X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fweapons%2Fweapon%2Fvaporizer.qh;h=00dbf78ec48662679a72fc58d9e85ce5b5d9d3fa;hb=ce80a3d3800ee2f5ce8a8d93ccb6b835a46ec5f6;hp=874f318633710d90b282b362eafbf4c6a72c0c8a;hpb=abd9a645fea1415ae2d3d6c690576c97d54904d0;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/weapons/weapon/vaporizer.qh b/qcsrc/common/weapons/weapon/vaporizer.qh index 874f31863..00dbf78ec 100644 --- a/qcsrc/common/weapons/weapon/vaporizer.qh +++ b/qcsrc/common/weapons/weapon/vaporizer.qh @@ -1,7 +1,8 @@ #pragma once CLASS(Vaporizer, Weapon) -/* ammotype */ ATTRIB(Vaporizer, ammo_type, int, RESOURCE_CELLS); +/* spawnfunc */ ATTRIB(Vaporizer, m_canonical_spawnfunc, string, "weapon_vaporizer"); +/* ammotype */ ATTRIB(Vaporizer, ammo_type, int, RES_CELLS); /* impulse */ ATTRIB(Vaporizer, impulse, int, 7); /* flags */ ATTRIB(Vaporizer, spawnflags, int, WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_FLAG_SUPERWEAPON | WEP_TYPE_HITSCAN | WEP_FLAG_NODUAL); /* rating */ ATTRIB(Vaporizer, bot_pickupbasevalue, float, 10000); @@ -9,6 +10,8 @@ CLASS(Vaporizer, Weapon) /* modelname */ ATTRIB(Vaporizer, mdl, string, "minstanex"); #ifdef GAMEQC /* model */ ATTRIB(Vaporizer, m_model, Model, MDL_VAPORIZER_ITEM); +/* flash mdl */ ATTRIB(Vaporizer, m_muzzlemodel, Model, MDL_Null); +/* flash eff */ ATTRIB(Vaporizer, m_muzzleeffect, entity, EFFECT_VORTEX_MUZZLEFLASH); #endif /* crosshair */ ATTRIB(Vaporizer, w_crosshair, string, "gfx/crosshairminstanex"); /* crosshair */ ATTRIB(Vaporizer, w_crosshair_size, float, 0.6); @@ -21,7 +24,8 @@ CLASS(Vaporizer, Weapon) BEGIN(class) \ P(class, prefix, ammo, float, PRI) \ P(class, prefix, animtime, float, PRI) \ - P(class, prefix, damage, float, PRI) \ + P(class, prefix, damage, float, PRI) \ + P(class, prefix, force, float, PRI) \ P(class, prefix, refire, float, PRI) \ P(class, prefix, ammo, float, SEC) \ P(class, prefix, animtime, float, SEC) \ @@ -29,6 +33,7 @@ CLASS(Vaporizer, Weapon) P(class, prefix, delay, float, SEC) \ P(class, prefix, edgedamage, float, SEC) \ P(class, prefix, force, float, SEC) \ + P(class, prefix, force_zscale, float, SEC) \ P(class, prefix, lifetime, float, SEC) \ P(class, prefix, radius, float, SEC) \ P(class, prefix, refire, float, SEC) \ @@ -50,6 +55,8 @@ CLASS(Vaporizer, Weapon) ENDCLASS(Vaporizer) REGISTER_WEAPON(VAPORIZER, vaporizer, NEW(Vaporizer)); +SPAWNFUNC_WEAPON(weapon_vaporizer, WEP_VAPORIZER) +SPAWNFUNC_WEAPON(weapon_minstanex, WEP_VAPORIZER) #ifdef SVQC .float vaporizer_lasthit; @@ -59,5 +66,4 @@ REGISTER_WEAPON(VAPORIZER, vaporizer, NEW(Vaporizer)); .float rm_force; .float rm_damage; .float rm_edmg; -spawnfunc(weapon_vaporizer); #endif