X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fecs%2Fsystems%2Fphysics.qc;h=c7fc88dc93593159e524a4e9920b32481362fdf2;hb=5dc828e3b59c65f75c870d4a57e34c023cdbdb86;hp=e8c30dda5d4c710a6fbd348a8136bbf4d4888aae;hpb=1be16938d890b6cefb5c5a176ea1dd886a479321;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/ecs/systems/physics.qc b/qcsrc/ecs/systems/physics.qc index e8c30dda5d..c7fc88dc93 100644 --- a/qcsrc/ecs/systems/physics.qc +++ b/qcsrc/ecs/systems/physics.qc @@ -90,13 +90,9 @@ void sys_phys_update(entity this, float dt) if (this.flags & FL_WATERJUMP) { this.velocity_x = this.movedir.x; this.velocity_y = this.movedir.y; - if (this.waterlevel == WATERLEVEL_NONE - || time > PHYS_TELEPORT_TIME(this) - || PHYS_WATERJUMP_TIME(this) <= 0 - ) { + if (time > this.teleport_time || this.waterlevel == WATERLEVEL_NONE) { this.flags &= ~FL_WATERJUMP; - PHYS_TELEPORT_TIME(this) = 0; - PHYS_WATERJUMP_TIME(this) = 0; + this.teleport_time = 0; } } else if (MUTATOR_CALLHOOK(PM_Physics, this, maxspeed_mod, dt)) { // handled @@ -117,18 +113,18 @@ void sys_phys_update(entity this, float dt) sys_phys_simulate(this, dt); this.com_phys_water = false; this.jumppadcount = 0; - } else if (time < this.ladder_time) { + } else if (this.ladder_entity) { this.com_phys_friction = PHYS_FRICTION(this); this.com_phys_vel_max = PHYS_MAXSPEED(this) * maxspeed_mod; this.com_phys_acc_rate = PHYS_ACCELERATE(this) * maxspeed_mod; - this.com_phys_gravity = '0 0 -1' * PHYS_GRAVITY(this) * dt; + this.com_phys_gravity = -PHYS_GRAVITY(this) * dt; if (PHYS_ENTGRAVITY(this)) { this.com_phys_gravity *= PHYS_ENTGRAVITY(this); } this.com_phys_ladder = true; this.com_phys_friction_air = true; sys_phys_simulate(this, dt); this.com_phys_friction_air = false; this.com_phys_ladder = false; - this.com_phys_gravity = '0 0 0'; + this.com_phys_gravity = 0; } else if (ITEMS_STAT(this) & IT_USING_JETPACK) { PM_jetpack(this, maxspeed_mod, dt); } else if (IS_ONGROUND(this) && (!IS_ONSLICK(this) || !PHYS_SLICK_APPLYGRAVITY(this))) { @@ -139,14 +135,14 @@ void sys_phys_update(entity this, float dt) } } this.com_phys_vel_max = PHYS_MAXSPEED(this) * maxspeed_mod; - this.com_phys_gravity = '0 0 -1' * PHYS_GRAVITY(this) * dt; + this.com_phys_gravity = -PHYS_GRAVITY(this) * dt; if (PHYS_ENTGRAVITY(this)) { this.com_phys_gravity *= PHYS_ENTGRAVITY(this); } this.com_phys_ground = true; this.com_phys_vel_2d = true; sys_phys_simulate(this, dt); this.com_phys_vel_2d = false; this.com_phys_ground = false; - this.com_phys_gravity = '0 0 0'; + this.com_phys_gravity = 0; } else { this.com_phys_acc_rate_air = PHYS_AIRACCELERATE(this) * min(maxspeed_mod, 1); this.com_phys_acc_rate_air_stop = PHYS_AIRSTOPACCELERATE(this) * maxspeed_mod; @@ -186,10 +182,10 @@ void sys_phys_simulate(entity this, float dt) UNSET_ONGROUND(this); if (this.com_phys_friction_air) { - const vector g = -this.com_phys_gravity; - this.velocity_z += g.z / 2; + const float grav = -this.com_phys_gravity; + this.velocity_z += grav / 2; this.velocity = this.velocity * (1 - dt * this.com_phys_friction); - this.velocity_z += g.z / 2; + this.velocity_z += grav / 2; } } @@ -222,14 +218,24 @@ void sys_phys_simulate(entity this, float dt) vector wishvel = forward * PHYS_CS(this).movement.x + right * PHYS_CS(this).movement.y + '0 0 1' * PHYS_CS(this).movement.z * (this.com_phys_vel_2d ? 0 : 1); - if (this.com_phys_water && !PHYS_FROZEN(this)) { - if (PHYS_INPUT_BUTTON_CROUCH(this)) { - wishvel.z = -PHYS_MAXSPEED(this); + if (this.com_phys_water) { + if (PHYS_FROZEN(this)) + { + if(this.waterlevel >= WATERLEVEL_SUBMERGED && this.velocity.z >= -70) // don't change the speed too abruptally + wishvel = '0 0 160'; // resurface + else if(this.waterlevel >= WATERLEVEL_SWIMMING && this.velocity.z > 0) + wishvel = eZ * 1.3 * min(this.velocity.z, 160); // resurface a bit more above the surface } - if (this.viewloc) { - wishvel.z = -160; // drift anyway - } else if (wishvel == '0 0 0') { - wishvel = '0 0 -60'; // drift towards bottom + else + { + if (PHYS_INPUT_BUTTON_CROUCH(this)) { + wishvel.z = -PHYS_MAXSPEED(this); + } + if (this.viewloc) { + wishvel.z = -160; // drift anyway + } else if (wishvel == '0 0 0') { + wishvel = '0 0 -60'; // drift towards bottom + } } } if (this.com_phys_ladder) { @@ -261,8 +267,7 @@ void sys_phys_simulate(entity this, float dt) float wishspeed = min(vlen(wishvel), this.com_phys_vel_max); if (this.com_phys_air) { - if ((IS_SVQC && time >= PHYS_TELEPORT_TIME(this)) - || (IS_CSQC && PHYS_WATERJUMP_TIME(this) <= 0)) { + if (!(this.flags & FL_WATERJUMP)) { // apply air speed limit float airaccelqw = PHYS_AIRACCEL_QW(this); float wishspeed0 = wishspeed; @@ -323,7 +328,7 @@ void sys_phys_simulate(entity this, float dt) if (this.com_phys_water) { wishspeed *= 0.7; - // if (PHYS_WATERJUMP_TIME(this) <= 0) // TODO: use + // if (!(this.flags & FL_WATERJUMP)) // TODO: use { // water friction float f = 1 - dt * PHYS_FRICTION(this); @@ -407,7 +412,7 @@ void sys_phys_simulate(entity this, float dt) return; } - if (IS_CSQC ? PHYS_WATERJUMP_TIME(this) <= 0 : time >= PHYS_TELEPORT_TIME(this)) { + if (!(this.flags & FL_WATERJUMP)) { PM_Accelerate(this, dt, wishdir, wishspeed, wishspeed, this.com_phys_acc_rate, 1, 0, 0, 0); } } @@ -423,7 +428,6 @@ void sys_phys_simulate_simple(entity this, float dt) vector g = '0 0 0'; if (this.com_phys_gravity_factor && !g) g = '0 0 -1' * PHYS_GRAVITY(NULL); - vector acc = this.com_phys_acc; vector vel = this.com_phys_vel; vector pos = this.com_phys_pos; @@ -496,7 +500,6 @@ void sys_phys_simulate_simple(entity this, float dt) ClipVelocity(vel, trace_plane_normal, vel, 1); } - this.com_phys_acc = acc; this.com_phys_vel = vel; this.com_phys_pos = pos; setorigin(this, this.com_phys_pos);