X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fweapons%2Fall.qc;h=b8d2428f3ff24ac9c30d6d1b26930bd2012a7b42;hb=b8880819e333ef558143ae80afcdb339b907a439;hp=5c51c2d87b4da7071b8dcde95671038f3618e630;hpb=fcd31ea01083f448ef36785ad0bdb4244927fa42;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/weapons/all.qc b/qcsrc/common/weapons/all.qc index 5c51c2d87..b8d2428f3 100644 --- a/qcsrc/common/weapons/all.qc +++ b/qcsrc/common/weapons/all.qc @@ -123,6 +123,8 @@ string W_UndeprecateName(string s) case "minstanex": return "vaporizer"; case "grenadelauncher": return "mortar"; case "uzi": return "machinegun"; + case "hmg": return "okhmg"; + case "rpc": return "okrpc"; default: return s; } } @@ -192,9 +194,8 @@ string W_FixWeaponOrder_ForceComplete(string order) return W_FixWeaponOrder(order, 1); } -void W_RandomWeapons(entity e, int n) +WepSet W_RandomWeapons(entity e, WepSet remaining, int n) { - WepSet remaining = e.weapons; WepSet result = '0 0 0'; for (int j = 0; j < n; ++j) { @@ -207,35 +208,49 @@ void W_RandomWeapons(entity e, int n) result |= WepSet_FromWeapon(w); remaining &= ~WepSet_FromWeapon(w); } - e.weapons = result; + return result; } string GetAmmoPicture(int ammotype) { switch (ammotype) { - case RESOURCE_SHELLS: return ITEM_Shells.m_icon; - case RESOURCE_BULLETS: return ITEM_Bullets.m_icon; - case RESOURCE_ROCKETS: return ITEM_Rockets.m_icon; - case RESOURCE_CELLS: return ITEM_Cells.m_icon; - case RESOURCE_PLASMA: return ITEM_Plasma.m_icon; - case RESOURCE_FUEL: return ITEM_JetpackFuel.m_icon; + case RES_SHELLS: return ITEM_Shells.m_icon; + case RES_BULLETS: return ITEM_Bullets.m_icon; + case RES_ROCKETS: return ITEM_Rockets.m_icon; + case RES_CELLS: return ITEM_Cells.m_icon; + case RES_PLASMA: return ITEM_Plasma.m_icon; + case RES_FUEL: return ITEM_JetpackFuel.m_icon; default: return ""; // wtf, no ammo type? } } +string GetAmmoName(int ammotype) +{ + switch (ammotype) + { + case RES_SHELLS: return ITEM_Shells.m_name; + case RES_BULLETS: return ITEM_Bullets.m_name; + case RES_ROCKETS: return ITEM_Rockets.m_name; + case RES_CELLS: return ITEM_Cells.m_name; + case RES_PLASMA: return ITEM_Plasma.m_name; + case RES_FUEL: return ITEM_JetpackFuel.m_name; + default: return "batteries"; + } +} + #ifdef CSQC int GetAmmoTypeFromNum(int i) { switch (i) { - case 0: return RESOURCE_SHELLS; - case 1: return RESOURCE_BULLETS; - case 2: return RESOURCE_ROCKETS; - case 3: return RESOURCE_CELLS; - case 4: return RESOURCE_PLASMA; - case 5: return RESOURCE_FUEL; - default: return RESOURCE_NONE; + case 0: return RES_SHELLS; + case 1: return RES_BULLETS; + case 2: return RES_ROCKETS; + case 3: return RES_CELLS; + case 4: return RES_PLASMA; + case 5: return RES_FUEL; + default: return RES_NONE; } } @@ -243,12 +258,12 @@ int GetAmmoStat(int ammotype) { switch (ammotype) { - case RESOURCE_SHELLS: return STAT_SHELLS; - case RESOURCE_BULLETS: return STAT_NAILS; - case RESOURCE_ROCKETS: return STAT_ROCKETS; - case RESOURCE_CELLS: return STAT_CELLS; - case RESOURCE_PLASMA: return STAT_PLASMA.m_id; - case RESOURCE_FUEL: return STAT_FUEL.m_id; + case RES_SHELLS: return STAT_SHELLS; + case RES_BULLETS: return STAT_NAILS; + case RES_ROCKETS: return STAT_ROCKETS; + case RES_CELLS: return STAT_CELLS; + case RES_PLASMA: return STAT_PLASMA.m_id; + case RES_FUEL: return STAT_FUEL.m_id; default: return -1; } } @@ -293,24 +308,21 @@ vector shotorg_adjustfromclient(vector vecs, float y_is_right, float algn) vector shotorg_adjust_values(vector vecs, bool y_is_right, bool visual, int algn) { -#ifdef SVQC string s; -#endif if (visual) { vecs = shotorg_adjustfromclient(vecs, y_is_right, algn); } -#ifdef SVQC - else if (autocvar_g_shootfromeye) + else if (STAT(SHOOTFROMEYE)) { vecs.y = vecs.z = 0; } - else if (autocvar_g_shootfromcenter) + else if (STAT(SHOOTFROMCENTER)) { vecs.y = 0; vecs.z -= 2; } - else if ((s = autocvar_g_shootfromfixedorigin) != "") + else if ((s = G_SHOOTFROMFIXEDORIGIN) != "") { vector v = stov(s); if (y_is_right) v.y = -v.y; @@ -318,7 +330,6 @@ vector shotorg_adjust_values(vector vecs, bool y_is_right, bool visual, int algn vecs.y = v.y; vecs.z = v.z; } -#endif else // just do the same as top { vecs = shotorg_adjustfromclient(vecs, y_is_right, algn); @@ -554,14 +565,27 @@ REGISTER_NET_TEMP(wframe) #ifdef CSQC NET_HANDLE(wframe, bool isNew) { - vector a = ReadVector(); + int fr = ReadByte(); + float t = ReadFloat(); int slot = ReadByte(); bool restartanim = ReadByte(); entity wepent = viewmodels[slot]; - if(a.x == wepent.anim_idle_x) // we don't need to enforce idle animation - wepent.animstate_looping = false; + if(fr == WFRAME_IDLE) + wepent.animstate_looping = false; // we don't need to enforce idle animation else + { + vector a = '0 0 0'; + switch(fr) + { + case WFRAME_IDLE: a = wepent.anim_idle; break; + case WFRAME_FIRE1: a = wepent.anim_fire1; break; + case WFRAME_FIRE2: a = wepent.anim_fire2; break; + default: + case WFRAME_RELOAD: a = wepent.anim_reload; break; + } + a.z *= t; anim_set(wepent, a, !restartanim, restartanim, restartanim); + } wepent.state = ReadByte(); wepent.weapon_nextthink = ReadFloat(); switch (wepent.state) @@ -581,13 +605,14 @@ NET_HANDLE(wframe, bool isNew) #endif #ifdef SVQC -void wframe_send(entity actor, entity weaponentity, vector a, bool restartanim) +void wframe_send(entity actor, entity weaponentity, int wepframe, float attackrate, bool restartanim) { if (!IS_REAL_CLIENT(actor)) return; int channel = MSG_ONE; msg_entity = actor; WriteHeader(channel, wframe); - WriteVector(channel, a); + WriteByte(channel, wepframe); + WriteFloat(channel, attackrate); WriteByte(channel, weaponslot(weaponentity.weaponentity_fld)); WriteByte(channel, restartanim); WriteByte(channel, weaponentity.state);