X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=0c2c1ed4feb90f96b025792af4737a1b715f967e;hb=39028544b65bf299435dbcb566b4cddf5bbdf13a;hp=bc1ac534b0b72c021239913a9c398d1c4d40a4d5;hpb=fac33f7b7273746b671ea4cb999cf611bda163e6;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index bc1ac534b..5f5731e2d 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -6,6 +6,7 @@ int autocvar__campaign_index; string autocvar__campaign_name; bool autocvar__sv_init; float autocvar_bot_ai_strategyinterval; +float autocvar_bot_ai_strategyinterval_movingtarget; #define autocvar_bot_number cvar("bot_number") int autocvar_bot_vs_human; int autocvar_captureleadlimit_override; @@ -13,7 +14,7 @@ int autocvar_captureleadlimit_override; float autocvar_ekg; #define autocvar_fraglimit cvar("fraglimit") #define autocvar_fraglimit_override cvar("fraglimit_override") -bool autocvar_g_allow_oldvortexbeam; +//bool autocvar_g_allow_oldvortexbeam; int autocvar_g_antilag; float autocvar_g_antilag_nudge; float autocvar_g_balance_armor_blockpercent; @@ -78,17 +79,18 @@ float autocvar_g_balance_pause_health_rot_spawn; float autocvar_g_balance_portal_health; float autocvar_g_balance_portal_lifetime; float autocvar_g_balance_powerup_invincible_takedamage; -float autocvar_g_balance_powerup_invincible_time; +float autocvar_g_balance_powerup_invincible_takeforce = 0.33; +//float autocvar_g_balance_powerup_invincible_time; float autocvar_g_balance_powerup_strength_damage; float autocvar_g_balance_powerup_strength_force; float autocvar_g_balance_powerup_strength_selfdamage; float autocvar_g_balance_powerup_strength_selfforce; -float autocvar_g_balance_powerup_strength_time; +//float autocvar_g_balance_powerup_strength_time; float autocvar_g_balance_superweapons_time; float autocvar_g_balance_selfdamagepercent; bool autocvar_g_balance_teams; bool autocvar_g_balance_teams_prevent_imbalance; -float autocvar_g_balance_teams_scorefactor; +//float autocvar_g_balance_teams_scorefactor; float autocvar_g_ballistics_density_corpse; float autocvar_g_ballistics_density_player; float autocvar_g_ballistics_mindistance; @@ -122,11 +124,7 @@ int autocvar_g_chat_nospectators; bool autocvar_g_chat_teamcolors; bool autocvar_g_chat_tellprivacy; bool autocvar_g_forced_respawn; -string autocvar_g_forced_team_blue; -string autocvar_g_forced_team_otherwise; -string autocvar_g_forced_team_pink; -string autocvar_g_forced_team_red; -string autocvar_g_forced_team_yellow; +string autocvar_g_forced_team_otherwise; // TODO: Move to teamplay.qc #define autocvar_g_friendlyfire cvar("g_friendlyfire") #define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual") #define autocvar_g_friendlyfire_virtual_force cvar("g_friendlyfire_virtual_force") @@ -166,11 +164,6 @@ float autocvar_g_maxplayers_spectator_blocktime; float autocvar_g_maxpushtime; float autocvar_g_maxspeed; #define autocvar_g_instagib cvar("g_instagib") -bool autocvar_g_instagib_damagedbycontents = true; -bool autocvar_g_instagib_blaster_keepdamage = false; -bool autocvar_g_instagib_blaster_keepforce = false; -bool autocvar_g_instagib_mirrordamage; -bool autocvar_g_instagib_friendlypush = true; #define autocvar_g_mirrordamage cvar("g_mirrordamage") #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual") bool autocvar_g_mirrordamage_onlyweapons; @@ -207,8 +200,6 @@ bool autocvar_g_respawn_ghosts; float autocvar_g_respawn_ghosts_maxtime; float autocvar_g_respawn_ghosts_speed; int autocvar_g_respawn_waves; -bool autocvar_g_shootfromcenter; -bool autocvar_g_shootfromeye; string autocvar_g_shootfromfixedorigin; int autocvar_g_showweaponspawns; bool autocvar_g_spawn_alloweffects; @@ -244,6 +235,11 @@ float autocvar_g_turrets_targetscan_maxdelay; float autocvar_g_turrets_targetscan_mindelay; bool autocvar_g_use_ammunition; bool autocvar_g_waypointeditor; +bool autocvar_g_waypointeditor_symmetrical; +bool autocvar_g_waypointeditor_symmetrical_allowload = true; +vector autocvar_g_waypointeditor_symmetrical_origin; +int autocvar_g_waypointeditor_symmetrical_order; +vector autocvar_g_waypointeditor_symmetrical_axis; bool autocvar_g_waypoints_for_items; #define autocvar_g_weapon_stay cvar("g_weapon_stay") bool autocvar_g_weapon_throwable; @@ -254,10 +250,9 @@ float autocvar_gameversion_min; float autocvar_gameversion_max; string autocvar_hostname; bool autocvar_lastlevel; -int autocvar_leadlimit; +//int autocvar_leadlimit; int autocvar_leadlimit_and_fraglimit; int autocvar_leadlimit_override; -int autocvar_loddebug; int autocvar_minplayers; string autocvar_nextmap; string autocvar_quit_and_redirect; @@ -282,6 +277,10 @@ bool autocvar_sv_curl_serverpackages_auto; bool autocvar_sv_db_saveasdump; bool autocvar_sv_defaultcharacter; bool autocvar_sv_defaultcharacterskin; +int autocvar_sv_defaultplayerskin_blue; +int autocvar_sv_defaultplayerskin_pink; +int autocvar_sv_defaultplayerskin_red; +int autocvar_sv_defaultplayerskin_yellow; string autocvar_sv_defaultplayercolors; string autocvar_sv_defaultplayermodel; string autocvar_sv_defaultplayermodel_blue; @@ -308,6 +307,7 @@ string autocvar_sv_jumpspeedcap_max; float autocvar_sv_jumpspeedcap_max_disable_on_ramps; string autocvar_sv_jumpspeedcap_min; float autocvar_sv_jumpvelocity; +float autocvar_sv_jumpvelocity_crouch; bool autocvar_sv_logscores_bots; bool autocvar_sv_logscores_console; bool autocvar_sv_logscores_file; @@ -319,12 +319,11 @@ string autocvar_sv_motd; bool autocvar_sv_precacheplayermodels; //float autocvar_sv_precacheweapons; // WEAPONTODO? bool autocvar_sv_q3acompat_machineshotgunswap; -bool autocvar_sv_ready_restart; -bool autocvar_sv_ready_restart_after_countdown; -bool autocvar_sv_ready_restart_repeatable; bool autocvar_sv_servermodelsonly; int autocvar_sv_spectate; float autocvar_sv_spectator_speed_multiplier; +float autocvar_sv_spectator_speed_multiplier_min = 1; +float autocvar_sv_spectator_speed_multiplier_max = 5; bool autocvar_sv_status_privacy; float autocvar_sv_stepheight; float autocvar_sv_strengthsound_antispam_refire_threshold; @@ -408,7 +407,6 @@ float autocvar_g_monsters_armor_blockpercent; float autocvar_g_monsters_healthbars; bool autocvar_g_monsters_lineofsight = true; //bool autocvar_g_monsters_ignoretraces = true; -#define autocvar_g_bloodloss cvar("g_bloodloss") bool autocvar_g_nades; bool autocvar_g_nades_override_dropweapon = true; vector autocvar_g_nades_throw_offset; @@ -468,6 +466,8 @@ float autocvar_g_nades_entrap_strength = 0.01; float autocvar_g_nades_entrap_speed = 0.5; float autocvar_g_nades_entrap_radius = 500; float autocvar_g_nades_entrap_time = 10; +float autocvar_g_nades_veil_time = 8; +float autocvar_g_nades_veil_radius = 300; string autocvar_g_nades_pokenade_monster_type; float autocvar_g_nades_pokenade_monster_lifetime; bool autocvar_g_jump_grunt; @@ -510,6 +510,7 @@ float autocvar_sv_airaccel_sideways_friction; float autocvar_sv_aircontrol; float autocvar_sv_aircontrol_power; float autocvar_sv_aircontrol_backwards; +float autocvar_sv_aircontrol_sidewards; float autocvar_sv_aircontrol_penalty; float autocvar_sv_warsowbunny_airforwardaccel; float autocvar_sv_warsowbunny_topspeed;