X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fvehicles%2Fsv_vehicles.qc;h=53ed9bf4cc682f0111088d99d02ec18b07042b3e;hb=8c3e3073006aab575bdb1f6d12c1afe38a8ec31e;hp=bc8399b09fcda3c2f1322ebf7bfbf58c831e678f;hpb=a240e0309a8ec5837f3ac3d37c168f5262e53d5b;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/vehicles/sv_vehicles.qc b/qcsrc/common/vehicles/sv_vehicles.qc index bc8399b09..53ed9bf4c 100644 --- a/qcsrc/common/vehicles/sv_vehicles.qc +++ b/qcsrc/common/vehicles/sv_vehicles.qc @@ -1,5 +1,4 @@ #include "sv_vehicles.qh" -#include "../effects.qh" #if 0 bool vehicle_send(entity to, int sf) @@ -38,10 +37,10 @@ bool vehicle_send(entity to, int sf) } #endif -bool SendAuxiliaryXhair(entity to, int sf) -{SELFPARAM(); +bool SendAuxiliaryXhair(entity this, entity to, int sf) +{ - WriteByte(MSG_ENTITY, ENT_CLIENT_AUXILIARYXHAIR); + WriteHeader(MSG_ENTITY, ENT_CLIENT_AUXILIARYXHAIR); WriteByte(MSG_ENTITY, self.cnt); @@ -88,8 +87,7 @@ void CSQCVehicleSetup(entity own, int vehicle_id) msg_entity = own; - WriteByte(MSG_ONE, SVC_TEMPENTITY); - WriteByte(MSG_ONE, TE_CSQC_VEHICLESETUP); + WriteHeader(MSG_ONE, TE_CSQC_VEHICLESETUP); WriteByte(MSG_ONE, vehicle_id); } @@ -109,7 +107,7 @@ vector targetdrone_getnewspot() void vehicles_locktarget(float incr, float decr, float _lock_time) {SELFPARAM(); - if(self.lock_target && self.lock_target.deadflag != DEAD_NO) + if(self.lock_target && IS_DEAD(self.lock_target)) { self.lock_target = world; self.lock_strength = 0; @@ -133,7 +131,7 @@ void vehicles_locktarget(float incr, float decr, float _lock_time) if(SAME_TEAM(trace_ent, self)) trace_ent = world; - if(trace_ent.deadflag != DEAD_NO) + if(IS_DEAD(trace_ent)) trace_ent = world; if(!(IS_VEHICLE(trace_ent) || IS_TURRET(trace_ent))) @@ -276,7 +274,7 @@ entity vehicles_projectile(string _mzlfx, string _mzlsound, proj.use = vehicles_projectile_explode; proj.owner = self; proj.realowner = _owner; - proj.think = SUB_Remove; + proj.think = SUB_Remove_self; proj.nextthink = time + 30; if(_health) @@ -289,7 +287,7 @@ entity vehicles_projectile(string _mzlfx, string _mzlsound, proj.flags = FL_PROJECTILE | FL_NOTARGET; if(_mzlsound) - sound (self, CH_WEAPON_A, _mzlsound, VOL_BASE, ATTEN_NORM); + _sound (self, CH_WEAPON_A, _mzlsound, VOL_BASE, ATTEN_NORM); if(_mzlfx) Send_Effect_(_mzlfx, proj.origin, proj.velocity, 1); @@ -303,7 +301,7 @@ entity vehicles_projectile(string _mzlfx, string _mzlsound, void vehicles_gib_explode() {SELFPARAM(); - sound (self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM); + sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM); Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1); Send_Effect(EFFECT_EXPLOSION_SMALL, self.wp00.origin + '0 0 64', '0 0 0', 1); remove(self); @@ -321,8 +319,9 @@ void vehicles_gib_think() entity vehicle_tossgib(entity _template, vector _vel, string _tag, bool _burn, bool _explode, float _maxtime, vector _rot) {SELFPARAM(); entity _gib = spawn(); - setmodel(_gib, _template.model); - setorigin(_gib, gettaginfo(self, gettagindex(self, _tag))); + _setmodel(_gib, _template.model); + vector org = gettaginfo(self, gettagindex(self, _tag)); + setorigin(_gib, org); _gib.velocity = _vel; _gib.movetype = MOVETYPE_TOSS; _gib.solid = SOLID_CORPSE; @@ -369,8 +368,8 @@ bool vehicle_addplayerslot( entity _owner, _slot.vehicle_hudmodel.viewmodelforclient = _slot; _slot.vehicle_viewport.effects = (EF_ADDITIVE | EF_DOUBLESIDED | EF_FULLBRIGHT | EF_NODEPTHTEST | EF_NOGUNBOB | EF_NOSHADOW | EF_LOWPRECISION | EF_SELECTABLE | EF_TELEPORT_BIT); - setmodel(_slot.vehicle_hudmodel, _hud_model); - setmodel(_slot.vehicle_viewport, "null"); + _setmodel(_slot.vehicle_hudmodel, _hud_model); + setmodel(_slot.vehicle_viewport, MDL_Null); setattachment(_slot.vehicle_hudmodel, _slot, ""); setattachment(_slot.vehicle_viewport, _slot.vehicle_hudmodel, ""); @@ -456,15 +455,13 @@ void vehicles_reset_colors() void vehicles_clearreturn(entity veh) { - entity ret; // Remove "return helper", if any. - ret = findchain(classname, "vehicle_return"); - while(ret) + for (entity ret = findchain(classname, "vehicle_return"); ret; ret = ret.chain) { if(ret.wp00 == veh) { ret.classname = ""; - ret.think = SUB_Remove; + ret.think = SUB_Remove_self; ret.nextthink = time + 0.1; if(ret.waypointsprite_attached) @@ -472,7 +469,6 @@ void vehicles_clearreturn(entity veh) return; } - ret = ret.chain; } } @@ -516,7 +512,7 @@ void vehicles_showwp() oldself = self; setself(spawn()); - setmodel(self, "null"); + setmodel(self, MDL_Null); self.team = oldself.wp00.team; self.wp00 = oldself.wp00; setorigin(self, oldself.wp00.pos1); @@ -529,7 +525,7 @@ void vehicles_showwp() rgb = Team_ColorRGB(self.team); else rgb = '1 1 1'; - entity wp = WaypointSprite_Spawn(WP_Vehicle, 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, true, RADARICON_POWERUP); + entity wp = WaypointSprite_Spawn(WP_Vehicle, 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, true, RADARICON_Vehicle); wp.colormod = rgb; if(self.waypointsprite_attached) { @@ -549,13 +545,12 @@ void vehicles_setreturn(entity veh) vehicles_clearreturn(veh); - ret = spawn(); - ret.classname = "vehicle_return"; + ret = new(vehicle_return); ret.wp00 = veh; ret.team = veh.team; ret.think = vehicles_showwp; - if(veh.deadflag != DEAD_NO) + if(IS_DEAD(veh)) { ret.cnt = time + veh.respawntime; ret.nextthink = min(time + veh.respawntime, time + veh.respawntime - 5); @@ -565,7 +560,7 @@ void vehicles_setreturn(entity veh) ret.nextthink = min(time + veh.respawntime, time + veh.respawntime - 1); } - setmodel(ret, "null"); + setmodel(ret, MDL_Null); setorigin(ret, veh.pos1 + '0 0 96'); } @@ -581,7 +576,7 @@ void vehicle_use() else self.active = ACTIVE_ACTIVE; - if(self.active == ACTIVE_ACTIVE && self.deadflag == DEAD_NO && !gameover) + if(self.active == ACTIVE_ACTIVE && !IS_DEAD(self) && !gameover) { LOG_TRACE("Respawning vehicle: ", self.netname, "\n"); if(self.effects & EF_NODRAW) @@ -599,16 +594,16 @@ void vehicle_use() void vehicles_regen(float timer, .float regen_field, float field_max, float rpause, float regen, float delta_time, float _healthscale) {SELFPARAM(); - if(self.regen_field < field_max) + if(self.(regen_field) < field_max) if(timer + rpause < time) { if(_healthscale) regen = regen * (self.vehicle_health / self.max_health); - self.regen_field = min(self.regen_field + regen * delta_time, field_max); + self.(regen_field) = min(self.(regen_field) + regen * delta_time, field_max); if(self.owner) - self.owner.regen_field = (self.regen_field / field_max) * 100; + self.owner.(regen_field) = (self.(regen_field) / field_max) * 100; } } @@ -617,7 +612,7 @@ void shieldhit_think() self.alpha -= 0.1; if (self.alpha <= 0) { - //setmodel(self, ""); + // setmodel(self, MDL_Null); self.alpha = -1; self.effects |= EF_NODRAW; } @@ -627,49 +622,54 @@ void shieldhit_think() } } -void vehicles_painframe() -{SELFPARAM(); - if(self.owner.vehicle_health <= 50) - if(self.pain_frame < time) +void vehicles_painframe(entity this) +{ + int myhealth = ((this.owner) ? this.owner.vehicle_health : ((this.vehicle_health / this.max_health) * 100)); + + if(myhealth <= 50) + if(this.pain_frame < time) { - float _ftmp; - _ftmp = self.owner.vehicle_health / 50; - self.pain_frame = time + 0.1 + (random() * 0.5 * _ftmp); - pointparticles(particleeffectnum(EFFECT_SMOKE_SMALL), (self.origin + (randomvec() * 80)), '0 0 0', 1); + float _ftmp = myhealth / 50; + this.pain_frame = time + 0.1 + (random() * 0.5 * _ftmp); + pointparticles(EFFECT_SMOKE_SMALL, (this.origin + (randomvec() * 80)), '0 0 0', 1); - if(self.vehicle_flags & VHF_DMGSHAKE) - self.velocity += randomvec() * 30; + if(this.vehicle_flags & VHF_DMGSHAKE) + this.velocity += randomvec() * 30; - if(self.vehicle_flags & VHF_DMGROLL) - if(self.vehicle_flags & VHF_DMGHEADROLL) - self.tur_head.angles += randomvec(); + if(this.vehicle_flags & VHF_DMGROLL) + if(this.vehicle_flags & VHF_DMGHEADROLL) + this.tur_head.angles += randomvec(); else - self.angles += randomvec(); - + this.angles += randomvec(); } } +void vehicles_frame(entity this, entity actor) +{ + vehicles_painframe(this); +} + void vehicles_damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) {SELFPARAM(); self.dmg_time = time; // WEAPONTODO - if(DEATH_ISWEAPON(deathtype, WEP_VORTEX.m_id)) + if(DEATH_ISWEAPON(deathtype, WEP_VORTEX)) damage *= autocvar_g_vehicles_vortex_damagerate; - if(DEATH_ISWEAPON(deathtype, WEP_MACHINEGUN.m_id)) + if(DEATH_ISWEAPON(deathtype, WEP_MACHINEGUN)) damage *= autocvar_g_vehicles_machinegun_damagerate; - if(DEATH_ISWEAPON(deathtype, WEP_RIFLE.m_id)) + if(DEATH_ISWEAPON(deathtype, WEP_RIFLE)) damage *= autocvar_g_vehicles_rifle_damagerate; - if(DEATH_ISWEAPON(deathtype, WEP_VAPORIZER.m_id)) + if(DEATH_ISWEAPON(deathtype, WEP_VAPORIZER)) damage *= autocvar_g_vehicles_vaporizer_damagerate; - if(DEATH_ISWEAPON(deathtype, WEP_SEEKER.m_id)) + if(DEATH_ISWEAPON(deathtype, WEP_SEEKER)) damage *= autocvar_g_vehicles_tag_damagerate; - if(DEATH_WEAPONOFWEAPONDEATH(deathtype)) + if(DEATH_WEAPONOF(deathtype) != WEP_Null) damage *= autocvar_g_vehicles_weapon_damagerate; self.enemy = attacker; @@ -683,7 +683,7 @@ void vehicles_damage(entity inflictor, entity attacker, float damage, int deatht self.vehicle_shieldent = spawn(); self.vehicle_shieldent.effects = EF_LOWPRECISION; - setmodel(self.vehicle_shieldent, "models/vhshield.md3"); + setmodel(self.vehicle_shieldent, MDL_VEH_SHIELD); setattachment(self.vehicle_shieldent, self, ""); setorigin(self.vehicle_shieldent, real_origin(self) - self.origin); self.vehicle_shieldent.scale = 256 / vlen(self.maxs - self.mins); @@ -737,7 +737,8 @@ void vehicles_damage(entity inflictor, entity attacker, float damage, int deatht antilag_clear(self); - VEH_ACTION(self.vehicleid, VR_DEATH); + Vehicle info = get_vehicleinfo(self.vehicleid); + info.vr_death(info); vehicles_setreturn(self); } } @@ -766,7 +767,7 @@ void vehicles_impact(float _minspeed, float _speedfac, float _maxpain) if(_minspeed < wc) { float take = min(_speedfac * wc, _maxpain); - Damage (self, world, world, take, DEATH_FALL, self.origin, '0 0 0'); + Damage (self, world, world, take, DEATH_FALL.m_id, self.origin, '0 0 0'); self.play_time = time + 0.25; //dprint("wc: ", ftos(wc), "\n"); @@ -781,7 +782,7 @@ vector vehicles_findgoodexit(vector prefer_spot) //vector exitspot; float mysize; - tracebox(self.origin + '0 0 32', PL_MIN, PL_MAX, prefer_spot, MOVE_NORMAL, self.owner); + tracebox(self.origin + '0 0 32', STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), prefer_spot, MOVE_NORMAL, self.owner); if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid) return prefer_spot; @@ -794,7 +795,7 @@ vector vehicles_findgoodexit(vector prefer_spot) v = randomvec(); v_z = 0; v = v2 + normalize(v) * mysize; - tracebox(v2, PL_MIN, PL_MAX, v, MOVE_NORMAL, self.owner); + tracebox(v2, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), v, MOVE_NORMAL, self.owner); if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid) return v; } @@ -869,7 +870,7 @@ void vehicles_exit(bool eject) WriteAngle(MSG_ONE, 0); } - setsize(_player, PL_MIN,PL_MAX); + setsize(_player, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL)); _player.takedamage = DAMAGE_AIM; _player.solid = SOLID_SLIDEBOX; @@ -879,10 +880,10 @@ void vehicles_exit(bool eject) _player.alpha = 1; _player.PlayerPhysplug = func_null; _player.vehicle = world; - _player.view_ofs = PL_VIEW_OFS; + _player.view_ofs = STAT(PL_VIEW_OFS, NULL); _player.event_damage = PlayerDamage; _player.hud = HUD_NORMAL; - _player.switchweapon = _vehicle.switchweapon; + PS(_player).m_switchweapon = _vehicle.m_switchweapon; _player.last_vehiclecheck = time + 3; _player.vehicle_enter_delay = time + 2; @@ -890,7 +891,7 @@ void vehicles_exit(bool eject) } _vehicle.flags |= FL_NOTARGET; - if(_vehicle.deadflag == DEAD_NO) + if(!IS_DEAD(_vehicle)) _vehicle.avelocity = '0 0 0'; _vehicle.tur_head.nodrawtoclient = world; @@ -907,7 +908,7 @@ void vehicles_exit(bool eject) _vehicle.team = _vehicle.tur_head.team; - sound (_vehicle, CH_TRIGGER_SINGLE, "misc/null.wav", 1, ATTEN_NORM); + sound (_vehicle, CH_TRIGGER_SINGLE, SND_Null, 1, ATTEN_NORM); _vehicle.vehicle_hudmodel.viewmodelforclient = _vehicle; _vehicle.phase = time + 1; @@ -937,13 +938,15 @@ void vehicles_touch() if(vehicles_crushable(other)) { if(vlen(self.velocity) >= 30) - Damage(other, self, self.owner, autocvar_g_vehicles_crush_dmg, DEATH_VH_CRUSH, '0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicles_crush_force); + Damage(other, self, self.owner, autocvar_g_vehicles_crush_dmg, DEATH_VH_CRUSH.m_id, '0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicles_crush_force); return; // Dont do selfdamage when hitting "soft targets". } - if(self.play_time < time) - VEH_ACTION(self.vehicleid, VR_IMPACT); + if(self.play_time < time) { + Vehicle info = get_vehicleinfo(self.vehicleid); + info.vr_impact(info); + } return; } @@ -954,17 +957,21 @@ void vehicles_touch() vehicles_enter(other, self); } -bool vehicle_impulse(int imp) -{SELFPARAM(); - switch(imp) +bool vehicle_impulse(entity this, int imp) +{ + entity v = this.vehicle; + if (!v) return false; + if (IS_DEAD(v)) return false; + bool(int) f = v.vehicles_impulse; + if (f && f(imp)) return true; + switch (imp) { - case 17: + case IMP_weapon_drop.impulse: { stuffcmd(self, "\ntoggle cl_eventchase_vehicle\nset _vehicles_shownchasemessage 1\n"); return true; } } - return false; } @@ -977,8 +984,8 @@ void vehicles_enter(entity pl, entity veh) if((!IS_PLAYER(pl)) || (veh.phase >= time) || (pl.vehicle_enter_delay >= time) - || (pl.frozen) - || (pl.deadflag != DEAD_NO) + || (STAT(FROZEN, pl)) + || (IS_DEAD(pl)) || (pl.vehicle) ) { return; } @@ -1015,9 +1022,7 @@ void vehicles_enter(entity pl, entity veh) if(DIFF_TEAM(pl, veh)) if(autocvar_g_vehicles_steal) { - entity head; - FOR_EACH_PLAYER(head) if(SAME_TEAM(head, veh)) - Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_VEHICLE_STEAL); + FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, veh), LAMBDA(Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_VEHICLE_STEAL))); Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_VEHICLE_STEAL_SELF); @@ -1044,10 +1049,10 @@ void vehicles_enter(entity pl, entity veh) veh.vehicle_hudmodel.viewmodelforclient = pl; - tracebox(pl.origin, PL_MIN, PL_MAX, pl.origin, false, pl); + tracebox(pl.origin, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), pl.origin, false, pl); pl.crouch = false; - pl.view_ofs = PL_VIEW_OFS; - setsize (pl, PL_MIN, PL_MAX); + pl.view_ofs = STAT(PL_VIEW_OFS, NULL); + setsize (pl, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL)); veh.event_damage = vehicles_damage; veh.nextthink = 0; @@ -1062,7 +1067,7 @@ void vehicles_enter(entity pl, entity veh) veh.colormap = pl.colormap; if(veh.tur_head) veh.tur_head.colormap = pl.colormap; - veh.switchweapon = pl.switchweapon; + veh.m_switchweapon = PS(pl).m_switchweapon; pl.hud = veh.vehicleid; pl.PlayerPhysplug = veh.PlayerPhysplug; @@ -1076,8 +1081,8 @@ void vehicles_enter(entity pl, entity veh) //veh.exteriormodeltoclient = veh.owner; //veh.tur_head.exteriormodeltoclient = veh.owner; - pl.flags &= ~FL_ONGROUND; - veh.flags &= ~FL_ONGROUND; + UNSET_ONGROUND(pl); + UNSET_ONGROUND(veh); veh.team = pl.team; veh.flags -= FL_NOTARGET; @@ -1112,8 +1117,9 @@ void vehicles_enter(entity pl, entity veh) MUTATOR_CALLHOOK(VehicleEnter, pl, veh); setself(veh); - CSQCModel_UnlinkEntity(); - VEH_ACTION(veh.vehicleid, VR_ENTER); + CSQCModel_UnlinkEntity(veh); + Vehicle info = get_vehicleinfo(veh.vehicleid); + info.vr_enter(info); setself(this); antilag_clear(pl); @@ -1126,7 +1132,10 @@ void vehicles_think() if(self.owner) self.owner.vehicle_weapon2mode = self.vehicle_weapon2mode; - VEH_ACTION(self.vehicleid, VR_THINK); + Vehicle info = get_vehicleinfo(self.vehicleid); + info.vr_think(info); + + vehicles_painframe(self); CSQCMODEL_AUTOUPDATE(self); } @@ -1170,14 +1179,12 @@ void vehicles_spawn() if(self.vehicle_controller) self.team = self.vehicle_controller.team; - entity head; // remove hooks (if any) - FOR_EACH_PLAYER(head) - if(head.hook.aiment == self) - RemoveGrapplingHook(head); + FOREACH_CLIENT(IS_PLAYER(it) && it.hook.aiment == self, LAMBDA(RemoveGrapplingHook(it))); vehicles_reset_colors(); - VEH_ACTION(self.vehicleid, VR_SPAWN); + Vehicle info = get_vehicleinfo(self.vehicleid); + info.vr_spawn(info); CSQCMODEL_AUTOINIT(self); } @@ -1190,7 +1197,10 @@ bool vehicle_initialize(entity veh, bool nodrop) if(!veh.vehicleid) return false; - if(!veh.tur_head) { VEH_ACTION(veh.vehicleid, VR_PRECACHE); } + if(!veh.tur_head) { + Vehicle info = get_vehicleinfo(veh.vehicleid); + info.vr_precache(info); + } if(self.targetname && self.targetname != "") { @@ -1220,15 +1230,15 @@ bool vehicle_initialize(entity veh, bool nodrop) self.team = 0; if(self.mdl == "" || !self.mdl) - setmodel(self, veh.model); + _setmodel(self, veh.model); else - setmodel(self, self.mdl); + _setmodel(self, self.mdl); self.vehicle_flags |= VHF_ISVEHICLE; - self.vehicle_viewport = spawn(); - self.vehicle_hudmodel = spawn(); - self.tur_head = spawn(); + self.vehicle_viewport = new(vehicle_viewport); + self.vehicle_hudmodel = new(vehicle_hudmodel); + self.tur_head = new(tur_head); self.tur_head.owner = self; self.takedamage = DAMAGE_NO; self.bot_attack = true; @@ -1253,12 +1263,12 @@ bool vehicle_initialize(entity veh, bool nodrop) if(autocvar_g_fullbrightplayers) self.effects |= EF_FULLBRIGHT; - setmodel(self.vehicle_hudmodel, veh.hud_model); - setmodel(self.vehicle_viewport, "null"); + _setmodel(self.vehicle_hudmodel, veh.hud_model); + setmodel(self.vehicle_viewport, MDL_Null); if(veh.head_model != "") { - setmodel(self.tur_head, veh.head_model); + _setmodel(self.tur_head, veh.head_model); setattachment(self.tur_head, self, veh.tag_head); setattachment(self.vehicle_hudmodel, self.tur_head, veh.tag_hud); setattachment(self.vehicle_viewport, self.vehicle_hudmodel, veh.tag_view); @@ -1283,7 +1293,8 @@ bool vehicle_initialize(entity veh, bool nodrop) self.pos2 = self.angles; self.tur_head.team = self.team; - VEH_ACTION(veh.vehicleid, VR_SETUP); + Vehicle info = get_vehicleinfo(veh.vehicleid); + info.vr_setup(info); if(self.active == ACTIVE_NOT) self.nextthink = 0; // wait until activated