X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fturrets%2Fturret%2Fwalker_weapon.qc;h=9bcf902902f2b43f07efe0cba526d08b086f3a64;hb=b834eab77489d98d5d722d67c8a96cf6c3549436;hp=a3150d820d5ab6aaea18c829fabb9ea42ddee072;hpb=2b728b9c59ef61318b7ca5a261cb7fa45d2143aa;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/turrets/turret/walker_weapon.qc b/qcsrc/common/turrets/turret/walker_weapon.qc index a3150d820..9bcf90290 100644 --- a/qcsrc/common/turrets/turret/walker_weapon.qc +++ b/qcsrc/common/turrets/turret/walker_weapon.qc @@ -1,15 +1,4 @@ -#ifndef TURRET_WALKER_WEAPON_H -#define TURRET_WALKER_WEAPON_H - -CLASS(WalkerTurretAttack, PortoLaunch) -/* flags */ ATTRIB(WalkerTurretAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED); -/* impulse */ ATTRIB(WalkerTurretAttack, impulse, int, 5); -/* refname */ ATTRIB(WalkerTurretAttack, netname, string, "turret_walker"); -/* wepname */ ATTRIB(WalkerTurretAttack, m_name, string, _("Walker")); -ENDCLASS(WalkerTurretAttack) -REGISTER_WEAPON(WALKER, NEW(WalkerTurretAttack)); - -#endif +#include "walker_weapon.qh" #ifdef IMPLEMENTATION @@ -22,14 +11,14 @@ METHOD(WalkerTurretAttack, wr_think, void(entity thiswep, entity actor, .entity if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(electro, refire))) { if (isPlayer) { turret_initparams(actor); - W_SetupShot_Dir(actor, v_forward, false, 0, SND(WalkerTurretAttack_FIRE), CH_WEAPON_B, 0); + W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_WalkerTurretAttack_FIRE, CH_WEAPON_B, 0); actor.tur_shotdir_updated = w_shotdir; actor.tur_shotorg = w_shotorg; actor.tur_head = actor; weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready); } sound (actor, CH_WEAPON_A, SND_UZI_FIRE, VOL_BASE, ATTEN_NORM); - fireBullet (actor.tur_shotorg, actor.tur_shotdir_updated, actor.shot_spread, 0, actor.shot_dmg, actor.shot_force, DEATH_TURRET_WALK_GUN.m_id, 0); + fireBullet (actor, weaponentity, actor.tur_shotorg, actor.tur_shotdir_updated, actor.shot_spread, 0, actor.shot_dmg, actor.shot_force, DEATH_TURRET_WALK_GUN.m_id, 0); Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, actor.tur_shotorg, actor.tur_shotdir_updated * 1000, 1); } }