X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fantilag.qh;h=c3be5553a946837a3f8e7960121fdc0d0681cb66;hb=3514dfab68ace0fd00b3df1993b8773868b1a6a3;hp=6cf392eed5ae1e8bd2bc125b3a19aa5b9e70d6dd;hpb=050fb0011ae5fb2b36c7c7f3d560f9453807a8ab;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/antilag.qh b/qcsrc/server/antilag.qh index 6cf392eed..c3be5553a 100644 --- a/qcsrc/server/antilag.qh +++ b/qcsrc/server/antilag.qh @@ -6,7 +6,26 @@ void antilag_takeback(entity e, entity store, float t); void antilag_restore(entity e, entity store); void antilag_clear(entity e, entity store); +void antilag_takeback_all(entity ignore, float lag); +void antilag_restore_all(entity ignore); + .float antilag_debug; #define ANTILAG_LATENCY(e) min(0.4, CS(e).ping * 0.001) // add one ticrate? + +/* +================== +traceline_antilag + +A version of traceline that must be used by SOLID_SLIDEBOX things that want to hit SOLID_CORPSE things with a trace attack +Additionally it moves players back into the past before the trace and restores them afterward. +================== +*/ +void tracebox_antilag_force_wz (entity source, vector v1, vector mi, vector ma, vector v2, float nomonst, entity forent, float lag, float wz); +void traceline_antilag_force (entity source, vector v1, vector v2, float nomonst, entity forent, float lag); +void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag); +void tracebox_antilag (entity source, vector v1, vector mi, vector ma, vector v2, float nomonst, entity forent, float lag); +void WarpZone_traceline_antilag_force (entity source, vector v1, vector v2, float nomonst, entity forent, float lag); +void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag); +void WarpZone_tracebox_antilag (entity source, vector v1, vector mi, vector ma, vector v2, float nomonst, entity forent, float lag);