X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fantilag.qh;h=c3be5553a946837a3f8e7960121fdc0d0681cb66;hb=5d36c4af90925223244be05529c0152f5011e7ce;hp=ee7b5d4e37c0095628517a93ca765173f32bbd14;hpb=d271f27a5ac351a3a7b39636932f6d661492be1d;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/antilag.qh b/qcsrc/server/antilag.qh index ee7b5d4e3..c3be5553a 100644 --- a/qcsrc/server/antilag.qh +++ b/qcsrc/server/antilag.qh @@ -6,7 +6,26 @@ void antilag_takeback(entity e, entity store, float t); void antilag_restore(entity e, entity store); void antilag_clear(entity e, entity store); +void antilag_takeback_all(entity ignore, float lag); +void antilag_restore_all(entity ignore); + .float antilag_debug; -#define ANTILAG_LATENCY(e) min(0.4, e.ping * 0.001) +#define ANTILAG_LATENCY(e) min(0.4, CS(e).ping * 0.001) // add one ticrate? + +/* +================== +traceline_antilag + +A version of traceline that must be used by SOLID_SLIDEBOX things that want to hit SOLID_CORPSE things with a trace attack +Additionally it moves players back into the past before the trace and restores them afterward. +================== +*/ +void tracebox_antilag_force_wz (entity source, vector v1, vector mi, vector ma, vector v2, float nomonst, entity forent, float lag, float wz); +void traceline_antilag_force (entity source, vector v1, vector v2, float nomonst, entity forent, float lag); +void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag); +void tracebox_antilag (entity source, vector v1, vector mi, vector ma, vector v2, float nomonst, entity forent, float lag); +void WarpZone_traceline_antilag_force (entity source, vector v1, vector v2, float nomonst, entity forent, float lag); +void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag); +void WarpZone_tracebox_antilag (entity source, vector v1, vector mi, vector ma, vector v2, float nomonst, entity forent, float lag);