X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fweapons%2Fweapon%2Fporto.qc;h=b161d1054d8e1f1b6d608d173196072a8aca11e8;hb=bb4ef7788ddb76a945d9b100593c3c008d0b1711;hp=fd33dacded56547632bda86e12359ae6187df06f;hpb=4217ea623aa4a6c6eb6b59728e5872b7fb9d0702;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/weapons/weapon/porto.qc b/qcsrc/common/weapons/weapon/porto.qc index fd33dacde..b161d1054 100644 --- a/qcsrc/common/weapons/weapon/porto.qc +++ b/qcsrc/common/weapons/weapon/porto.qc @@ -306,7 +306,8 @@ void W_Porto_Attack(Weapon thiswep, entity actor, .entity weaponentity, float ty setthink(gren, W_Porto_Think); settouch(gren, W_Porto_Touch); - if(actor.items & ITEM_Strength.m_itemid) + // TODO: handle as mutator effect + if(StatusEffects_active(STATUSEFFECT_Strength, actor)) W_SetupProjVelocity_Basic(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed) * autocvar_g_balance_powerup_strength_force, 0); else W_SetupProjVelocity_Basic(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed), 0);