X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Futil.qc;h=9db09a24345d118bb3a7620204fdd954191360bc;hb=5b29399384bd98a213c977f6fe0542f4f5f249e1;hp=6b737603ec039ca02fc0b4c1646f00adab562ee7;hpb=a70983634480bcf28eb61077253af85cb5fa6165;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/util.qc b/qcsrc/common/util.qc index 6b737603e..9db09a243 100644 --- a/qcsrc/common/util.qc +++ b/qcsrc/common/util.qc @@ -463,6 +463,11 @@ string ScoreString(float pFlags, float pValue) return valstr; } +float dotproduct(vector a, vector b) +{ + return a_x * b_x + a_y * b_y + a_z * b_z; +} + vector cross(vector a, vector b) { return @@ -860,6 +865,8 @@ float cvar_settemp(string tmp_cvar, string tmp_value) float created_saved_value; entity e; + created_saved_value = 0; + if not(tmp_cvar || tmp_value) { dprint("Error: Invalid usage of cvar_settemp(string, string); !\n"); @@ -894,8 +901,8 @@ float cvar_settemp(string tmp_cvar, string tmp_value) float cvar_settemp_restore() { - float i; - entity e; + float i = 0; + entity e = world; while((e = find(e, classname, "saved_cvar_value"))) { if(cvar_type(e.netname)) @@ -1469,8 +1476,12 @@ float isGametypeInFilter(float gt, float tp, float ts, string pattern) if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0) if(strstrofs(strcat(",", pattern, ","), subpattern2, 0) < 0) if(strstrofs(strcat(",", pattern, ","), subpattern3, 0) < 0) - if((!subpattern4) || strstrofs(strcat(",", pattern, ","), subpattern4, 0) < 0) - return 0; + { + if not(subpattern4) + return 0; + if(strstrofs(strcat(",", pattern, ","), subpattern4, 0) < 0) + return 0; + } } return 1; } @@ -1590,6 +1601,109 @@ vector solve_quadratic(float a, float b, float c) // ax^2 + bx + c = 0 return v; } +vector solve_shotdirection(vector myorg, vector myvel, vector eorg, vector evel, float spd, float newton_style) +{ + vector ret; + + // make origin and speed relative + eorg -= myorg; + if(newton_style) + evel -= myvel; + + // now solve for ret, ret normalized: + // eorg + t * evel == t * ret * spd + // or, rather, solve for t: + // |eorg + t * evel| == t * spd + // eorg^2 + t^2 * evel^2 + 2 * t * (eorg * evel) == t^2 * spd^2 + // t^2 * (evel^2 - spd^2) + t * (2 * (eorg * evel)) + eorg^2 == 0 + vector solution = solve_quadratic(evel * evel - spd * spd, 2 * (eorg * evel), eorg * eorg); + // p = 2 * (eorg * evel) / (evel * evel - spd * spd) + // q = (eorg * eorg) / (evel * evel - spd * spd) + if(!solution_z) // no real solution + { + // happens if D < 0 + // (eorg * evel)^2 < (evel^2 - spd^2) * eorg^2 + // (eorg * evel)^2 / eorg^2 < evel^2 - spd^2 + // spd^2 < ((evel^2 * eorg^2) - (eorg * evel)^2) / eorg^2 + // spd^2 < evel^2 * (1 - cos^2 angle(evel, eorg)) + // spd^2 < evel^2 * sin^2 angle(evel, eorg) + // spd < |evel| * sin angle(evel, eorg) + return '0 0 0'; + } + else if(solution_x > 0) + { + // both solutions > 0: take the smaller one + // happens if p < 0 and q > 0 + ret = normalize(eorg + solution_x * evel); + } + else if(solution_y > 0) + { + // one solution > 0: take the larger one + // happens if q < 0 or q == 0 and p < 0 + ret = normalize(eorg + solution_y * evel); + } + else + { + // no solution > 0: reject + // happens if p > 0 and q >= 0 + // 2 * (eorg * evel) / (evel * evel - spd * spd) > 0 + // (eorg * eorg) / (evel * evel - spd * spd) >= 0 + // + // |evel| >= spd + // eorg * evel > 0 + // + // "Enemy is moving away from me at more than spd" + return '0 0 0'; + } + + // NOTE: we always got a solution if spd > |evel| + + if(newton_style == 2) + ret = normalize(ret * spd + myvel); + + return ret; +} + +vector get_shotvelocity(vector myvel, vector mydir, float spd, float newton_style, float mi, float ma) +{ + if(!newton_style) + return spd * mydir; + + if(newton_style == 2) + { + // true Newtonian projectiles with automatic aim adjustment + // + // solve: |outspeed * mydir - myvel| = spd + // outspeed^2 - 2 * outspeed * (mydir * myvel) + myvel^2 - spd^2 = 0 + // outspeed = (mydir * myvel) +- sqrt((mydir * myvel)^2 - myvel^2 + spd^2) + // PLUS SIGN! + // not defined? + // then... + // myvel^2 - (mydir * myvel)^2 > spd^2 + // velocity without mydir component > spd + // fire at smallest possible spd that works? + // |(mydir * myvel) * myvel - myvel| = spd + + vector solution = solve_quadratic(1, -2 * (mydir * myvel), myvel * myvel - spd * spd); + + float outspeed; + if(solution_z) + outspeed = solution_y; // the larger one + else + { + //outspeed = 0; // slowest possible shot + outspeed = solution_x; // the real part (that is, the average!) + //dprint("impossible shot, adjusting\n"); + } + + outspeed = bound(spd * mi, outspeed, spd * ma); + return mydir * outspeed; + } + + // real Newtonian + return myvel + spd * mydir; +} + void check_unacceptable_compiler_bugs() { if(cvar("_allow_unacceptable_compiler_bugs")) @@ -1837,6 +1951,7 @@ float matchacl(string acl, string str) while(acl) { t = car(acl); acl = cdr(acl); + d = 1; if(substring(t, 0, 1) == "-") { @@ -1845,10 +1960,11 @@ float matchacl(string acl, string str) } else if(substring(t, 0, 1) == "+") t = substring(t, 1, strlen(t) - 1); + if(substring(t, -1, 1) == "*") { t = substring(t, 0, strlen(t) - 1); - s = substring(s, 0, strlen(t)); + s = substring(str, 0, strlen(t)); } else s = str; @@ -1885,7 +2001,7 @@ string get_model_datafilename(string m, float sk, string fil) float get_model_parameters(string m, float sk) { string fn, s, c; - float fh; + float fh, i; get_model_parameters_modelname = string_null; get_model_parameters_modelskin = -1; @@ -1895,9 +2011,21 @@ float get_model_parameters(string m, float sk) get_model_parameters_weight = -1; get_model_parameters_age = -1; get_model_parameters_desc = string_null; + get_model_parameters_bone_upperbody = string_null; + get_model_parameters_bone_weapon = string_null; + for(i = 0; i < MAX_AIM_BONES; ++i) + { + get_model_parameters_bone_aim[i] = string_null; + get_model_parameters_bone_aimweight[i] = 0; + } + get_model_parameters_fixbone = 0; if not(m) return 1; + + if(substring(m, -9, 5) == "_lod1" || substring(m, -9, 5) == "_lod2") + m = strcat(substring(m, 0, -10), substring(m, -4, -1)); + if(sk < 0) { if(substring(m, -4, -1) != ".txt") @@ -1946,6 +2074,18 @@ float get_model_parameters(string m, float sk) get_model_parameters_weight = stof(s); if(c == "age") get_model_parameters_age = stof(s); + if(c == "bone_upperbody") + get_model_parameters_bone_upperbody = s; + if(c == "bone_weapon") + get_model_parameters_bone_weapon = s; + for(i = 0; i < MAX_AIM_BONES; ++i) + if(c == strcat("bone_aim", ftos(i))) + { + get_model_parameters_bone_aimweight[i] = stof(car(s)); + get_model_parameters_bone_aim[i] = cdr(s); + } + if(c == "fixbone") + get_model_parameters_fixbone = stof(s); } while((s = fgets(fh))) @@ -2269,3 +2409,180 @@ void queue_to_execute_next_frame(string s) } to_execute_next_frame = strzone(s); } + +float cubic_speedfunc(float startspeedfactor, float endspeedfactor, float x) +{ + return + ((( startspeedfactor + endspeedfactor - 2 + ) * x - 2 * startspeedfactor - endspeedfactor + 3 + ) * x + startspeedfactor + ) * x; +} + +float cubic_speedfunc_is_sane(float startspeedfactor, float endspeedfactor) +{ + if(startspeedfactor < 0 || endspeedfactor < 0) + return FALSE; + + /* + // if this is the case, the possible zeros of the first derivative are outside + // 0..1 + We can calculate this condition as condition + if(se <= 3) + return TRUE; + */ + + // better, see below: + if(startspeedfactor <= 3 && endspeedfactor <= 3) + return TRUE; + + // if this is the case, the first derivative has no zeros at all + float se = startspeedfactor + endspeedfactor; + float s_e = startspeedfactor - endspeedfactor; + if(3 * (se - 4) * (se - 4) + s_e * s_e <= 12) // an ellipse + return TRUE; + + // Now let s <= 3, s <= 3, s+e >= 3 (triangle) then we get se <= 6 (top right corner). + // we also get s_e <= 6 - se + // 3 * (se - 4)^2 + (6 - se)^2 + // is quadratic, has value 12 at 3 and 6, and value < 12 in between. + // Therefore, above "better" check works! + + return FALSE; + + // known good cases: + // (0, [0..3]) + // (0.5, [0..3.8]) + // (1, [0..4]) + // (1.5, [0..3.9]) + // (2, [0..3.7]) + // (2.5, [0..3.4]) + // (3, [0..3]) + // (3.5, [0.2..2.3]) + // (4, 1) +} + +.float FindConnectedComponent_processing; +void FindConnectedComponent(entity e, .entity fld, findNextEntityNearFunction_t nxt, isConnectedFunction_t iscon, entity pass) +{ + entity queue_start, queue_end; + + // we build a queue of to-be-processed entities. + // queue_start is the next entity to be checked for neighbors + // queue_end is the last entity added + + if(e.FindConnectedComponent_processing) + error("recursion or broken cleanup"); + + // start with a 1-element queue + queue_start = queue_end = e; + queue_end.fld = world; + queue_end.FindConnectedComponent_processing = 1; + + // for each queued item: + for(; queue_start; queue_start = queue_start.fld) + { + // find all neighbors of queue_start + entity t; + for(t = world; (t = nxt(t, queue_start, pass)); ) + { + if(t.FindConnectedComponent_processing) + continue; + if(iscon(t, queue_start, pass)) + { + // it is connected? ADD IT. It will look for neighbors soon too. + queue_end.fld = t; + queue_end = t; + queue_end.fld = world; + queue_end.FindConnectedComponent_processing = 1; + } + } + } + + // unmark + for(queue_start = e; queue_start; queue_start = queue_start.fld) + queue_start.FindConnectedComponent_processing = 0; +} + +// todo: this sucks, lets find a better way to do backtraces? +#ifndef MENUQC +void backtrace(string msg) +{ + float dev, war; + #ifdef SVQC + dev = autocvar_developer; + war = autocvar_prvm_backtraceforwarnings; + #else + dev = cvar("developer"); + war = cvar("prvm_backtraceforwarnings"); + #endif + cvar_set("developer", "1"); + cvar_set("prvm_backtraceforwarnings", "1"); + print("\n"); + print("--- CUT HERE ---\nWARNING: "); + print(msg); + print("\n"); + remove(world); // isn't there any better way to cause a backtrace? + print("\n--- CUT UNTIL HERE ---\n"); + cvar_set("developer", ftos(dev)); + cvar_set("prvm_backtraceforwarnings", ftos(war)); +} +#endif + +// color code replace, place inside of sprintf and parse the string +string CCR(string input) +{ + // See the autocvar declarations in util.qh for default values + + // foreground/normal colors + input = strreplace("^F1", strcat("^", autocvar_hud_colorset_foreground_1), input); + input = strreplace("^F2", strcat("^", autocvar_hud_colorset_foreground_2), input); + input = strreplace("^F3", strcat("^", autocvar_hud_colorset_foreground_3), input); + input = strreplace("^F4", strcat("^", autocvar_hud_colorset_foreground_4), input); + + // "kill" colors + input = strreplace("^K1", strcat("^", autocvar_hud_colorset_kill_1), input); + input = strreplace("^K2", strcat("^", autocvar_hud_colorset_kill_2), input); + input = strreplace("^K3", strcat("^", autocvar_hud_colorset_kill_3), input); + + // background colors + input = strreplace("^BG", strcat("^", autocvar_hud_colorset_background), input); + input = strreplace("^N", "^7", input); // "none"-- reset to white... + return input; +} + +vector vec3(float x, float y, float z) +{ + vector v; + v_x = x; + v_y = y; + v_z = z; + return v; +} + +#ifndef MENUQC +vector animfixfps(entity e, vector a, vector b) +{ + // multi-frame anim: keep as-is + if(a_y == 1) + { + float dur; + dur = frameduration(e.modelindex, a_x); + if(dur <= 0 && b_y) + { + a = b; + dur = frameduration(e.modelindex, a_x); + } + if(dur > 0) + a_z = 1.0 / dur; + } + return a; +} +#endif + +#ifdef SVQC +void dedicated_print(string input) // print(), but only print if the server is not local +{ + if(server_is_dedicated) { print(input); } +} +#endif