X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fweapons%2Fweapon%2Ffireball.qh;h=ba391f6a2d13b42dc33ae6dd08654345921c379f;hb=139a594d29f65508e5d6001e90d4ee4fad82ca66;hp=6f70f09beec2219624baeca92e2cd7deaa104fb4;hpb=d492869ab1f18e05121529b7bcffcb637d13994c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/weapons/weapon/fireball.qh b/qcsrc/common/weapons/weapon/fireball.qh index 6f70f09be..ba391f6a2 100644 --- a/qcsrc/common/weapons/weapon/fireball.qh +++ b/qcsrc/common/weapons/weapon/fireball.qh @@ -1 +1,63 @@ #pragma once + +CLASS(Fireball, Weapon) +/* spawnfunc */ ATTRIB(Fireball, m_canonical_spawnfunc, string, "weapon_fireball"); +/* ammotype */ //ATTRIB(Fireball, ammo_type, int, RES_NONE); +/* impulse */ ATTRIB(Fireball, impulse, int, 9); +/* flags */ ATTRIB(Fireball, spawnflags, int, WEP_FLAG_SUPERWEAPON | WEP_TYPE_SPLASH | WEP_FLAG_NODUAL); +/* rating */ ATTRIB(Fireball, bot_pickupbasevalue, float, 5000); +/* color */ ATTRIB(Fireball, wpcolor, vector, '1 0.5 0'); +/* modelname */ ATTRIB(Fireball, mdl, string, "fireball"); +#ifdef GAMEQC +/* model */ ATTRIB(Fireball, m_model, Model, MDL_FIREBALL_ITEM); +#endif +/* crosshair */ ATTRIB(Fireball, w_crosshair, string, "gfx/crosshairfireball"); +/* crosshair */ //ATTRIB(Fireball, w_crosshair_size, float, 0.65); +/* wepimg */ ATTRIB(Fireball, model2, string, "weaponfireball"); +/* refname */ ATTRIB(Fireball, netname, string, "fireball"); +/* wepname */ ATTRIB(Fireball, m_name, string, _("Fireball")); + +#define X(BEGIN, P, END, class, prefix) \ + BEGIN(class) \ + P(class, prefix, animtime, float, BOTH) \ + P(class, prefix, bfgdamage, float, PRI) \ + P(class, prefix, bfgforce, float, PRI) \ + P(class, prefix, bfgradius, float, PRI) \ + P(class, prefix, damageforcescale, float, BOTH) \ + P(class, prefix, damagetime, float, SEC) \ + P(class, prefix, damage, float, BOTH) \ + P(class, prefix, edgedamage, float, PRI) \ + P(class, prefix, force, float, PRI) \ + P(class, prefix, health, float, PRI) \ + P(class, prefix, laserburntime, float, BOTH) \ + P(class, prefix, laserdamage, float, BOTH) \ + P(class, prefix, laseredgedamage, float, BOTH) \ + P(class, prefix, laserradius, float, BOTH) \ + P(class, prefix, lifetime, float, BOTH) \ + P(class, prefix, radius, float, PRI) \ + P(class, prefix, refire2, float, PRI) \ + P(class, prefix, refire, float, BOTH) \ + P(class, prefix, speed, float, BOTH) \ + P(class, prefix, speed_up, float, SEC) \ + P(class, prefix, speed_z, float, SEC) \ + P(class, prefix, spread, float, BOTH) \ + P(class, prefix, switchdelay_drop, float, NONE) \ + P(class, prefix, switchdelay_raise, float, NONE) \ + P(class, prefix, weaponreplace, string,NONE) \ + P(class, prefix, weaponstartoverride, float, NONE) \ + P(class, prefix, weaponstart, float, NONE) \ + P(class, prefix, weaponthrowable, float, NONE) \ + END() + W_PROPS(X, Fireball, fireball) +#undef X + +ENDCLASS(Fireball) +REGISTER_WEAPON(FIREBALL, fireball, NEW(Fireball)); + +SPAWNFUNC_WEAPON(weapon_fireball, WEP_FIREBALL) + +#ifdef SVQC +.float bot_primary_fireballmooth; // whatever a mooth is +.vector fireball_impactvec; +.float fireball_primarytime; +#endif