X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Farena.qc;h=ef81fd92bad7db138edb2fa1e1067d252bae875b;hb=ed623712a6dfd191c610cbb7b599226811ed814d;hp=4f3150258e3c8e0c711b887c7166d0f2bad32760;hpb=a1cb0ad0451f298cee2a517b3b12788949a4f38f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/arena.qc b/qcsrc/server/arena.qc index 4f3150258..ef81fd92b 100644 --- a/qcsrc/server/arena.qc +++ b/qcsrc/server/arena.qc @@ -9,7 +9,6 @@ entity spawnqueue_first; entity spawnqueue_last; entity champion; float warmup; -float ca_teams_ok; .float caplayer; void PutObserverInServer(); @@ -48,7 +47,7 @@ void reset_map(float dorespawn) race_ReadyRestart(); for(self = world; (self = nextent(self)); ) - if(clienttype(self) == CLIENTTYPE_NOTACLIENT && self.items != IT_STRENGTH && self.items != IT_INVINCIBLE) // don't respawn strength or shield, that will only lead to them spawning very early each match + if(clienttype(self) == CLIENTTYPE_NOTACLIENT) { if(self.reset) { @@ -198,9 +197,15 @@ void Arena_Warmup() if(gameover) { + if(warmup && time < warmup) + { + FOR_EACH_REALCLIENT(e) + Send_CSQC_Centerprint_Generic_Expire(e, CPID_ROUND_STARTING); + warmup = 0; + } if(champion && g_arena) { - FOR_EACH_CLIENT(e) + FOR_EACH_REALCLIENT(e) centerprint(e, strcat("The Champion is ", champion.netname)); champion = world; } @@ -211,12 +216,10 @@ void Arena_Warmup() f = ceil(warmup - time); - allowed_to_spawn = 0; - if(inWarmupStage) allowed_to_spawn = 1; - if(g_ca && !ca_teams_ok) - allowed_to_spawn = 1; + else if(!g_ca) + allowed_to_spawn = 0; if(time < warmup && !inWarmupStage) { @@ -224,51 +227,58 @@ void Arena_Warmup() allowed_to_spawn = 1; if(champion && g_arena) { - FOR_EACH_PLAYER(e) + FOR_EACH_REALCLIENT(e) centerprint(e, strcat("The Champion is ", champion.netname)); } if(f != roundStartTime_prev) { roundStartTime_prev = f; - if(f == 5) - Announce("prepareforbattle"); - else if(f == 3) - Announce("3"); - else if(f == 2) - Announce("2"); - else if(f == 1) - Announce("1"); - - FOR_EACH_PLAYER(e) - Send_CSQC_Centerprint_Generic(e, CPID_ROUND_STARTING, "Round will start in %d", 1, f); + if(g_ca && !(red_players && blue_players)) { + FOR_EACH_REALCLIENT(self) + Send_CSQC_Centerprint_Generic(self, CPID_ROUND_STARTING, "^1Need at least 1 player in each team to play CA", 2, 0); + warmup = time + autocvar_g_ca_warmup; + } else { + if(f == 5) + Announce("prepareforbattle"); + else if(f == 3) + Announce("3"); + else if(f == 2) + Announce("2"); + else if(f == 1) + Announce("1"); + + FOR_EACH_REALCLIENT(e) + Send_CSQC_Centerprint_Generic(e, CPID_ROUND_STARTING, "Round will start in %d", 1, f); + } } if (g_arena) { FOR_EACH_CLIENT(e) { if(e.spawned && e.classname == "player") - e.movetype = MOVETYPE_NONE; - e.velocity = '0 0 0'; - e.avelocity = '0 0 0'; - e.movement = '0 0 0'; + e.player_blocked = 1; } } } else if(f > -1 && f != roundStartTime_prev) { roundStartTime_prev = f; - Announce("begin"); - FOR_EACH_PLAYER(e) - Send_CSQC_Centerprint_Generic(e, CPID_ROUND_STARTING, "^1Begin!", 1, 0); - - if(g_ca) - ca_teams_ok = (red_players && blue_players); // teams are ok if there's at least 1 player in each team + if(g_ca) { + if(red_players && blue_players) + allowed_to_spawn = 0; + else + reset_map(TRUE); + } else { + Announce("begin"); + FOR_EACH_REALCLIENT(e) + Send_CSQC_Centerprint_Generic(e, CPID_ROUND_STARTING, "^1Begin!", 1, 0); + } if(g_arena) { - FOR_EACH_PLAYER(e) + FOR_EACH_CLIENT(e) { - if(e.health > 0 && e.movetype == MOVETYPE_NONE) - e.movetype = MOVETYPE_WALK; + if(e.player_blocked) + e.player_blocked = 0; } } } @@ -370,26 +380,21 @@ void count_alive_players() * * Gets called in StartFrame() */ -float warntime; void Spawnqueue_Check() { + if(warmup == 0 && g_ca && !inWarmupStage) + { + if(red_players || blue_players) + reset_map(TRUE); + return; + } if(time < warmup + 1 || inWarmupStage || intermission_running) return; if(g_ca) { - if(!ca_teams_ok && (red_players && blue_players)) { - reset_map(TRUE); - } - else if(!ca_teams_ok) { - if (time > warntime) - { - FOR_EACH_PLAYER(self) - Send_CSQC_Centerprint_Generic(self, CPID_ROUND_STARTING, "^1Need at least 1 player in each team to play CA", 2, 0); - warntime = time + 1; - } + if(allowed_to_spawn) // round is not started yet return; - } - else if(!next_round) { + if(!next_round) { if(!(redalive && bluealive)) { // every player of (at least) one team is dead, round ends here if(redalive) {