X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fassault.qc;h=517da81684928019729e385b6feb244b32963021;hb=b8e3716086cc9249b2f93f86f082e1acbc922383;hp=c4fe3874780886834ba6e7744e7aa5bc3501f7a4;hpb=f0c09030ea7f900872f92979f125324cca94cda1;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/assault.qc b/qcsrc/server/assault.qc index c4fe38747..517da8168 100644 --- a/qcsrc/server/assault.qc +++ b/qcsrc/server/assault.qc @@ -30,9 +30,6 @@ void assault_objective_reset() { } void assault_objective_use() { - if(other.classname == "info_player_deathmatch") // a spawn, a spawn - return; - // activate objective self.health = 100; //print("^2Activated objective ", self.targetname, "=", etos(self), "\n"); @@ -70,8 +67,12 @@ void assault_objective_decrease_use() { return; } - if(other.assault_sprite.classname == "sprite_waypoint") + if(other.assault_sprite) + { WaypointSprite_Disown(other.assault_sprite, waypointsprite_deadlifetime); + if(other.classname == "func_assault_destructible") + other.sprite = world; + } else return; // already activated! cannot activate again! @@ -92,6 +93,17 @@ void assault_objective_decrease_use() { oldself = self; self = oldself.enemy; + if(self.message) + { + entity player; + string s; + FOR_EACH_PLAYER(player) + { + s = strcat(self.message, "\n"); + centerprint(player, s); + } + } + oldactivator = activator; activator = oldself; SUB_UseTargets(); @@ -137,18 +149,26 @@ void target_objective_decrease_activate() for(ent = world; (ent = find(ent, target, self.targetname)); ) { if(ent.assault_sprite != world) + { WaypointSprite_Disown(ent.assault_sprite, waypointsprite_deadlifetime); + if(ent.classname == "func_assault_destructible") + ent.sprite = world; + } - spr = WaypointSprite_SpawnFixed("", 0.5 * (ent.absmin + ent.absmax), ent, assault_sprite); + spr = WaypointSprite_SpawnFixed("", 0.5 * (ent.absmin + ent.absmax), ent, assault_sprite, RADARICON_OBJECTIVE, '1 0.5 0'); spr.assault_decreaser = self; spr.waypointsprite_visible_for_player = assault_decreaser_sprite_visible; spr.classname = "sprite_waypoint"; WaypointSprite_UpdateRule(spr, assault_attacker_team, SPRITERULE_TEAMPLAY); if(ent.classname == "func_assault_destructible") + { WaypointSprite_UpdateSprites(spr, "as-defend", "as-destroy", "as-destroy"); + WaypointSprite_UpdateMaxHealth(spr, ent.max_health); + WaypointSprite_UpdateHealth(spr, ent.health); + ent.sprite = spr; + } else WaypointSprite_UpdateSprites(spr, "as-defend", "as-push", "as-push"); - WaypointSprite_UpdateTeamRadar(spr, RADARICON_OBJECTIVE, '1 0.5 0'); } } @@ -187,6 +207,7 @@ void spawnfunc_func_assault_destructible() { return; } self.spawnflags = 3; + self.classname = "func_assault_destructible"; if(assault_attacker_team == COLOR_TEAM1) { self.team = COLOR_TEAM2; } else { @@ -251,31 +272,30 @@ void assault_roundstart_use() { activator = self; SUB_UseTargets(); - /* + #ifdef TTURRETS_ENABLED -entity ent,oldself; + entity ent, oldself; //(Re)spawn all turrets oldself = self; ent = find(world, classname, "turret_main"); while(ent) { - // Swap turret teams - if(ent.team == COLOR_TEAM1) - ent.team = COLOR_TEAM2; - else - ent.team = COLOR_TEAM1; + // Swap turret teams + if(ent.team == COLOR_TEAM1) + ent.team = COLOR_TEAM2; + else + ent.team = COLOR_TEAM1; - self = ent; + self = ent; - // Dubbles as teamchange - turret_stdproc_respawn(); - //ent.turret_spawnfunc(); + // Dubbles as teamchange + turret_stdproc_respawn(); - ent = find(ent, classname, "turret_main"); + ent = find(ent, classname, "turret_main"); } self = oldself; #endif -*/ + } @@ -294,9 +314,31 @@ void spawnfunc_target_assault_roundstart() { // trigger new round // reset objectives, toggle spawnpoints, reset triggers, ... -void assault_new_round() { +void vehicles_clearrturn(); +void vehicles_spawn(); +void assault_new_round() +{ + entity oldself; //bprint("ASSAULT: new round\n"); + oldself = self; + // Eject players from vehicles + FOR_EACH_PLAYER(self) + { + if(self.vehicle) + vehicles_exit(VHEF_RELESE); + } + + self = findchainflags(vehicle_flags, VHF_ISVEHICLE); + while(self) + { + vehicles_clearrturn(); + vehicles_spawn(); + self = self.chain; + } + + self = oldself; + // up round counter self.winning = self.winning + 1;