X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fturrets%2Fturret%2Fflac_weapon.qc;h=3037f65d0d3c9554abb200494c193abfa9657f15;hb=f6dd336135aa93ee4617df2389c3bfb28f0e1c58;hp=de9c6d0c2f870e45dd5f5fbbdd649c9891d8ffc2;hpb=8890092ab43c20f30fbed1a24a8bb739e2957a4d;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/turrets/turret/flac_weapon.qc b/qcsrc/common/turrets/turret/flac_weapon.qc index de9c6d0c2..3037f65d0 100644 --- a/qcsrc/common/turrets/turret/flac_weapon.qc +++ b/qcsrc/common/turrets/turret/flac_weapon.qc @@ -1,68 +1,55 @@ -#ifndef TURRET_FLAC_WEAPON_H -#define TURRET_FLAC_WEAPON_H - -CLASS(FlacAttack, PortoLaunch) -/* flags */ ATTRIB(FlacAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN); -/* impulse */ ATTRIB(FlacAttack, impulse, int, 5); -/* refname */ ATTRIB(FlacAttack, netname, string, "turret_flac"); -/* wepname */ ATTRIB(FlacAttack, message, string, _("FLAC")); -ENDCLASS(FlacAttack) -REGISTER_WEAPON(FLAC, NEW(FlacAttack)); - -#endif +#include "flac_weapon.qh" #ifdef IMPLEMENTATION #ifdef SVQC -void turret_flac_projectile_think_explode(); -METHOD(FlacAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) { - SELFPARAM(); - bool isPlayer = IS_PLAYER(self); - if (fire1) - if (!isPlayer || weapon_prepareattack(false, WEP_CVAR_PRI(electro, refire))) { +void turret_flac_projectile_think_explode(entity this); +SOUND(FlacAttack_FIRE, W_Sound("electro_fire")); +METHOD(FlacAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire)) { + bool isPlayer = IS_PLAYER(actor); + if (fire & 1) + if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(electro, refire))) { if (isPlayer) { - turret_initparams(self); - W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0); - self.tur_shotdir_updated = w_shotdir; - self.tur_shotorg = w_shotorg; - self.tur_head = self; - self.tur_impacttime = 10; - weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready); + turret_initparams(actor); + W_SetupShot_Dir(actor, v_forward, false, 0, SND_FlacAttack_FIRE, CH_WEAPON_B, 0); + actor.tur_shotdir_updated = w_shotdir; + actor.tur_shotorg = w_shotorg; + actor.tur_head = actor; + actor.tur_impacttime = 10; + weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready); } - turret_tag_fire_update(); + turret_tag_fire_update(actor); - entity proj = turret_projectile(SND(HAGAR_FIRE), 5, 0, DEATH_TURRET_FLAC, PROJECTILE_HAGAR, true, true); + entity proj = turret_projectile(actor, SND_HAGAR_FIRE, 5, 0, DEATH_TURRET_FLAC.m_id, PROJECTILE_HAGAR, true, true); proj.missile_flags = MIF_SPLASH | MIF_PROXY; - proj.think = turret_flac_projectile_think_explode; - proj.nextthink = time + self.tur_impacttime + (random() * 0.01 - random() * 0.01); - Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1); + setthink(proj, turret_flac_projectile_think_explode); + proj.nextthink = time + actor.tur_impacttime + (random() * 0.01 - random() * 0.01); + Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, actor.tur_shotorg, actor.tur_shotdir_updated * 1000, 1); if (!isPlayer) { - self.tur_head.frame = self.tur_head.frame + 1; - if (self.tur_head.frame >= 4) - self.tur_head.frame = 0; + actor.tur_head.frame = actor.tur_head.frame + 1; + if (actor.tur_head.frame >= 4) + actor.tur_head.frame = 0; } } - return true; } -void turret_flac_projectile_think_explode() +void turret_flac_projectile_think_explode(entity this) { - SELFPARAM(); - if (self.enemy != world) - if (vlen(self.origin - self.enemy.origin) < self.owner.shot_radius * 3) - setorigin(self,self.enemy.origin + randomvec() * self.owner.shot_radius); + if(this.enemy != NULL) + if(vdist(this.origin - this.enemy.origin, <, this.owner.shot_radius * 3)) + setorigin(this, this.enemy.origin + randomvec() * this.owner.shot_radius); #ifdef TURRET_DEBUG - float d = RadiusDamage (self, self.owner, self.owner.shot_dmg, self.owner.shot_dmg, self.owner.shot_radius, self, world, self.owner.shot_force, self.totalfrags, world); - self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + d; - self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg; + float d = RadiusDamage (this, this.owner, this.owner.shot_dmg, this.owner.shot_dmg, this.owner.shot_radius, this, NULL, this.owner.shot_force, this.totalfrags, NULL); + this.owner.tur_dbg_dmg_t_h = this.owner.tur_dbg_dmg_t_h + d; + this.owner.tur_dbg_dmg_t_f = this.owner.tur_dbg_dmg_t_f + this.owner.shot_dmg; #else - RadiusDamage (self, self.realowner, self.owner.shot_dmg, self.owner.shot_dmg, self.owner.shot_radius, self, world, self.owner.shot_force, self.totalfrags, world); + RadiusDamage (this, this.realowner, this.owner.shot_dmg, this.owner.shot_dmg, this.owner.shot_radius, this, NULL, this.owner.shot_force, this.totalfrags, NULL); #endif - remove(self); + remove(this); } #endif