X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fturrets%2Fturret%2Fmachinegun_weapon.qc;h=c60cd3b37e11ff245e3877dd76c638585079ce3c;hb=931d24d4337e58557fa82a68aa8a740e523c2f22;hp=78de4efb1e34a34c7f07d56c3515ac6c0a4d09f7;hpb=cd141fba8a7c59fef4b0e98eee651943b18cd99d;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/turrets/turret/machinegun_weapon.qc b/qcsrc/common/turrets/turret/machinegun_weapon.qc index 78de4efb1..c60cd3b37 100644 --- a/qcsrc/common/turrets/turret/machinegun_weapon.qc +++ b/qcsrc/common/turrets/turret/machinegun_weapon.qc @@ -1,38 +1,27 @@ -#ifndef TURRET_MACHINEGUN_WEAPON_H -#define TURRET_MACHINEGUN_WEAPON_H - -CLASS(MachineGunTurretAttack, PortoLaunch) -/* flags */ ATTRIB(MachineGunTurretAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED); -/* impulse */ ATTRIB(MachineGunTurretAttack, impulse, int, 9); -/* refname */ ATTRIB(MachineGunTurretAttack, netname, string, "turret_machinegun"); -/* wepname */ ATTRIB(MachineGunTurretAttack, m_name, string, _("Machinegun")); -ENDCLASS(MachineGunTurretAttack) -REGISTER_WEAPON(TUR_MACHINEGUN, NEW(MachineGunTurretAttack)); - -#endif +#include "machinegun_weapon.qh" #ifdef IMPLEMENTATION #ifdef SVQC -void W_MachineGun_MuzzleFlash(); - -METHOD(MachineGunTurretAttack, wr_think, void(entity thiswep, entity actor, int slot, int fire)) +void W_MachineGun_MuzzleFlash(entity actor, .entity weaponentity); +SOUND(MachineGunTurretAttack_FIRE, W_Sound("electro_fire")); +METHOD(MachineGunTurretAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire)) { bool isPlayer = IS_PLAYER(actor); if (fire & 1) - if (!isPlayer || weapon_prepareattack(thiswep, actor, slot, false, WEP_CVAR(machinegun, sustained_refire))) { + if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR(machinegun, sustained_refire))) { if (isPlayer) { turret_initparams(actor); - W_SetupShot_Dir(actor, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0); + W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_MachineGunTurretAttack_FIRE, CH_WEAPON_B, 0); actor.tur_shotdir_updated = w_shotdir; actor.tur_shotorg = w_shotorg; actor.tur_head = actor; - weapon_thinkf(actor, slot, WFRAME_FIRE1, 0, w_ready); + weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, 0, w_ready); } - fireBullet (actor.tur_shotorg, actor.tur_shotdir_updated, actor.shot_spread, 0, actor.shot_dmg, actor.shot_force, DEATH_TURRET_MACHINEGUN.m_id, 0); - W_MachineGun_MuzzleFlash(); - setattachment(actor.muzzle_flash, actor.tur_head, "tag_fire"); + fireBullet (actor, weaponentity, actor.tur_shotorg, actor.tur_shotdir_updated, actor.shot_spread, 0, actor.shot_dmg, actor.shot_force, DEATH_TURRET_MACHINEGUN.m_id, 0); + W_MachineGun_MuzzleFlash(actor, weaponentity); + setattachment(actor.(weaponentity).muzzle_flash, actor.tur_head, "tag_fire"); } }