X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fmenu%2Fmenu.qc;h=1e4caf78a0972fcea91f2b5e32a04a2150d8508e;hb=60f5e26be58f996cf0262de7dd92be8166e11af8;hp=ddf9ff686adc7b4413086cab0093d08fc6aa0a7a;hpb=8a390ed02bde47c98a5e6bd47c7eb9b1cb3cd1dc;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/menu/menu.qc b/qcsrc/menu/menu.qc index ddf9ff686..1e4caf78a 100644 --- a/qcsrc/menu/menu.qc +++ b/qcsrc/menu/menu.qc @@ -16,10 +16,13 @@ float menuInitialized; float menuNotTheFirstFrame; float menuMouseMode; +float conwidth_s, conheight_s, vidwidth_s, vidheight_s, vidpixelheight_s, + realconwidth, realconheight; + void m_sync() { updateCompression(); - updateConwidths(); + vidwidth_s = vidheight_s = vidpixelheight_s = 0; // Force updateConwidths on next draw. loadAllCvars(main); } @@ -74,12 +77,13 @@ void m_init() CALL_ACCUMULATED_FUNCTION(RegisterWeapons); CALL_ACCUMULATED_FUNCTION(RegisterGametypes); + RegisterSLCategories(); + float ddsload = cvar("r_texture_dds_load"); float texcomp = cvar("gl_texturecompression"); updateCompression(); if(ddsload != cvar("r_texture_dds_load") || texcomp != cvar("gl_texturecompression")) localcmd("\nr_restart\n"); - initConwidths(); if(!restarting) { @@ -91,19 +95,27 @@ void m_init() } } -float MENU_ASPECT = 1.25; // 1280x1024 -float MENU_MINHEIGHT = 600; -float conwidth_s, conheight_s, realconwidth, realconheight, screenconwidth, screenconheight; +const float MENU_ASPECT = 1.25; // 1280x1024 + void draw_reset_cropped() { - draw_reset(screenconwidth, screenconheight, 0.5 * (realconwidth - screenconwidth), 0.5 * (realconheight - screenconheight)); + draw_reset(conwidth, conheight, 0.5 * (realconwidth - conwidth), 0.5 * (realconheight - conheight)); } void draw_reset_full() { draw_reset(realconwidth, realconheight, 0, 0); } -void UpdateConWidthHeight() + +void UpdateConWidthHeight(float w, float h, float p) { + if (w != vidwidth_s || h != vidheight_s || p != vidpixelheight_s) + { + if (updateConwidths(w, h, p)) + localcmd(sprintf("\nexec %s\n", cvar_string("menu_font_cfg"))); + vidwidth_s = w; + vidheight_s = h; + vidpixelheight_s = p; + } conwidth_s = conwidth; conheight_s = conheight; realconwidth = cvar("vid_conwidth"); @@ -120,18 +132,6 @@ void UpdateConWidthHeight() conwidth = realconwidth; conheight = realconwidth / MENU_ASPECT; } - screenconwidth = conwidth; - screenconheight = conheight; - if(conwidth < MENU_MINHEIGHT * MENU_ASPECT) - { - conheight *= MENU_MINHEIGHT * MENU_ASPECT / conwidth; - conwidth = MENU_MINHEIGHT * MENU_ASPECT; - } - if(conheight < MENU_MINHEIGHT) - { - conwidth *= MENU_MINHEIGHT / conheight; - conheight = MENU_MINHEIGHT; - } if(main) { if(conwidth_s != conwidth || conheight_s != conheight) @@ -140,6 +140,10 @@ void UpdateConWidthHeight() main.resizeNotify(main, '0 0 0', eX * conwidth + eY * conheight, '0 0 0', eX * conwidth + eY * conheight); } } + else + { + vidwidth_s = vidheight_s = vidpixelheight_s = 0; // retry next frame + } } string m_goto_buffer; @@ -148,8 +152,6 @@ void m_init_delayed() float fh, glob, n, i; string s; - conwidth = conheight = -1; - UpdateConWidthHeight(); draw_reset_cropped(); menuInitialized = 0; @@ -257,6 +259,19 @@ void m_keydown(float key, float ascii) return; if(!Menu_Active) return; + + if(menuMouseMode) + if(key >= K_MOUSE1 && key <= K_MOUSE3) + { + // detect a click outside of the game window + vector p = getmousepos(); + if(p_x < 0 || p_x > realconwidth || p_y < 0 || p_y > realconheight) + { + ++mouseButtonsPressed; + return; + } + } + if(keyGrabber) { entity e; @@ -289,11 +304,11 @@ void m_keydown(float key, float ascii) if(key == K_SHIFT) menuShiftState |= S_SHIFT; } -float SCALEMODE_CROP = 0; -float SCALEMODE_LETTERBOX = 1; -float SCALEMODE_WIDTH = 2; -float SCALEMODE_HEIGHT = 3; -float SCALEMODE_STRETCH = 4; +const float SCALEMODE_CROP = 0; +const float SCALEMODE_LETTERBOX = 1; +const float SCALEMODE_WIDTH = 2; +const float SCALEMODE_HEIGHT = 3; +const float SCALEMODE_STRETCH = 4; void draw_Picture_Aligned(vector algn, float scalemode, string img, float a) { vector sz, org, isz, isz_w, isz_h; @@ -658,7 +673,7 @@ void m_tooltip(vector pos) } } -void m_draw() +void m_draw(float width, float height) { float t; float realFrametime; @@ -672,8 +687,7 @@ void m_draw() if (anim) anim.tickAll(anim); - if(main) - UpdateConWidthHeight(); + UpdateConWidthHeight(width, height, cvar("vid_pixelheight")); if(!menuInitialized) { @@ -687,7 +701,7 @@ void m_draw() if(Menu_Active) if(!cvar("menu_video_played")) { - localcmd("cd loop $menu_cdtrack; play sound/announcer/default/welcome.ogg\n"); + localcmd("cd loop $menu_cdtrack; play sound/announcer/default/welcome.wav\n"); menuLogoAlpha = -0.8; // no idea why, but when I start this at zero, it jumps instead of fading FIXME } // ALWAYS set this cvar; if we start but menu is not active, this means we want no background music! @@ -784,7 +798,12 @@ void m_draw() draw_alpha *= menuAlpha; - if(menuMouseMode) + if(!Menu_Active) + { + // do not update mouse position + // it prevents mouse jumping to '0 0 0' when menu is fading out + } + else if(menuMouseMode) { vector newMouse; newMouse = globalToBox(getmousepos(), draw_shift, draw_scale); @@ -973,7 +992,8 @@ void m_goto(string itemname) for(e = NULL; (e = find(e, name, itemname)); ) if(e.classname != "vtbl") break; - if(e) + + if((e) && (!e.requiresConnection || (gamestatus & (GAME_ISSERVER | GAME_CONNECTED)))) { m_hide(); m_activate_window(e);