X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fweapons%2Fw_nex.qc;h=9c0dfbbe8b2b9e41da80c2c54cf848dedd4b4ba3;hb=e5b19c10513176fc9af718fbd627218570c7069d;hp=26c951064802282277725fd33314e622dd607648;hpb=936363b20ad37d0f0e3bba07451219104652f1d5;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/weapons/w_nex.qc b/qcsrc/common/weapons/w_nex.qc index 26c951064..9c0dfbbe8 100644 --- a/qcsrc/common/weapons/w_nex.qc +++ b/qcsrc/common/weapons/w_nex.qc @@ -2,48 +2,52 @@ REGISTER_WEAPON( /* WEP_##id */ NEX, /* function */ w_nex, -/* ammotype */ IT_CELLS, +/* ammotype */ ammo_cells, /* impulse */ 7, /* flags */ WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN, /* rating */ BOT_PICKUP_RATING_HIGH, /* model */ "nex", /* netname */ "nex", -/* fullname */ _("Nex") +/* fullname */ _("Vortex") ); -#define NEX_SETTINGS(weapon) \ - WEP_ADD_CVAR(weapon, MO_BOTH, ammo) \ - WEP_ADD_CVAR(weapon, MO_BOTH, animtime) \ - WEP_ADD_CVAR(weapon, MO_BOTH, damage) \ - WEP_ADD_CVAR(weapon, MO_BOTH, force) \ - WEP_ADD_CVAR(weapon, MO_BOTH, damagefalloff_mindist) \ - WEP_ADD_CVAR(weapon, MO_BOTH, damagefalloff_maxdist) \ - WEP_ADD_CVAR(weapon, MO_BOTH, damagefalloff_halflife) \ - WEP_ADD_CVAR(weapon, MO_BOTH, damagefalloff_forcehalflife) \ - WEP_ADD_CVAR(weapon, MO_BOTH, refire) \ - WEP_ADD_CVAR(weapon, MO_NONE, charge) \ - WEP_ADD_CVAR(weapon, MO_NONE, charge_mindmg) \ - WEP_ADD_CVAR(weapon, MO_NONE, charge_shot_multiplier) \ - WEP_ADD_CVAR(weapon, MO_NONE, charge_animlimit) \ - WEP_ADD_CVAR(weapon, MO_NONE, charge_limit) \ - WEP_ADD_CVAR(weapon, MO_NONE, charge_rate) \ - WEP_ADD_CVAR(weapon, MO_NONE, charge_rot_rate) \ - WEP_ADD_CVAR(weapon, MO_NONE, charge_rot_pause) \ - WEP_ADD_CVAR(weapon, MO_NONE, charge_start) \ - WEP_ADD_CVAR(weapon, MO_NONE, charge_minspeed) \ - WEP_ADD_CVAR(weapon, MO_NONE, charge_maxspeed) \ - WEP_ADD_CVAR(weapon, MO_NONE, charge_velocity_rate) \ - WEP_ADD_CVAR(weapon, MO_NONE, secondary) \ - WEP_ADD_CVAR(weapon, MO_SEC, chargepool) \ - WEP_ADD_CVAR(weapon, MO_SEC, chargepool_regen) \ - WEP_ADD_CVAR(weapon, MO_SEC, chargepool_pause_regen) \ - WEP_ADD_PROP(weapon, reloading_ammo, reload_ammo) \ - WEP_ADD_PROP(weapon, reloading_time, reload_time) \ - WEP_ADD_PROP(weapon, switchdelay_raise, switchdelay_raise) \ - WEP_ADD_PROP(weapon, switchdelay_drop, switchdelay_drop) +#define NEX_SETTINGS(w_cvar,w_prop) NEX_SETTINGS_LIST(w_cvar, w_prop, NEX, nex) +#define NEX_SETTINGS_LIST(w_cvar,w_prop,id,sn) \ + w_cvar(id, sn, MO_BOTH, ammo) \ + w_cvar(id, sn, MO_BOTH, animtime) \ + w_cvar(id, sn, MO_BOTH, damage) \ + w_cvar(id, sn, MO_BOTH, force) \ + w_cvar(id, sn, MO_BOTH, damagefalloff_mindist) \ + w_cvar(id, sn, MO_BOTH, damagefalloff_maxdist) \ + w_cvar(id, sn, MO_BOTH, damagefalloff_halflife) \ + w_cvar(id, sn, MO_BOTH, damagefalloff_forcehalflife) \ + w_cvar(id, sn, MO_BOTH, refire) \ + w_cvar(id, sn, MO_NONE, charge) \ + w_cvar(id, sn, MO_NONE, charge_mindmg) \ + w_cvar(id, sn, MO_NONE, charge_shot_multiplier) \ + w_cvar(id, sn, MO_NONE, charge_animlimit) \ + w_cvar(id, sn, MO_NONE, charge_limit) \ + w_cvar(id, sn, MO_NONE, charge_rate) \ + w_cvar(id, sn, MO_NONE, charge_rot_rate) \ + w_cvar(id, sn, MO_NONE, charge_rot_pause) \ + w_cvar(id, sn, MO_NONE, charge_start) \ + w_cvar(id, sn, MO_NONE, charge_minspeed) \ + w_cvar(id, sn, MO_NONE, charge_maxspeed) \ + w_cvar(id, sn, MO_NONE, charge_velocity_rate) \ + w_cvar(id, sn, MO_NONE, secondary) \ + w_cvar(id, sn, MO_SEC, chargepool) \ + w_cvar(id, sn, MO_SEC, chargepool_regen) \ + w_cvar(id, sn, MO_SEC, chargepool_pause_regen) \ + w_prop(id, sn, float, reloading_ammo, reload_ammo) \ + w_prop(id, sn, float, reloading_time, reload_time) \ + w_prop(id, sn, float, switchdelay_raise, switchdelay_raise) \ + w_prop(id, sn, float, switchdelay_drop, switchdelay_drop) \ + w_prop(id, sn, string, weaponreplace, weaponreplace) \ + w_prop(id, sn, float, weaponstart, weaponstart) \ + w_prop(id, sn, float, weaponstartoverride, weaponstartoverride) #ifdef SVQC -NEX_SETTINGS(nex) +NEX_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP) #endif #else #ifdef SVQC @@ -183,7 +187,7 @@ float w_nex(float req) if(self.BUTTON_ATCK2) // only eat ammo when the button is pressed { dt = min(dt, (1 - self.nex_charge) / WEP_CVAR(nex, charge_rate)); - if not(self.items & IT_UNLIMITED_WEAPON_AMMO) + if(!(self.items & IT_UNLIMITED_WEAPON_AMMO)) { // if this weapon is reloadable, decrease its load. Else decrease the player's ammo if(autocvar_g_balance_nex_reload_ammo) @@ -241,7 +245,7 @@ float w_nex(float req) precache_sound ("weapons/nexwhoosh1.wav"); precache_sound ("weapons/nexwhoosh2.wav"); precache_sound ("weapons/nexwhoosh3.wav"); - WEP_SET_PROPS(NEX_SETTINGS(nex), WEP_NEX) + NEX_SETTINGS(WEP_SKIPCVAR, WEP_SET_PROP) return TRUE; } case WR_SETUP: @@ -271,12 +275,12 @@ float w_nex(float req) } case WR_CONFIG: { - WEP_CONFIG_SETTINGS(NEX_SETTINGS(nex)) + NEX_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS) return TRUE; } case WR_RELOAD: { - W_Reload(min(WEP_CVAR_PRI(nex, ammo), WEP_CVAR_SEC(nex, ammo)), autocvar_g_balance_nex_reload_ammo, autocvar_g_balance_nex_reload_time, "weapons/reload.wav"); + W_Reload(min(WEP_CVAR_PRI(nex, ammo), WEP_CVAR_SEC(nex, ammo)), "weapons/reload.wav"); return TRUE; } case WR_SUICIDEMESSAGE: