X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fweapons%2Fall.qh;h=c88e3a70421b239a3468af98adb79d17c1460aeb;hb=ae277921268b84c7b7ee5ab901ce7f0088c07605;hp=32b03a16be3605d5776bd9d630312cbbb2fac79b;hpb=e424ba544c41fc40b241b17bd7c1d9c2fc930705;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/weapons/all.qh b/qcsrc/common/weapons/all.qh index 32b03a16b..c88e3a704 100644 --- a/qcsrc/common/weapons/all.qh +++ b/qcsrc/common/weapons/all.qh @@ -4,8 +4,8 @@ #include #include "config.qh" -// weapon sets -USING(WepSet, vector); +#include "weapon.qh" + #ifdef SVQC void WriteWepSet(float dest, WepSet w); #endif @@ -16,10 +16,9 @@ WepSet WepSet_GetFromStat_InMap(); WepSet ReadWepSet(); #endif -#include "weapon.qh" - #ifdef GAMEQC #include "calculations.qh" +#include "projectiles.qh" #include #endif @@ -143,10 +142,12 @@ X(weaponreplace, string) X(weaponstartoverride, float) X(weaponstart, float) X(weaponthrowable, float) +#ifdef SVQC X(reload_ammo, float) .float reloading_ammo = reload_ammo; X(reload_time, float) .float reloading_time = reload_time; +#endif #undef X @@ -326,13 +327,15 @@ STATIC_INIT(register_weapons_done) .entity weaponchild; .entity exteriorweaponentity; -vector weaponentity_glowmod(Weapon wep, int c) +vector weaponentity_glowmod(Weapon wep, entity actor, int c, entity wepent) { vector g; - if (!(g = wep.wr_glow(wep))) g = colormapPaletteColor(c & 0x0F, true) * 2; + if (!(g = wep.wr_glow(wep, actor, wepent))) g = colormapPaletteColor(c & 0x0F, true) * 2; return g; } +.int m_gunalign; + //.int weapon; // current weapon .string weaponname; // name of .weapon