X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=168045bd039230257c6a6e13e087b8855e3b2026;hb=3b28561db09e63d23afd1773aa10610a43f24a68;hp=bb14c1315e87d4be246bdb4a3b2df6b1fa09bff3;hpb=b03338e49b3b16ec20c59a9809abe16bebcd29ce;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index bb14c1315..168045bd0 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -64,7 +64,6 @@ float autocvar_bot_wander_enable; float autocvar_captureleadlimit_override; #define autocvar_capturelimit_override cvar("capturelimit_override") #define autocvar_developer cvar("developer") -float autocvar_developer_fteqccbugs; float autocvar_ekg; #define autocvar_fraglimit cvar("fraglimit") #define autocvar_fraglimit_override cvar("fraglimit_override") @@ -427,7 +426,7 @@ float autocvar_g_nick_flood_penalty_red; float autocvar_g_nick_flood_penalty_yellow; //float autocvar_g_nick_flood_timeout; float autocvar_g_nix_with_healtharmor; -float autocvar_g_nix_with_laser; +float autocvar_g_nix_with_blaster; float autocvar_g_nix_with_powerups; float autocvar_g_nodepthtestitems; float autocvar_g_nodepthtestplayers; @@ -447,7 +446,6 @@ float autocvar_g_pickup_shells_max; float autocvar_g_player_alpha; float autocvar_g_player_brightness; float autocvar_g_playerclip_collisions; -string autocvar_g_playerstats_uri; float autocvar_g_powerups; float autocvar_g_projectiles_damage; float autocvar_g_projectiles_keep_owner; @@ -839,6 +837,13 @@ float autocvar_g_campcheck_damage; float autocvar_g_campcheck_distance; float autocvar_g_campcheck_interval; float autocvar_g_jump_grunt; +float autocvar_g_overkill_powerups_replace; +float autocvar_g_overkill_superguns_respawn_time; +float autocvar_g_overkill_100h_anyway; +float autocvar_g_overkill_100a_anyway; +float autocvar_g_overkill_ammo_charge; +float autocvar_g_overkill_ammo_charge_notice; +float autocvar_g_overkill_ammo_charge_limit; float autocvar_g_spawn_near_teammate_distance; float autocvar_g_spawn_near_teammate_ignore_spawnpoint; float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay;