X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fweapons%2Fweapon.qh;h=ccb71154e5b3dd95d7d7a162dff8784b12880d68;hb=c2d50c76c59b481a0b0e29a205f5e0dfc9f95630;hp=3016b501f8941741dbba3ca8b1e97d5b7caa3fab;hpb=1cbef966e133966c5b5f0f5b58fbd1a5851ed35b;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/weapons/weapon.qh b/qcsrc/common/weapons/weapon.qh index 3016b501f..ccb71154e 100644 --- a/qcsrc/common/weapons/weapon.qh +++ b/qcsrc/common/weapons/weapon.qh @@ -18,6 +18,18 @@ int weaponslot(.entity weaponentity) return 0; } +// weapon states (actor.(weaponentity).state) +/** no weapon selected */ +const int WS_CLEAR = 0; +/** raise frame */ +const int WS_RAISE = 1; +/** deselecting frame */ +const int WS_DROP = 2; +/** fire state */ +const int WS_INUSE = 3; +/** idle frame */ +const int WS_READY = 4; + #ifdef SVQC .int ammo_shells; .int ammo_nails; @@ -39,11 +51,6 @@ int weaponslot(.entity weaponentity) /** fields which are explicitly/manually set are marked with "M", fields set automatically are marked with "A" */ CLASS(Weapon, Object) ATTRIB(Weapon, m_id, int, 0) - /** - * M: WEP_id : WEP_... - * you can recognize dummies when this == 0 - */ - ATTRIB(Weapon, weapon, int, 0); /** A: WEPSET_id : WEPSET_... */ ATTRIB(Weapon, weapons, WepSet, '0 0 0'); /** M: ammotype : main ammo field */ @@ -106,11 +113,14 @@ CLASS(Weapon, Object) // no weapon specific image for this weapon return false; } + /** (CLIENT) weapon specific glow */ + METHOD(Weapon, wr_glow, vector(Weapon this)) { return '0 0 0'; } /** (SERVER) the weapon is dropped */ METHOD(Weapon, wr_drop, void(Weapon this)) {} /** (SERVER) a weapon is picked up */ METHOD(Weapon, wr_pickup, void(Weapon this)) {} - + /** (SERVER) update cvar based properties */ + METHOD(Weapon, wr_update, void(Weapon this)) {} METHOD(Weapon, display, void(entity this, void(string name, string icon) returns)) { returns(this.m_name, this.model2 ? sprintf("/gfx/hud/%s/%s", cvar_string("menu_skin"), this.model2) : string_null); } @@ -201,9 +211,4 @@ int GetAmmoStat(.int ammotype); string W_Sound(string w_snd); string W_Model(string w_mdl); - -// other useful macros -#define WEP_AMMO(wpn) (WEP_##wpn.ammo_field) // only used inside weapon files/with direct name, don't duplicate prefix -#define WEP_NAME(wpn) ((get_weaponinfo(wpn)).m_name) - #endif