X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Futil.qh;h=2a6d28e8e295672169956599e0e386fe0b8e916a;hb=58625302ccbb8c94d92e67ea398fad29028a1d4a;hp=e3fab47b7da6d9961c982b9eda081f71a6bbde7f;hpb=c89dfaa4d0342b98c320621557973a65114fbdf4;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/util.qh b/qcsrc/common/util.qh index e3fab47b7..2a6d28e8e 100644 --- a/qcsrc/common/util.qh +++ b/qcsrc/common/util.qh @@ -1,6 +1,10 @@ #ifndef COMMON_UTIL_H #define COMMON_UTIL_H +#ifndef MENUQC +vector real_origin(entity ent); +#endif + // this returns a tempstring containing a copy of s with additional \n newlines added, it also replaces \n in the text with a real newline // NOTE: s IS allowed to be a tempstring string wordwrap(string s, float l); @@ -28,8 +32,6 @@ string ftos_decimals(float number, float decimals); bool fexists(string f); -vector colormapPaletteColor(float c, float isPants); - // unzone the string, and return it as tempstring. Safe to be called on string_null string fstrunzone(string s); @@ -103,11 +105,6 @@ float almost_in_bounds(float a, float b, float c); float power2of(float e); float log2of(float x); -const string HEXDIGITS = "0123456789ABCDEF0123456789abcdef"; -#define HEXDIGIT_TO_DEC_RAW(d) (strstrofs(HEXDIGITS, (d), 0)) -#define HEXDIGIT_TO_DEC(d) ((HEXDIGIT_TO_DEC_RAW(d) | 0x10) - 0x10) -#define DEC_TO_HEXDIGIT(d) (substring(HEXDIGITS, (d), 1)) - vector rgb_to_hsl(vector rgb); vector hsl_to_rgb(vector hsl); vector rgb_to_hsv(vector rgb); @@ -130,11 +127,6 @@ string getWrappedLineLen(float w, textLengthUpToLength_lenFunction_t tw); float isGametypeInFilter(float gt, float tp, float ts, string pattern); -typedef void(float i1, float i2, entity pass) swapfunc_t; // is only ever called for i1 < i2 -typedef float(float i1, float i2, entity pass) comparefunc_t; // <0 for <, ==0 for ==, >0 for > (like strcmp) -void shuffle(float n, swapfunc_t swap, entity pass); -void heapsort(float n, swapfunc_t swap, comparefunc_t cmp, entity pass); - string swapwords(string str, float i, float j); string shufflewords(string str); @@ -157,14 +149,6 @@ string rankings_reply, ladder_reply, lsmaps_reply, maplist_reply, monsterlist_re string records_reply[10]; #endif -float RandomSelection_totalweight; -float RandomSelection_best_priority; -entity RandomSelection_chosen_ent; -float RandomSelection_chosen_float; -string RandomSelection_chosen_string; -void RandomSelection_Init(); -void RandomSelection_Add(entity e, float f, string s, float weight, float priority); - #ifndef MENUQC vector healtharmor_maxdamage(float h, float a, float armorblock, int deathtype); // returns vector: maxdamage, armorideal, 1 if fully armored vector healtharmor_applydamage(float a, float armorblock, int deathtype, float damage); // returns vector: take, save, 0 @@ -175,8 +159,6 @@ string getcurrentmod(); #ifndef MENUQC #ifdef CSQC int ReadInt24_t(); -vector ReadInt48_t(); -vector ReadInt72_t(); #else void WriteInt24_t(float dest, float val); void WriteInt48_t(float dest, vector val); @@ -189,11 +171,7 @@ float float2range01(float f); float gsl_ran_gaussian(float sigma); -string car(string s); // returns first word -string cdr(string s); // returns all but first word float matchacl(string acl, string str); // matches str against ACL acl (with entries +foo*, +foo, +*foo, +*foo*, and same with - for forbidding) -float startsWith(string haystack, string needle); -float startsWithNocase(string haystack, string needle); string get_model_datafilename(string mod, float skn, string fil); // skin -1 will return wildcard, mod string_null will also put wildcard there string get_model_parameters_modelname; @@ -213,8 +191,6 @@ float get_model_parameters_fixbone; string get_model_parameters_desc; float get_model_parameters(string mod, float skn); // call with string_null to clear; skin -1 means mod is the filename of the txt file and is to be split -vector vec2(vector v); - #ifndef MENUQC vector NearestPointOnBox(entity box, vector org); #endif @@ -230,16 +206,6 @@ const float XENCODE_LEN = 5; string xencode(float f); float xdecode(string s); -// Play all sounds via sound7, for access to the extra channels. -// Otherwise, channels 8 to 15 would be blocked for a weird QW feature. -#define sound(e,c,s,v,a) sound7(e,c,s,v,a,0,0) - -int lowestbit(float f); - -#ifdef CSQC -entity ReadCSQCEntity(); -#endif - #ifndef MENUQC string strtolower(string s); #endif @@ -285,11 +251,6 @@ typedef entity(entity cur, entity near, entity pass) findNextEntityNearFunction_ typedef float(entity a, entity b, entity pass) isConnectedFunction_t; void FindConnectedComponent(entity e, .entity fld, findNextEntityNearFunction_t nxt, isConnectedFunction_t iscon, entity pass); -#ifdef SVQC -vector combine_to_vector(float x, float y, float z); -vector get_corner_position(entity box, float corner); -#endif - // expand multiple arguments into one argument by stripping parenthesis #define XPD(...) __VA_ARGS__ @@ -297,19 +258,6 @@ vector get_corner_position(entity box, float corner); #define fprintf(file, ...) fputs(file, sprintf(__VA_ARGS__)) #define bprintf(...) bprint(sprintf(__VA_ARGS__)) -// color code replace, place inside of sprintf and parse the string... defaults described as constants -// foreground/normal colors -string autocvar_hud_colorset_foreground_1 = "2"; // F1 - Green // primary priority (important names, etc) -string autocvar_hud_colorset_foreground_2 = "3"; // F2 - Yellow // secondary priority (items, locations, numbers, etc) -string autocvar_hud_colorset_foreground_3 = "4"; // F3 - Blue // tertiary priority or relatively inconsequential text -string autocvar_hud_colorset_foreground_4 = "1"; // F4 - Red // notice/attention grabbing texting -// "kill" colors -string autocvar_hud_colorset_kill_1 = "1"; // K1 - Red // "bad" or "dangerous" text (death messages against you, kill notifications, etc) -string autocvar_hud_colorset_kill_2 = "3"; // K2 - Yellow // similar to above, but less important... OR, a highlight out of above message type -string autocvar_hud_colorset_kill_3 = "4"; // K3 - Blue // "good" or "beneficial" text (you fragging someone, etc) -// background color -string autocvar_hud_colorset_background = "7"; // BG - White // neutral/unimportant text - string CCR(string input); #ifndef MENUQC @@ -321,13 +269,6 @@ string CCR(string input); #define normal_or_gentle(normal, gentle) (GENTLE ? ((gentle != "") ? gentle : normal) : normal) #endif -// allow writing to also pass through to spectators (like so spectators see the same centerprints as players for example) -#define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname -#define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement) -#define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0 - -vector vec3(float x, float y, float z); - #ifndef MENUQC vector animfixfps(entity e, vector a, vector b); #endif @@ -343,7 +284,7 @@ const float CNT_IDLE = 3; const float CNT_KILL = 4; const float CNT_RESPAWN = 5; const float CNT_ROUNDSTART = 6; -float Announcer_PickNumber(float type, float num); +entity Announcer_PickNumber(float type, float num); #endif #ifndef MENUQC