X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fassault.qc;h=517da81684928019729e385b6feb244b32963021;hb=b8e3716086cc9249b2f93f86f082e1acbc922383;hp=05b2cc750232e5fbc65a5136decf6d524c864fee;hpb=9df92eba777ae4365b46b0eb61fe315d91ed9388;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/assault.qc b/qcsrc/server/assault.qc index 05b2cc750..517da8168 100644 --- a/qcsrc/server/assault.qc +++ b/qcsrc/server/assault.qc @@ -30,9 +30,6 @@ void assault_objective_reset() { } void assault_objective_use() { - if(other.classname == "info_player_deathmatch") // a spawn, a spawn - return; - // activate objective self.health = 100; //print("^2Activated objective ", self.targetname, "=", etos(self), "\n"); @@ -106,7 +103,7 @@ void assault_objective_decrease_use() { centerprint(player, s); } } - + oldactivator = activator; activator = oldself; SUB_UseTargets(); @@ -158,7 +155,7 @@ void target_objective_decrease_activate() ent.sprite = world; } - spr = WaypointSprite_SpawnFixed("", 0.5 * (ent.absmin + ent.absmax), ent, assault_sprite); + spr = WaypointSprite_SpawnFixed("", 0.5 * (ent.absmin + ent.absmax), ent, assault_sprite, RADARICON_OBJECTIVE, '1 0.5 0'); spr.assault_decreaser = self; spr.waypointsprite_visible_for_player = assault_decreaser_sprite_visible; spr.classname = "sprite_waypoint"; @@ -172,7 +169,6 @@ void target_objective_decrease_activate() } else WaypointSprite_UpdateSprites(spr, "as-defend", "as-push", "as-push"); - WaypointSprite_UpdateTeamRadar(spr, RADARICON_OBJECTIVE, '1 0.5 0'); } } @@ -211,6 +207,7 @@ void spawnfunc_func_assault_destructible() { return; } self.spawnflags = 3; + self.classname = "func_assault_destructible"; if(assault_attacker_team == COLOR_TEAM1) { self.team = COLOR_TEAM2; } else { @@ -275,7 +272,7 @@ void assault_roundstart_use() { activator = self; SUB_UseTargets(); - + #ifdef TTURRETS_ENABLED entity ent, oldself; @@ -317,9 +314,31 @@ void spawnfunc_target_assault_roundstart() { // trigger new round // reset objectives, toggle spawnpoints, reset triggers, ... -void assault_new_round() { +void vehicles_clearrturn(); +void vehicles_spawn(); +void assault_new_round() +{ + entity oldself; //bprint("ASSAULT: new round\n"); + oldself = self; + // Eject players from vehicles + FOR_EACH_PLAYER(self) + { + if(self.vehicle) + vehicles_exit(VHEF_RELESE); + } + + self = findchainflags(vehicle_flags, VHF_ISVEHICLE); + while(self) + { + vehicles_clearrturn(); + vehicles_spawn(); + self = self.chain; + } + + self = oldself; + // up round counter self.winning = self.winning + 1;