X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fturrets%2Fturret.qh;h=d46d54f58c8f456d8281a8605cf7a7ec45ec6de2;hb=1a366da10ff6cc0740b9c7754cc0d8c0fac356a4;hp=7f9b746cd379e88b8a034ddc3e95199697b236c4;hpb=6e012d896a50c037c467a399e7122eea501c53a4;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/turrets/turret.qh b/qcsrc/common/turrets/turret.qh index 7f9b746cd..d46d54f58 100644 --- a/qcsrc/common/turrets/turret.qh +++ b/qcsrc/common/turrets/turret.qh @@ -50,10 +50,8 @@ CLASS(Turret, Object) w.wr_think(w, it, weaponentity, 1); } #endif - /** (ALL) */ - METHOD(Turret, tr_config, void(Turret this)) { - // TODO - } + /** (SERVER) dump turret cvars to config in data directory (see: sv_cmd dumpturrets) */ + METHOD(Turret, tr_config, void(Turret this)) { } ENDCLASS(Turret) // fields: @@ -62,19 +60,20 @@ ENDCLASS(Turret) // target selection flags .int target_select_flags; .int target_validate_flags; -const int TFL_TARGETSELECT_NO = 2; // don't automatically find targets -const int TFL_TARGETSELECT_LOS = 4; // require line of sight to find targets -const int TFL_TARGETSELECT_PLAYERS = 8; // target players -const int TFL_TARGETSELECT_MISSILES = 16; // target projectiles -const int TFL_TARGETSELECT_TRIGGERTARGET = 32; // respond to turret_trigger_target events -const int TFL_TARGETSELECT_ANGLELIMITS = 64; // apply extra angular limits to target selection -const int TFL_TARGETSELECT_RANGELIMITS = 128; // limit target selection range -const int TFL_TARGETSELECT_TEAMCHECK = 256; // don't attack teammates -const int TFL_TARGETSELECT_NOBUILTIN = 512; // only attack targets when triggered -const int TFL_TARGETSELECT_OWNTEAM = 1024; // only attack teammates -const int TFL_TARGETSELECT_NOTURRETS = 2048; // don't attack other turrets -const int TFL_TARGETSELECT_FOV = 4096; // extra limits to attack range -const int TFL_TARGETSELECT_MISSILESONLY = 8192; // only attack missiles +const int TFL_TARGETSELECT_NO = BIT(1); // don't automatically find targets +const int TFL_TARGETSELECT_LOS = BIT(2); // require line of sight to find targets +const int TFL_TARGETSELECT_PLAYERS = BIT(3); // target players +const int TFL_TARGETSELECT_MISSILES = BIT(4); // target projectiles +const int TFL_TARGETSELECT_TRIGGERTARGET = BIT(5); // respond to turret_trigger_target events +const int TFL_TARGETSELECT_ANGLELIMITS = BIT(6); // apply extra angular limits to target selection +const int TFL_TARGETSELECT_RANGELIMITS = BIT(7); // limit target selection range +const int TFL_TARGETSELECT_TEAMCHECK = BIT(8); // don't attack teammates +const int TFL_TARGETSELECT_NOBUILTIN = BIT(9); // only attack targets when triggered +const int TFL_TARGETSELECT_OWNTEAM = BIT(10); // only attack teammates +const int TFL_TARGETSELECT_NOTURRETS = BIT(11); // don't attack other turrets +const int TFL_TARGETSELECT_FOV = BIT(12); // extra limits to attack range +const int TFL_TARGETSELECT_MISSILESONLY = BIT(13); // only attack missiles +const int TFL_TARGETSELECT_VEHICLES = BIT(14); // target manned vehicles // aim flags .int aim_flags;