X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fmenu%2Fxonotic%2Fdialog_multiplayer_playersetup_weapons.c;h=fa3549154b0e807eddc63391b04154c1baa9db65;hb=2bb2db9c0f8016645a23381d7493588d748ecacf;hp=ca6d705c6fd68df9a85226533dd8573c9601faa5;hpb=992529cda6e328df91113b580eae2f1b3ef0cdfd;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/menu/xonotic/dialog_multiplayer_playersetup_weapons.c b/qcsrc/menu/xonotic/dialog_multiplayer_playersetup_weapons.c index ca6d705c6..fa3549154 100644 --- a/qcsrc/menu/xonotic/dialog_multiplayer_playersetup_weapons.c +++ b/qcsrc/menu/xonotic/dialog_multiplayer_playersetup_weapons.c @@ -3,11 +3,11 @@ CLASS(XonoticWeaponsDialog) EXTENDS(XonoticDialog) METHOD(XonoticWeaponsDialog, toString, string(entity)) METHOD(XonoticWeaponsDialog, fill, void(entity)) METHOD(XonoticWeaponsDialog, showNotify, void(entity)) - ATTRIB(XonoticWeaponsDialog, title, string, "Weapon settings") + ATTRIB(XonoticWeaponsDialog, title, string, _("Weapon settings")) ATTRIB(XonoticWeaponsDialog, color, vector, SKINCOLOR_DIALOG_WEAPONS) - ATTRIB(XonoticWeaponsDialog, intendedWidth, float, 0.5) - ATTRIB(XonoticWeaponsDialog, rows, float, 17) - ATTRIB(XonoticWeaponsDialog, columns, float, 4) + ATTRIB(XonoticWeaponsDialog, intendedWidth, float, 0.7) + ATTRIB(XonoticWeaponsDialog, rows, float, 12) + ATTRIB(XonoticWeaponsDialog, columns, float, 5.2) ATTRIB(XonoticWeaponsDialog, weaponsList, entity, NULL) ENDCLASS(XonoticWeaponsDialog) #endif @@ -26,33 +26,52 @@ void XonoticWeaponsDialog_fill(entity me) entity e; me.TR(me); - me.TD(me, 1, 4, makeXonoticTextLabel(0, "Weapon priority list:")); + me.TD(me, 1, 2, makeXonoticTextLabel(0, _("Weapon priority list:"))); me.TR(me); - me.TD(me, 9, 4, e = me.weaponsList = makeXonoticWeaponsList()); - me.gotoRC(me, 10, 0); - me.TDempty(me, 1); - me.TD(me, 1, 1, e = makeXonoticButton("Up", '0 0 0')); + me.TD(me, 8, 2, e = me.weaponsList = makeXonoticWeaponsList()); + me.gotoRC(me, 9, 0); + me.TD(me, 1, 1, e = makeXonoticButton(_("Up"), '0 0 0')); e.onClick = WeaponsList_MoveUp_Click; e.onClickEntity = me.weaponsList; - me.TD(me, 1, 1, e = makeXonoticButton("Down", '0 0 0')); + me.TD(me, 1, 1, e = makeXonoticButton(_("Down"), '0 0 0')); e.onClick = WeaponsList_MoveDown_Click; e.onClickEntity = me.weaponsList; - me.gotoRC(me, 11, 0); - me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_weaponpriority_useforcycling", "Use priority list for weapon cycling")); + + me.gotoRC(me, 0, 2.2); me.setFirstColumn(me, me.currentColumn); + me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_weaponpriority_useforcycling", _("Use priority list for weapon cycling"))); me.TR(me); - me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_autoswitch", "Auto switch weapons on pickup")); + me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_autoswitch", _("Auto switch weapons on pickup"))); me.TR(me); - me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "r_drawviewmodel", "Draw 1st person weapon model")); + me.TR(me); + me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "r_drawviewmodel", _("Draw 1st person weapon model"))); me.TR(me); me.TDempty(me, 0.2); - me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "cl_gunalign", "4", "Left align")); + me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "cl_gunalign", "4", _("Left align"))); + setDependent(e, "r_drawviewmodel", 1, 1); + me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "cl_gunalign", "1", _("Center"))); setDependent(e, "r_drawviewmodel", 1, 1); - me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "cl_gunalign", "3", "Right align")); + me.TD(me, 1, 1.0, e = makeXonoticRadioButton(1, "cl_gunalign", "3", _("Right align"))); setDependent(e, "r_drawviewmodel", 1, 1); me.TR(me); - me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "v_flipped", "Flip view horizontally")); me.TR(me); - me.TD(me, 1, me.columns, e = makeXonoticButton("OK", '0 0 0')); + me.TDempty(me, 0.2); + me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "cl_followmodel", _("Gun model swaying"))); + makeMulti(e, "cl_leanmodel"); + setDependent(e, "r_drawviewmodel", 1, 1); + me.TR(me); + me.TDempty(me, 0.2); + me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "cl_bobmodel", _("Gun model bobbing"))); + setDependent(e, "r_drawviewmodel", 1, 1); + //me.TR(me); + //me.TR(me); + // me.TDempty(me, 0.2); + // me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, ZCTX(_("VWMDL^Scale")))); + // setDependent(e, "r_drawviewmodel", 1, 1); + // me.TD(me, 1, 2, e = makeXonoticSlider(0.1, 2, 0.1, "cl_viewmodel_scale")); + // setDependent(e, "r_drawviewmodel", 1, 1); + + me.gotoRC(me, me.rows - 1, 0); + me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0')); e.onClick = Dialog_Close; e.onClickEntity = me; }