X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fweapons%2Fweapon%2Frifle.qh;h=ae9a3b9aa5fa2b846800d280793f515b36e06baf;hb=f785b8a76c2336cb00e78fe9e738d55512a086f5;hp=6f70f09beec2219624baeca92e2cd7deaa104fb4;hpb=d492869ab1f18e05121529b7bcffcb637d13994c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/weapons/weapon/rifle.qh b/qcsrc/common/weapons/weapon/rifle.qh index 6f70f09be..ae9a3b9aa 100644 --- a/qcsrc/common/weapons/weapon/rifle.qh +++ b/qcsrc/common/weapons/weapon/rifle.qh @@ -1 +1,57 @@ #pragma once + +CLASS(Rifle, Weapon) +/* spawnfunc */ ATTRIB(Rifle, m_canonical_spawnfunc, string, "weapon_rifle"); +/* ammotype */ ATTRIB(Rifle, ammo_type, int, RES_BULLETS); +/* impulse */ ATTRIB(Rifle, impulse, int, 7); +/* flags */ ATTRIB(Rifle, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_PENETRATEWALLS); +/* rating */ ATTRIB(Rifle, bot_pickupbasevalue, float, 7000); +/* color */ ATTRIB(Rifle, wpcolor, vector, '0.5 1 0'); +/* modelname */ ATTRIB(Rifle, mdl, string, "campingrifle"); +#ifdef GAMEQC +/* model */ ATTRIB(Rifle, m_model, Model, MDL_RIFLE_ITEM); +#endif +/* crosshair */ ATTRIB(Rifle, w_crosshair, string, "gfx/crosshairrifle"); +/* crosshair */ ATTRIB(Rifle, w_crosshair_size, float, 0.6); +/* reticle */ ATTRIB(Rifle, w_reticle, string, "gfx/reticle_nex"); +/* wepimg */ ATTRIB(Rifle, model2, string, "weaponrifle"); +/* refname */ ATTRIB(Rifle, netname, string, "rifle"); +/* wepname */ ATTRIB(Rifle, m_name, string, _("Rifle")); + +#define X(BEGIN, P, END, class, prefix) \ + BEGIN(class) \ + P(class, prefix, ammo, float, BOTH) \ + P(class, prefix, animtime, float, BOTH) \ + P(class, prefix, bullethail, float, BOTH) \ + P(class, prefix, burstcost, float, BOTH) \ + P(class, prefix, bursttime, float, NONE) \ + P(class, prefix, damage, float, BOTH) \ + P(class, prefix, force, float, BOTH) \ + P(class, prefix, refire, float, BOTH) \ + P(class, prefix, reload, float, SEC) \ + P(class, prefix, reload_ammo, float, NONE) \ + P(class, prefix, reload_time, float, NONE) \ + P(class, prefix, secondary, float, NONE) \ + P(class, prefix, shots, float, BOTH) \ + P(class, prefix, solidpenetration, float, BOTH) \ + P(class, prefix, spread, float, BOTH) \ + P(class, prefix, switchdelay_drop, float, NONE) \ + P(class, prefix, switchdelay_raise, float, NONE) \ + P(class, prefix, tracer, float, BOTH) \ + P(class, prefix, weaponreplace, string, NONE) \ + P(class, prefix, weaponstartoverride, float, NONE) \ + P(class, prefix, weaponstart, float, NONE) \ + P(class, prefix, weaponthrowable, float, NONE) \ + END() + W_PROPS(X, Rifle, rifle) +#undef X +ENDCLASS(Rifle) +REGISTER_WEAPON(RIFLE, rifle, NEW(Rifle)); + +SPAWNFUNC_WEAPON(weapon_rifle, WEP_RIFLE) +SPAWNFUNC_WEAPON(weapon_campingrifle, WEP_RIFLE) +SPAWNFUNC_WEAPON(weapon_sniperrifle, WEP_RIFLE) + +#ifdef SVQC +.float rifle_accumulator; +#endif