (str / this.radius) * this.strength; // 0 in the inside else - str = self.strength; + str = this.strength; - other.velocity = other.velocity + normalize(other.origin - self.origin) * str * pushdeltatime; #ifdef SVQC + other.velocity = other.velocity + normalize(other.origin - this.origin) * str * pushdeltatime; + UpdateCSQCProjectile(other); +#elif defined(CSQC) + other.move_velocity = other.move_velocity + normalize(other.move_origin - this.origin) * str * pushdeltatime; #endif } +REGISTER_NET_LINKED(ENT_CLIENT_TRIGGER_IMPULSE) + /*QUAKED spawnfunc_trigger_impulse (.5 .5 .5) ? -------- KEYS -------- target : If this is set, this points to the spawnfunc_target_position to which the player will get pushed. @@ -131,74 +164,75 @@ Use a brush textured with common/origin in the trigger entity to determine the o in directional and sperical mode. For damper/accelerator mode this is not nessesary (and has no effect). */ #ifdef SVQC -bool trigger_impulse_send(entity to, int sf) -{SELFPARAM(); - WriteByte(MSG_ENTITY, ENT_CLIENT_TRIGGER_IMPULSE); +bool trigger_impulse_send(entity this, entity to, int sf) +{ + WriteHeader(MSG_ENTITY, ENT_CLIENT_TRIGGER_IMPULSE); - WriteCoord(MSG_ENTITY, self.radius); - WriteCoord(MSG_ENTITY, self.strength); - WriteByte(MSG_ENTITY, self.falloff); - WriteByte(MSG_ENTITY, self.active); + WriteInt24_t(MSG_ENTITY, this.spawnflags); + WriteCoord(MSG_ENTITY, this.radius); + WriteCoord(MSG_ENTITY, this.strength); + WriteByte(MSG_ENTITY, this.falloff); + WriteByte(MSG_ENTITY, this.active); - trigger_common_write(true); + trigger_common_write(this, true); return true; } -void trigger_impulse_link() +void trigger_impulse_link(entity this) { - //Net_LinkEntity(self, 0, false, trigger_impulse_send); + trigger_link(this, trigger_impulse_send); } spawnfunc(trigger_impulse) { - self.active = ACTIVE_ACTIVE; + this.active = ACTIVE_ACTIVE; + + trigger_init(this); - EXACTTRIGGER_INIT; - if(self.radius) + if(this.radius) { - if(!self.strength) self.strength = 2000 * autocvar_g_triggerimpulse_radial_multiplier; - setorigin(self, self.origin); - setsize(self, '-1 -1 -1' * self.radius,'1 1 1' * self.radius); - self.touch = trigger_impulse_touch3; + if(!this.strength) this.strength = 2000 * autocvar_g_triggerimpulse_radial_multiplier; + setorigin(this, this.origin); + setsize(this, '-1 -1 -1' * this.radius,'1 1 1' * this.radius); + settouch(this, trigger_impulse_touch3); } else { - if(self.target) + if(this.target) { - if(!self.strength) self.strength = 950 * autocvar_g_triggerimpulse_directional_multiplier; - self.touch = trigger_impulse_touch1; + if(!this.strength) this.strength = 950 * autocvar_g_triggerimpulse_directional_multiplier; + settouch(this, trigger_impulse_touch1); } else { - if(!self.strength) self.strength = 0.9; - self.strength = pow(self.strength, autocvar_g_triggerimpulse_accel_power) * autocvar_g_triggerimpulse_accel_multiplier; - self.touch = trigger_impulse_touch2; + if(!this.strength) this.strength = 0.9; + this.strength = pow(this.strength, autocvar_g_triggerimpulse_accel_power) * autocvar_g_triggerimpulse_accel_multiplier; + settouch(this, trigger_impulse_touch2); } } - trigger_impulse_link(); + trigger_impulse_link(this); } #elif defined(CSQC) -void ent_trigger_impulse() -{SELFPARAM(); - self.radius = ReadCoord(); - self.strength = ReadCoord(); - self.falloff = ReadByte(); - self.active = ReadByte(); - - trigger_common_read(true); - - - self.classname = "trigger_impulse"; - self.solid = SOLID_TRIGGER; - self.entremove = trigger_remove_generic; - self.draw = trigger_draw_generic; - self.drawmask = MASK_NORMAL; - self.move_time = time; - - if(self.radius) { self.trigger_touch = trigger_impulse_touch3; } - else if(self.target) { self.trigger_touch = trigger_impulse_touch1; } - else { self.trigger_touch = trigger_impulse_touch2; } +NET_HANDLE(ENT_CLIENT_TRIGGER_IMPULSE, bool isnew) +{ + this.spawnflags = ReadInt24_t(); + this.radius = ReadCoord(); + this.strength = ReadCoord(); + this.falloff = ReadByte(); + this.active = ReadByte(); + + trigger_common_read(this, true); + return = true; + + this.classname = "trigger_impulse"; + this.solid = SOLID_TRIGGER; + this.entremove = trigger_remove_generic; + this.move_time = time; + + if (this.radius) { settouch(this, trigger_impulse_touch3); } + else if (this.target) { settouch(this, trigger_impulse_touch1); } + else { settouch(this, trigger_impulse_touch2); } } #endif