X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Farena.qc;h=ef81fd92bad7db138edb2fa1e1067d252bae875b;hb=ed623712a6dfd191c610cbb7b599226811ed814d;hp=c89c2b2efada451a84b1990255d437641088195b;hpb=4337dab09bbbe024bcc77db446ed76962fb17f0d;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/arena.qc b/qcsrc/server/arena.qc index c89c2b2ef..ef81fd92b 100644 --- a/qcsrc/server/arena.qc +++ b/qcsrc/server/arena.qc @@ -9,21 +9,12 @@ entity spawnqueue_first; entity spawnqueue_last; entity champion; float warmup; -float ca_teams_ok; .float caplayer; void PutObserverInServer(); void PutClientInServer(); -void(entity e) ReturnFlag; -void dom_controlpoint_setup(); -void onslaught_generator_reset(); -void onslaught_controlpoint_reset(); -void func_breakable_reset(); -void assault_objective_reset(); -void target_assault_roundend_reset(); float next_round; -float stopalivecheck; float redalive, bluealive, yellowalive, pinkalive; float totalalive; .float redalive_stat, bluealive_stat, yellowalive_stat, pinkalive_stat; @@ -56,7 +47,7 @@ void reset_map(float dorespawn) race_ReadyRestart(); for(self = world; (self = nextent(self)); ) - if(clienttype(self) == CLIENTTYPE_NOTACLIENT && self.items != IT_STRENGTH && self.items != IT_INVINCIBLE) // don't respawn strength or shield, that will only lead to them spawning very early each match + if(clienttype(self) == CLIENTTYPE_NOTACLIENT) { if(self.reset) { @@ -196,25 +187,39 @@ void Spawnqueue_Mark(entity e) * Blocks the players movement while countdown is active. * Unblocks the player once the countdown is over. * - * Called in PlayerPostThink() + * Called in StartFrame() */ float roundStartTime_prev; // prevent networkspam void Arena_Warmup() { float f; - entity e; + entity e; + if(gameover) + { + if(warmup && time < warmup) + { + FOR_EACH_REALCLIENT(e) + Send_CSQC_Centerprint_Generic_Expire(e, CPID_ROUND_STARTING); + warmup = 0; + } + if(champion && g_arena) + { + FOR_EACH_REALCLIENT(e) + centerprint(e, strcat("The Champion is ", champion.netname)); + champion = world; + } + return; + } if((!g_arena && !g_ca && !g_freezetag) || (g_arena && !arena_roundbased) || (time < game_starttime)) return; f = ceil(warmup - time); - allowed_to_spawn = 0; - if(inWarmupStage) allowed_to_spawn = 1; - if(g_ca && !ca_teams_ok) - allowed_to_spawn = 1; + else if(!g_ca) + allowed_to_spawn = 0; if(time < warmup && !inWarmupStage) { @@ -222,57 +227,60 @@ void Arena_Warmup() allowed_to_spawn = 1; if(champion && g_arena) { - FOR_EACH_PLAYER(e) + FOR_EACH_REALCLIENT(e) centerprint(e, strcat("The Champion is ", champion.netname)); } if(f != roundStartTime_prev) { roundStartTime_prev = f; - if(f == 5) - Announce("prepareforbattle"); - else if(f == 3) - Announce("3"); - else if(f == 2) - Announce("2"); - else if(f == 1) - Announce("1"); - - FOR_EACH_PLAYER(e) - Send_CSQC_Centerprint_Generic(e, CPID_ROUND_STARTING, "Round will start in %d", 1, f); + if(g_ca && !(red_players && blue_players)) { + FOR_EACH_REALCLIENT(self) + Send_CSQC_Centerprint_Generic(self, CPID_ROUND_STARTING, "^1Need at least 1 player in each team to play CA", 2, 0); + warmup = time + autocvar_g_ca_warmup; + } else { + if(f == 5) + Announce("prepareforbattle"); + else if(f == 3) + Announce("3"); + else if(f == 2) + Announce("2"); + else if(f == 1) + Announce("1"); + + FOR_EACH_REALCLIENT(e) + Send_CSQC_Centerprint_Generic(e, CPID_ROUND_STARTING, "Round will start in %d", 1, f); + } } if (g_arena) { - if(self.spawned && self.classname == "player") - self.movetype = MOVETYPE_NONE; - - self.velocity = '0 0 0'; - self.avelocity = '0 0 0'; - self.movement = '0 0 0'; + FOR_EACH_CLIENT(e) + { + if(e.spawned && e.classname == "player") + e.player_blocked = 1; + } } } else if(f > -1 && f != roundStartTime_prev) { roundStartTime_prev = f; - Announce("begin"); - FOR_EACH_PLAYER(e) - Send_CSQC_Centerprint_Generic(e, CPID_ROUND_STARTING, "^1Begin!", 1, 0); - if(g_ca) { - float start_red_ca_players, start_blue_ca_players; + if(red_players && blue_players) + allowed_to_spawn = 0; + else + reset_map(TRUE); + } else { + Announce("begin"); + FOR_EACH_REALCLIENT(e) + Send_CSQC_Centerprint_Generic(e, CPID_ROUND_STARTING, "^1Begin!", 1, 0); + } - FOR_EACH_PLAYER(e) { - if (e.team == COLOR_TEAM1) - start_red_ca_players += 1; - else if (e.team == COLOR_TEAM2) - start_blue_ca_players += 1; + if(g_arena) { + FOR_EACH_CLIENT(e) + { + if(e.player_blocked) + e.player_blocked = 0; } - // teams are ok if there's at least 1 player in each team - ca_teams_ok = (start_red_ca_players && start_blue_ca_players); } - - if(self.classname == "player" && self.health > 0 && self.movetype == MOVETYPE_NONE) - self.movetype = MOVETYPE_WALK; - } // clear champion to avoid centerprinting again the champion msg @@ -372,61 +380,49 @@ void count_alive_players() * * Gets called in StartFrame() */ -float warntime; void Spawnqueue_Check() { - count_players(); - if(g_ca || g_freezetag) // we want to perform this before the return block below (CA)... + if(warmup == 0 && g_ca && !inWarmupStage) { - count_alive_players(); + if(red_players || blue_players) + reset_map(TRUE); + return; } if(time < warmup + 1 || inWarmupStage || intermission_running) return; if(g_ca) { - if(!ca_teams_ok && (red_players && blue_players)) { - reset_map(TRUE); - } - else if(!ca_teams_ok) { - if (time > warntime) - { - FOR_EACH_PLAYER(self) - Send_CSQC_Centerprint_Generic(self, CPID_ROUND_STARTING, "^1Need at least 1 player in each team to play CA", 2, 0); - warntime = time + 1; - } + if(allowed_to_spawn) // round is not started yet return; - } - else if(!next_round) { - if((red_players && !blue_players) || (blue_players && !red_players)) { - next_round = time + 5; + if(!next_round) { + if(!(redalive && bluealive)) { + // every player of (at least) one team is dead, round ends here + if(redalive) { + play2all("ctf/red_capture.wav"); + FOR_EACH_CLIENT(self) centerprint(self, "^1RED ^7team wins the round"); + TeamScore_AddToTeam(COLOR_TEAM1, ST_SCORE, +1); + } + else if(bluealive) { + play2all("ctf/blue_capture.wav"); + FOR_EACH_CLIENT(self) centerprint(self, "^4BLUE ^7team wins the round"); + TeamScore_AddToTeam(COLOR_TEAM2, ST_SCORE, +1); + } + else + FOR_EACH_CLIENT(self) centerprint(self, "^7Round tied"); + next_round = -1; } - else if((!red_players && !blue_players) || time - warmup > autocvar_g_ca_round_timelimit) { + else if(time - warmup > autocvar_g_ca_round_timelimit) { FOR_EACH_CLIENT(self) centerprint(self, "^7Round tied"); next_round = time + 5; } - } - if(!stopalivecheck) - { - if(redalive && !bluealive) - { - play2all("ctf/red_capture.wav"); - FOR_EACH_CLIENT(self) centerprint(self, "^1RED ^7team wins the round"); - TeamScore_AddToTeam(COLOR_TEAM1, ST_SCORE, +1); - stopalivecheck = TRUE; - } - else if(bluealive && !redalive) - { - play2all("ctf/blue_capture.wav"); - FOR_EACH_CLIENT(self) centerprint(self, "^4BLUE ^7team wins the round"); - TeamScore_AddToTeam(COLOR_TEAM2, ST_SCORE, +1); - stopalivecheck = TRUE; - } + else if(next_round == -1) { + // wait for killed players to be put as spectators + if(!(red_players && blue_players)) + next_round = time + 5; } - - if((next_round && next_round < time)) + else if((next_round > 0 && next_round < time)) { - stopalivecheck = FALSE; next_round = 0; reset_map(TRUE); }