X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Futil.qh;h=87aa3351c7096fef68be94847aaa827ab9a50092;hb=69c1e47c332a6f01f3e30f3d792afdc3c73fdf83;hp=b2cdf8dcaf2232be15fb675e2140d4018d686b64;hpb=46dc92dc37eb929081a6d9f40f70e65afb8f8327;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/util.qh b/qcsrc/common/util.qh index b2cdf8dca..87aa3351c 100644 --- a/qcsrc/common/util.qh +++ b/qcsrc/common/util.qh @@ -1,54 +1,6 @@ #ifndef COMMON_UTIL_H #define COMMON_UTIL_H -#ifdef QCC_SUPPORT_ACCUMULATE -# define ACCUMULATE_FUNCTION(func,otherfunc) \ - [[accumulate]] void func() { otherfunc(); } -# define CALL_ACCUMULATED_FUNCTION(func) \ - func() -#else -#ifdef HAVE_YO_DAWG_CPP -// TODO make ascii art pic of xzibit -// YO DAWG! -// I HERD YO LIEK MACROS -// SO I PUT A MACRO DEFINITION IN YO MACRO DEFINITION -// SO YO CAN EXPAND MACROS WHILE YO EXPAND MACROS -# define ACCUMULATE_FUNCTION(func,otherfunc) \ - #ifdef func \ - void __merge__##otherfunc() { func(); otherfunc(); } \ - #undef func \ - #define func __merge__##otherfunc \ - #else \ - #define func otherfunc \ - #endif -# define CALL_ACCUMULATED_FUNCTION(func) \ - func() -#else -# define ACCUMULATE_FUNCTION(func,otherfunc) \ - .float _ACCUMULATE_##func##__##otherfunc -void ACCUMULATE_call(string func) -{ - float i; - float n = numentityfields(); - string funcprefix = strcat("_ACCUMULATE_", func, "__"); - float funcprefixlen = strlen(funcprefix); - for(i = 0; i < n; ++i) - { - string name = entityfieldname(i); - if(substring(name, 0, funcprefixlen) == funcprefix) - callfunction(substring(name, funcprefixlen, -1)); - } -} -# define CALL_ACCUMULATED_FUNCTION(func) \ - ACCUMULATE_call(#func) -#endif -#endif - -// used for simplifying ACCUMULATE_FUNCTIONs -#define SET_FIRST_OR_LAST(input,first,count) if(!input) { input = (first + count); } -#define SET_FIELD_COUNT(field,first,count) if(!field) { field = (first + count); ++count; } -#define CHECK_MAX_COUNT(name,max,count,type) if(count > max) { error(strcat("Maximum ", type, " hit: ", #name, ": ", ftos(count), ".\n")); } - // this returns a tempstring containing a copy of s with additional \n newlines added, it also replaces \n in the text with a real newline // NOTE: s IS allowed to be a tempstring string wordwrap(string s, float l); @@ -214,8 +166,8 @@ void RandomSelection_Init(); void RandomSelection_Add(entity e, float f, string s, float weight, float priority); #ifndef MENUQC -vector healtharmor_maxdamage(float h, float a, float armorblock, float deathtype); // returns vector: maxdamage, armorideal, 1 if fully armored -vector healtharmor_applydamage(float a, float armorblock, float deathtype, float damage); // returns vector: take, save, 0 +vector healtharmor_maxdamage(float h, float a, float armorblock, int deathtype); // returns vector: maxdamage, armorideal, 1 if fully armored +vector healtharmor_applydamage(float a, float armorblock, int deathtype, float damage); // returns vector: take, save, 0 #endif string getcurrentmod(); @@ -232,14 +184,6 @@ void WriteInt72_t(float dest, vector val); #endif #endif -// the NULL function -#ifdef QCC_SUPPORT_NIL -#define func_null nil -#define string_null nil -#else -var void func_null(void); -string string_null; -#endif float float2range11(float f); float float2range01(float f); @@ -279,12 +223,6 @@ float vercmp(string v1, string v2); float u8_strsize(string s); -// translation helpers -string prvm_language; -string language_filename(string s); -string CTX(string s); -#define ZCTX(s) strzone(CTX(s)) - // x-encoding (encoding as zero length invisible string) // encodes approx. 14 bits into 5 bytes of color code string const float XENCODE_MAX = 21295; // 2*22*22*22-1 @@ -296,7 +234,7 @@ float xdecode(string s); // Otherwise, channels 8 to 15 would be blocked for a weird QW feature. #define sound(e,c,s,v,a) sound7(e,c,s,v,a,0,0) -float lowestbit(float f); +int lowestbit(float f); #ifdef CSQC entity ReadCSQCEntity(); @@ -385,12 +323,12 @@ string autocvar_hud_colorset_background = "7"; // BG - White // neutral/unimport string CCR(string input); #ifndef MENUQC -#ifdef CSQC -#define GENTLE (autocvar_cl_gentle || autocvar_cl_gentle_messages) -#else -#define GENTLE autocvar_sv_gentle -#endif -#define normal_or_gentle(normal,gentle) (GENTLE ? ((gentle != "") ? gentle : normal) : normal) + #ifdef CSQC + #define GENTLE (autocvar_cl_gentle || autocvar_cl_gentle_messages) + #else + #define GENTLE autocvar_sv_gentle + #endif + #define normal_or_gentle(normal, gentle) (GENTLE ? ((gentle != "") ? gentle : normal) : normal) #endif // allow writing to also pass through to spectators (like so spectators see the same centerprints as players for example) @@ -408,17 +346,6 @@ vector animfixfps(entity e, vector a, vector b); void dedicated_print(string input); #endif -// todo: better way to do this? -#ifdef MENUQC -#define PROGNAME "MENUQC" -#else -#ifdef SVQC -#define PROGNAME "SVQC" -#else -#define PROGNAME "CSQC" -#endif -#endif - #ifndef MENUQC const float CNT_NORMAL = 1; const float CNT_GAMESTART = 2;