X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fweapons%2Fweapon%2Fminelayer.qh;h=b34ef9dd4171f9e88eed0bb9da3449730a074961;hb=4d0ef7ff19b8272007e0034f1320e7de2010d14e;hp=6f70f09beec2219624baeca92e2cd7deaa104fb4;hpb=e424ba544c41fc40b241b17bd7c1d9c2fc930705;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/weapons/weapon/minelayer.qh b/qcsrc/common/weapons/weapon/minelayer.qh index 6f70f09be..b34ef9dd4 100644 --- a/qcsrc/common/weapons/weapon/minelayer.qh +++ b/qcsrc/common/weapons/weapon/minelayer.qh @@ -1 +1,68 @@ #pragma once + +CLASS(MineLayer, Weapon) +/* spawnfunc */ ATTRIB(MineLayer, m_canonical_spawnfunc, string, "weapon_minelayer"); +/* ammotype */ ATTRIB(MineLayer, ammo_type, int, RES_ROCKETS); +/* impulse */ ATTRIB(MineLayer, impulse, int, 4); +/* flags */ ATTRIB(MineLayer, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH); +/* rating */ ATTRIB(MineLayer, bot_pickupbasevalue, float, 7000); +/* color */ ATTRIB(MineLayer, wpcolor, vector, '0.75 1 0'); +/* modelname */ ATTRIB(MineLayer, mdl, string, "minelayer"); +#ifdef GAMEQC +/* model */ ATTRIB(MineLayer, m_model, Model, MDL_MINELAYER_ITEM); +/* flash mdl */ ATTRIB(MineLayer, m_muzzlemodel, Model, MDL_MINELAYER_MUZZLEFLASH); +/* flash eff */ ATTRIB(MineLayer, m_muzzleeffect, entity, EFFECT_ROCKET_MUZZLEFLASH); +#endif +/* crosshair */ ATTRIB(MineLayer, w_crosshair, string, "gfx/crosshairminelayer"); +/* crosshair */ ATTRIB(MineLayer, w_crosshair_size, float, 0.9); +/* wepimg */ ATTRIB(MineLayer, model2, string, "weaponminelayer"); +/* refname */ ATTRIB(MineLayer, netname, string, "minelayer"); +/* wepname */ ATTRIB(MineLayer, m_name, string, _("Mine Layer")); + +#define X(BEGIN, P, END, class, prefix) \ + BEGIN(class) \ + P(class, prefix, ammo, float, NONE) \ + P(class, prefix, animtime, float, NONE) \ + P(class, prefix, damageforcescale, float, NONE) \ + P(class, prefix, damage, float, NONE) \ + P(class, prefix, detonatedelay, float, NONE) \ + P(class, prefix, edgedamage, float, NONE) \ + P(class, prefix, force, float, NONE) \ + P(class, prefix, health, float, NONE) \ + P(class, prefix, lifetime, float, NONE) \ + P(class, prefix, lifetime_countdown, float, NONE) \ + P(class, prefix, limit, float, NONE) \ + P(class, prefix, protection, float, NONE) \ + P(class, prefix, proximityradius, float, NONE) \ + P(class, prefix, radius, float, NONE) \ + P(class, prefix, refire, float, NONE) \ + P(class, prefix, reload_ammo, float, NONE) \ + P(class, prefix, reload_time, float, NONE) \ + P(class, prefix, remote_damage, float, NONE) \ + P(class, prefix, remote_edgedamage, float, NONE) \ + P(class, prefix, remote_force, float, NONE) \ + P(class, prefix, remote_radius, float, NONE) \ + P(class, prefix, speed, float, NONE) \ + P(class, prefix, switchdelay_drop, float, NONE) \ + P(class, prefix, switchdelay_raise, float, NONE) \ + P(class, prefix, time, float, NONE) \ + P(class, prefix, weaponreplace, string, NONE) \ + P(class, prefix, weaponstartoverride, float, NONE) \ + P(class, prefix, weaponstart, float, NONE) \ + P(class, prefix, weaponthrowable, float, NONE) \ + END() + W_PROPS(X, MineLayer, minelayer) +#undef X +ENDCLASS(MineLayer) +REGISTER_WEAPON(MINE_LAYER, minelayer, NEW(MineLayer)); + +SPAWNFUNC_WEAPON(weapon_minelayer, WEP_MINE_LAYER) + +#ifdef SVQC +void W_MineLayer_Think(entity this); +.float minelayer_detonate, mine_explodeanyway; +.float mine_time; + +IntrusiveList g_mines; +STATIC_INIT(g_mines) { g_mines = IL_NEW(); } +#endif