X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fweapons%2Fweapon%2Fblaster.qh;h=d768abfafe46ada390d6f4dfea6c4b3558c3c961;hb=bb4ef7788ddb76a945d9b100593c3c008d0b1711;hp=7efbdf7a52cc661899ce42c973c72c11df5959df;hpb=15a474a8dd9705bfb43f00cbef66f4ab49e76aa8;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/weapons/weapon/blaster.qh b/qcsrc/common/weapons/weapon/blaster.qh index 7efbdf7a5..d768abfaf 100644 --- a/qcsrc/common/weapons/weapon/blaster.qh +++ b/qcsrc/common/weapons/weapon/blaster.qh @@ -2,7 +2,7 @@ CLASS(Blaster, Weapon) /* spawnfunc */ ATTRIB(Blaster, m_canonical_spawnfunc, string, "weapon_blaster"); -/* ammotype */ //ATTRIB(Blaster, ammo_type, int, RESOURCE_NONE); +/* ammotype */ //ATTRIB(Blaster, ammo_type, Resource, RES_NONE); /* impulse */ ATTRIB(Blaster, impulse, int, 1); /* flags */ ATTRIB(Blaster, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH); /* rating */ ATTRIB(Blaster, bot_pickupbasevalue, float, 0); @@ -10,6 +10,8 @@ CLASS(Blaster, Weapon) /* modelname */ ATTRIB(Blaster, mdl, string, "laser"); #ifdef GAMEQC /* model */ ATTRIB(Blaster, m_model, Model, MDL_BLASTER_ITEM); +/* flash mdl */ ATTRIB(Blaster, m_muzzlemodel, Model, MDL_Null); +/* flash eff */ ATTRIB(Blaster, m_muzzleeffect, entity, EFFECT_BLASTER_MUZZLEFLASH); #endif /* crosshair */ ATTRIB(Blaster, w_crosshair, string, "gfx/crosshairlaser"); /* crosshair */ ATTRIB(Blaster, w_crosshair_size, float, 0.5); @@ -50,13 +52,15 @@ SPAWNFUNC_WEAPON(weapon_laser, WEP_BLASTER) CLASS(OffhandBlaster, OffhandWeapon) ENDCLASS(OffhandBlaster) -OffhandBlaster OFFHAND_BLASTER; STATIC_INIT(OFFHAND_BLASTER) { OFFHAND_BLASTER = NEW(OffhandBlaster); } +OffhandBlaster OFFHAND_BLASTER; +STATIC_INIT(OFFHAND_BLASTER) { OFFHAND_BLASTER = NEW(OffhandBlaster); } #ifdef SVQC .float blaster_damage; .float blaster_edgedamage; .float blaster_radius; .float blaster_force; +.float blaster_force_zscale; .float blaster_lifetime; // Will be demacroed after WEP_CVAR macros are also demacroed. @@ -71,6 +75,7 @@ OffhandBlaster OFFHAND_BLASTER; STATIC_INIT(OFFHAND_BLASTER) { OFFHAND_BLASTER = WEP_CVAR_SEC(weapon_name, edgedamage), \ WEP_CVAR_SEC(weapon_name, radius), \ WEP_CVAR_SEC(weapon_name, force), \ + WEP_CVAR_SEC(weapon_name, force_zscale), \ WEP_CVAR_SEC(weapon_name, speed), \ WEP_CVAR_SEC(weapon_name, spread), \ WEP_CVAR_SEC(weapon_name, delay), \