X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fecs%2Fsystems%2Fphysics.qc;h=e6c2f7ccd8617e0087b19d0224d5e0760174cf3f;hb=e87123e5fba23f7a8907e6fbab241c5eec5be168;hp=b25c93b2d3d3177342e8994b12a29b26ecceb7dd;hpb=e1bfe1d1d43ac7adedba945d692b37e0aafc453b;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/ecs/systems/physics.qc b/qcsrc/ecs/systems/physics.qc index b25c93b2d..e6c2f7ccd 100644 --- a/qcsrc/ecs/systems/physics.qc +++ b/qcsrc/ecs/systems/physics.qc @@ -15,11 +15,14 @@ void sys_phys_update(entity this, float dt) sys_in_update(this, dt); sys_phys_fix(this, dt); - if (sys_phys_override(this, dt)) { return; } sys_phys_monitor(this, dt); + if (sys_phys_override(this, dt)) + return; + + sys_phys_monitor(this, dt); - this.buttons_old = PHYS_INPUT_BUTTON_MASK(this); - this.movement_old = this.movement; - this.v_angle_old = this.v_angle; + PHYS_CS(this).movement_old = PHYS_CS(this).movement; + PHYS_CS(this).v_angle_old = this.v_angle; + PHYS_CS(this).buttons_old = PHYS_INPUT_BUTTON_MASK(this); sys_phys_ai(this); @@ -52,7 +55,8 @@ void sys_phys_update(entity this, float dt) if (IS_DEAD(this)) { // handle water here vector midpoint = ((this.absmin + this.absmax) * 0.5); - if (pointcontents(midpoint) == CONTENT_WATER) { + int cont = pointcontents(midpoint); + if (cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME) { this.velocity = this.velocity * 0.5; // do we want this? @@ -160,9 +164,6 @@ void sys_phys_update(entity this, float dt) /** for players */ void sys_phys_simulate(entity this, float dt) { - const vector g = -this.com_phys_gravity; - const bool jump = this.com_in_jump; - if (!this.com_phys_ground && !this.com_phys_air) { // noclipping // flying @@ -172,6 +173,7 @@ void sys_phys_simulate(entity this, float dt) UNSET_ONGROUND(this); if (this.com_phys_friction_air) { + const vector g = -this.com_phys_gravity; this.velocity_z += g.z / 2; this.velocity = this.velocity * (1 - dt * this.com_phys_friction); this.velocity_z += g.z / 2; @@ -181,7 +183,7 @@ void sys_phys_simulate(entity this, float dt) if (this.com_phys_water) { // water jump only in certain situations // this mimics quakeworld code - if (jump && this.waterlevel == WATERLEVEL_SWIMMING && this.velocity_z >= -180 && !this.viewloc) { + if (this.com_in_jump && this.waterlevel == WATERLEVEL_SWIMMING && this.velocity_z >= -180 && !this.viewloc) { vector yawangles = '0 1 0' * this.v_angle.y; makevectors(yawangles); vector forward = v_forward; @@ -201,10 +203,10 @@ void sys_phys_simulate(entity this, float dt) } } makevectors(vmul(this.v_angle, (this.com_phys_vel_2d ? '0 1 0' : '1 1 1'))); - // wishvel = v_forward * this.movement.x + v_right * this.movement.y + v_up * this.movement.z; - vector wishvel = v_forward * this.movement.x - + v_right * this.movement.y - + '0 0 1' * this.movement.z * (this.com_phys_vel_2d ? 0 : 1); + // wishvel = v_forward * PHYS_CS(this).movement.x + v_right * PHYS_CS(this).movement.y + v_up * PHYS_CS(this).movement.z; + vector wishvel = v_forward * PHYS_CS(this).movement.x + + v_right * PHYS_CS(this).movement.y + + '0 0 1' * PHYS_CS(this).movement.z * (this.com_phys_vel_2d ? 0 : 1); if (this.com_phys_water) { if (PHYS_INPUT_BUTTON_CROUCH(this)) { wishvel.z = -PHYS_MAXSPEED(this); @@ -217,7 +219,7 @@ void sys_phys_simulate(entity this, float dt) } if (this.com_phys_ladder) { if (this.viewloc) { - wishvel.z = this.movement_old.x; + wishvel.z = PHYS_CS(this).movement_old.x; } if (this.ladder_entity.classname == "func_water") { float f = vlen(wishvel); @@ -272,7 +274,7 @@ void sys_phys_simulate(entity this, float dt) // dv/dt = accel * maxspeed * (1 - accelqw) (when fast) // log dv/dt = logaccel + logmaxspeed (when slow) // log dv/dt = logaccel + logmaxspeed + log(1 - accelqw) (when fast) - float strafity = IsMoveInDirection(this.movement, -90) + IsMoveInDirection(this.movement, +90); // if one is nonzero, other is always zero + float strafity = IsMoveInDirection(PHYS_CS(this).movement, -90) + IsMoveInDirection(PHYS_CS(this).movement, +90); // if one is nonzero, other is always zero if (PHYS_MAXAIRSTRAFESPEED(this)) { wishspeed = min(wishspeed, @@ -289,7 +291,7 @@ void sys_phys_simulate(entity this, float dt) } // !CPM - if (PHYS_WARSOWBUNNY_TURNACCEL(this) && accelerating && this.movement.y == 0 && this.movement.x != 0) { + if (PHYS_WARSOWBUNNY_TURNACCEL(this) && accelerating && PHYS_CS(this).movement.y == 0 && PHYS_CS(this).movement.x != 0) { PM_AirAccelerate(this, dt, wishdir, wishspeed2); } else { float sidefric = maxairspd ? (PHYS_AIRACCEL_SIDEWAYS_FRICTION(this) / maxairspd) : 0; @@ -320,7 +322,7 @@ void sys_phys_simulate(entity this, float dt) } // holding jump button swims upward slowly - if (jump && !this.viewloc) { + if (this.com_in_jump && !this.viewloc) { // was: // lava: 50 // slime: 80