X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fmenu%2Fxonotic%2Fdialog_settings_game_view.qc;h=0b3a9ff6c4402253b2a30fb8ab277ab41b6a3c3d;hb=e0012447bfce1b551df3dc01b043655aa93dafad;hp=5a7279fb8514c5fa362eea29780b094d7e0d85a5;hpb=cde83f49fc4b343efb9347b53c067f6b778fc5f3;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/menu/xonotic/dialog_settings_game_view.qc b/qcsrc/menu/xonotic/dialog_settings_game_view.qc index 5a7279fb8..0b3a9ff6c 100644 --- a/qcsrc/menu/xonotic/dialog_settings_game_view.qc +++ b/qcsrc/menu/xonotic/dialog_settings_game_view.qc @@ -1,20 +1,11 @@ -#ifndef DIALOG_SETTINGS_GAME_VIEW_H -#define DIALOG_SETTINGS_GAME_VIEW_H -#include "tab.qc" -CLASS(XonoticGameViewSettingsTab, XonoticTab) - METHOD(XonoticGameViewSettingsTab, fill, void(entity)); - METHOD(XonoticGameViewSettingsTab, showNotify, void(entity)); - ATTRIB(XonoticGameViewSettingsTab, title, string, _("View")) - ATTRIB(XonoticGameViewSettingsTab, intendedWidth, float, 0.9) - ATTRIB(XonoticGameViewSettingsTab, rows, float, 13) - ATTRIB(XonoticGameViewSettingsTab, columns, float, 6.2) -ENDCLASS(XonoticGameViewSettingsTab) -entity makeXonoticGameViewSettingsTab(); -#include "../gamesettings.qh" -REGISTER_SETTINGS(View, makeXonoticGameViewSettingsTab()); -#endif +#include "dialog_settings_game_view.qh" + +#include "textlabel.qh" +#include "checkbox.qh" +#include "textslider.qh" +#include "slider.qh" +#include "radiobutton.qh" -#ifdef IMPLEMENTATION void XonoticGameViewSettingsTab_showNotify(entity me) { loadAllCvars(me); @@ -74,11 +65,12 @@ void XonoticGameViewSettingsTab_fill(entity me) me.TR(me); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_clippedspectating", _("Allow passing through walls while spectating"))); + e.sendCvars = true; me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Field of view:"))); me.TD(me, 1, 2, e = makeXonoticSlider_T(60, 130, 5, "fov", - _("Field of vision in degrees (default: 100)"))); + _("Field of vision in degrees"))); me.TR(me); me.TR(me); //me.TDempty(me, 0.2); @@ -128,4 +120,3 @@ void XonoticGameViewSettingsTab_fill(entity me) //me.TDempty(me, 0.2); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_unpress_zoom_on_weapon_switch", _("Release zoom when you switch weapons"))); } -#endif