X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fmenu%2Fmenu.qh;h=a4cdbc5f512bea1eba011c2dd64f30ea00b11c6f;hb=64b8409b2d6fb93dc51ba24a82d219c8cd56a907;hp=6f36a074e05311361c71b174afa796a03adeb02b;hpb=4bb0136f4b56175ad129c21c7f0cdde834cf0773;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/menu/menu.qh b/qcsrc/menu/menu.qh index 6f36a074e..a4cdbc5f5 100644 --- a/qcsrc/menu/menu.qh +++ b/qcsrc/menu/menu.qh @@ -1,22 +1,24 @@ -#define localcmd cmd +#ifndef MENU_H +#define MENU_H -#define NULL (null_entity) -#define world NULL +#include "draw.qh" +#include "skin.qh" -// constants +#include "xonotic/util.qh" -const float GAME_ISSERVER = 1; -const float GAME_CONNECTED = 2; -const float GAME_DEVELOPER = 4; +#include "../common/constants.qh" +#include "../common/util.qh" -// prototypes +const int GAME_ISSERVER = BIT(0); +const int GAME_CONNECTED = BIT(1); +const int GAME_DEVELOPER = BIT(2); -float Menu_Active; -float gamestatus; +bool Menu_Active; +int gamestatus; -const float S_SHIFT = 1; -const float S_CTRL = 2; -const float S_ALT = 4; +const int S_SHIFT = 1; +const int S_CTRL = 2; +const int S_ALT = 4; float frametime; float time; @@ -29,17 +31,21 @@ void m_goto(string name); .string name; entity keyGrabber; -.void(entity me, float key, float ascii) keyGrabbed; +.void(entity this, float key, float ascii) keyGrabbed; -float conwidth, conheight; // "virtual" conwidth/height values for other stuff to assume for scaling +// "virtual" conwidth/height values for other stuff to assume for scaling +float conwidth, conheight; -float preMenuInit(); // you have to define this for pre-menu initialization. Return 0 if initialization needs to be retried a frame later, 1 if it succeeded. -void preMenuDraw(); // this is run before the menu is drawn. You may put some stuff there that has to be done every frame. -void postMenuDraw(); // this is run just after the menu is drawn (or not). Useful to draw something over everything else. +/** you have to define this for pre-menu initialization. Return 0 if initialization needs to be retried a frame later, 1 if it succeeded. */ +float preMenuInit(); +/** this is run before the menu is drawn. You may put some stuff there that has to be done every frame. */ +void preMenuDraw(); +/** this is run just after the menu is drawn (or not). Useful to draw something over everything else. */ +void postMenuDraw(); void m_sync(); -// sounds +void draw_reset_cropped(); const string MENU_SOUND_CLEAR = "sound/menu/clear.wav"; const string MENU_SOUND_CLOSE = "sound/menu/close.wav"; @@ -52,3 +58,4 @@ const string MENU_SOUND_WINNER = "sound/menu/winner.wav"; void m_play_focus_sound(); void m_play_click_sound(string soundfile); +#endif