X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fvehicles%2Fcl_vehicles.qh;h=6b1ce326414440daf8c181237929d43c3c24296e;hb=HEAD;hp=67701e4189d75bde9e362b43b74aa39255cb75bf;hpb=0f444e0d57db660b27b5a54a263a61bc5da41004;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/vehicles/cl_vehicles.qh b/qcsrc/common/vehicles/cl_vehicles.qh index 67701e418..6b1ce3264 100644 --- a/qcsrc/common/vehicles/cl_vehicles.qh +++ b/qcsrc/common/vehicles/cl_vehicles.qh @@ -1,15 +1,36 @@ -// vehicle cvars -var float autocvar_cl_vehicles_alarm = 1; -var float autocvar_cl_vehicles_hud_tactical = 1; - -void RaptorCBShellfragDraw(); -void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang); - -#define HUD_GETVEHICLESTATS \ - local noref float vh_health = getstati(STAT_VEHICLESTAT_HEALTH); \ - local noref float shield = getstati(STAT_VEHICLESTAT_SHIELD); \ - local noref float energy = getstati(STAT_VEHICLESTAT_ENERGY); \ - local noref float ammo1 = getstati(STAT_VEHICLESTAT_AMMO1); \ - local noref float reload1 = getstati(STAT_VEHICLESTAT_RELOAD1); \ - local noref float ammo2 = getstati(STAT_VEHICLESTAT_AMMO2); \ - local noref float reload2 = getstati(STAT_VEHICLESTAT_RELOAD2); +#pragma once + +bool autocvar_cl_vehicles_alarm = false; +bool autocvar_cl_vehicles_hud_tactical = true; +float autocvar_cl_vehicles_hudscale = 0.5; +float autocvar_cl_vehicles_notify_time = 15; +float autocvar_cl_vehicles_crosshair_size = 0.5; +bool autocvar_cl_vehicles_crosshair_colorize = true; +bool autocvar__vehicles_shownchasemessage; +vector autocvar_hud_progressbar_vehicles_ammo1_color; +vector autocvar_hud_progressbar_vehicles_ammo2_color; + +const string vCROSS_BURST = "gfx/vehicles/crosshair_burst"; +const string vCROSS_DROP = "gfx/vehicles/crosshair_drop"; +const string vCROSS_GUIDE = "gfx/vehicles/crosshair_guide"; +const string vCROSS_HEAL = "gfx/vehicles/crosshair_heal"; +const string vCROSS_HINT = "gfx/vehicles/crosshair_hint"; +const string vCROSS_LOCK = "gfx/vehicles/crosshair_lock"; +const string vCROSS_RAIN = "gfx/vehicles/crosshair_rain"; + +entity dropmark; + +const int MAX_AXH = 4; +entity AuxiliaryXhair[MAX_AXH]; + +.string axh_image; +.float axh_fadetime; +.int axh_drawflag; + +float alarm1time; +float alarm2time; + +vector vehicleHud_Size; +vector vehicleHud_Pos; + +#define weapon2mode STAT(VEHICLESTAT_W2MODE)