X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fturrets%2Fturret%2Fewheel_weapon.qc;h=4a0fe87c43255cc8b9eb918c5db76255878a593b;hb=HEAD;hp=dd1bbb363527829ff0b30e270cefea8a59c6cd71;hpb=6746b8a630cbf5e1ad3c7f4a265df5d6ebb1b4a3;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/turrets/turret/ewheel_weapon.qc b/qcsrc/common/turrets/turret/ewheel_weapon.qc index dd1bbb363..4a0fe87c4 100644 --- a/qcsrc/common/turrets/turret/ewheel_weapon.qc +++ b/qcsrc/common/turrets/turret/ewheel_weapon.qc @@ -1,28 +1,16 @@ -#ifndef TURRET_EWHEEL_WEAPON_H -#define TURRET_EWHEEL_WEAPON_H - -CLASS(EWheelAttack, PortoLaunch) -/* flags */ ATTRIB(EWheelAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED); -/* impulse */ ATTRIB(EWheelAttack, impulse, int, 5); -/* refname */ ATTRIB(EWheelAttack, netname, string, "turret_ewheel"); -/* wepname */ ATTRIB(EWheelAttack, m_name, string, _("eWheel")); -ENDCLASS(EWheelAttack) -REGISTER_WEAPON(EWHEEL, NEW(EWheelAttack)); - -#endif - -#ifdef IMPLEMENTATION +#include "ewheel_weapon.qh" #ifdef SVQC void turret_initparams(entity); +SOUND(EWheelAttack_FIRE, W_Sound("electro_fire")); METHOD(EWheelAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire)) { bool isPlayer = IS_PLAYER(actor); if (fire & 1) if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(electro, refire))) { if (isPlayer) { turret_initparams(actor); - W_SetupShot_Dir(actor, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0); + W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_EWheelAttack_FIRE, CH_WEAPON_B, 0, DEATH_TURRET_EWHEEL.m_id); actor.tur_shotdir_updated = w_shotdir; actor.tur_shotorg = w_shotorg; actor.tur_head = actor; @@ -31,7 +19,7 @@ METHOD(EWheelAttack, wr_think, void(entity thiswep, entity actor, .entity weapon turret_do_updates(actor); - entity missile = turret_projectile(SND(LASERGUN_FIRE), 1, 0, DEATH_TURRET_EWHEEL.m_id, PROJECTILE_BLASTER, true, true); + entity missile = turret_projectile(actor, SND_LASERGUN_FIRE, 1, 0, DEATH_TURRET_EWHEEL.m_id, PROJECTILE_BLASTER, true, true); missile.missile_flags = MIF_SPLASH; Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, actor.tur_shotorg, actor.tur_shotdir_updated * 1000, 1); @@ -46,5 +34,3 @@ METHOD(EWheelAttack, wr_think, void(entity thiswep, entity actor, .entity weapon } #endif - -#endif