X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=3a6e123e04b10bb6e29a33fc0ca14be74fedd14a;hb=1f5b5365f75a317384ad9176e9064809a1eb31e1;hp=993ebcc344417a7670274eacff2f0ed1a0a567cb;hpb=7c537991fff2dfc1e18755e0b965fcc6a3fe927c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index 993ebcc34..3a6e123e0 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -1,3 +1,4 @@ +float autocvar__notarget; float autocvar__independent_players; float autocvar__campaign_index; string autocvar__campaign_name; @@ -121,6 +122,7 @@ float autocvar_g_balance_rifle_reload_ammo; float autocvar_g_balance_rifle_reload_time; float autocvar_g_balance_cloaked_alpha; float autocvar_g_balance_contents_damagerate; +float autocvar_g_balance_contents_drowndelay; float autocvar_g_balance_contents_playerdamage_drowning; float autocvar_g_balance_contents_playerdamage_lava; float autocvar_g_balance_contents_playerdamage_slime; @@ -341,6 +343,7 @@ float autocvar_g_balance_hagar_secondary_load_hold; float autocvar_g_balance_hagar_secondary_load_releasedeath; float autocvar_g_balance_hagar_secondary_load_abort; float autocvar_g_balance_hagar_secondary_load_linkexplode; +float autocvar_g_balance_hagar_secondary_load_animtime; float autocvar_g_balance_hagar_secondary_ammo; float autocvar_g_balance_hagar_secondary_damage; float autocvar_g_balance_hagar_secondary_edgedamage; @@ -875,24 +878,7 @@ float autocvar_g_minstagib_extralives; float autocvar_g_minstagib_speed_highspeed; #define autocvar_g_mirrordamage cvar("g_mirrordamage") #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual") -float autocvar_g_monster_zombie_attack_run_damage; -float autocvar_g_monster_zombie_attack_run_delay; -float autocvar_g_monster_zombie_attack_run_force; -float autocvar_g_monster_zombie_attack_run_hitrange; -float autocvar_g_monster_zombie_attack_run_range; -float autocvar_g_monster_zombie_attack_stand_damage; -float autocvar_g_monster_zombie_attack_stand_delay; -float autocvar_g_monster_zombie_attack_stand_force; -float autocvar_g_monster_zombie_attack_stand_range; -float autocvar_g_monster_zombie_health; -float autocvar_g_monster_zombie_idle_timer_max; -float autocvar_g_monster_zombie_idle_timer_min; -float autocvar_g_monster_zombie_movespeed; -float autocvar_g_monster_zombie_respawntime; -float autocvar_g_monster_zombie_stopspeed; -float autocvar_g_monster_zombie_targetrange; -float autocvar_g_monster_zombie_turnspeed; -float autocvar_g_monsters; + var float autocvar_g_movement_highspeed = 1; float autocvar_g_multijump; float autocvar_g_multijump_add; @@ -943,6 +929,7 @@ float autocvar_g_playerstats_debug; float autocvar_g_powerup_shield; float autocvar_g_powerup_strength; float autocvar_g_powerup_superhealth; +float autocvar_g_projectiles_damage; float autocvar_g_projectiles_newton_style; float autocvar_g_projectiles_newton_style_2_maxfactor; float autocvar_g_projectiles_newton_style_2_minfactor; @@ -1042,9 +1029,6 @@ float autocvar_g_turrets_unit_walker_turn_swim; float autocvar_g_use_ammunition; float autocvar_g_waypointeditor; float autocvar_g_waypoints_for_items; -float autocvar_g_waypointsprite_deadlifetime; -float autocvar_g_waypointsprite_deployed_lifetime; -float autocvar_g_waypointsprite_limitedrange; float autocvar_g_weapon_charge_colormod_blue_full; float autocvar_g_weapon_charge_colormod_blue_half; float autocvar_g_weapon_charge_colormod_green_full; @@ -1074,6 +1058,7 @@ float autocvar_quit_when_empty; float autocvar_r_showbboxes; float autocvar_rescan_pending; float autocvar_samelevel; +string autocvar_sessionid; #define autocvar_skill cvar("skill") float autocvar_skill_auto; #define autocvar_slowmo cvar("slowmo") @@ -1123,10 +1108,10 @@ float autocvar_sv_eventlog_files_counter; string autocvar_sv_eventlog_files_nameprefix; string autocvar_sv_eventlog_files_namesuffix; float autocvar_sv_eventlog_files_timestamps; -float autocvar_sv_fragmessage_information_handicap; -float autocvar_sv_fragmessage_information_ping; -float autocvar_sv_fragmessage_information_stats; -float autocvar_sv_fragmessage_information_typefrag; +float autocvar_sv_fraginfo_handicap; +float autocvar_sv_fraginfo_ping; +float autocvar_sv_fraginfo_stats; +float autocvar_sv_fraginfo_typefrag; float autocvar_sv_friction; float autocvar_sv_friction_on_land; float autocvar_sv_gameplayfix_q2airaccelerate; @@ -1152,10 +1137,10 @@ string autocvar_sv_player_headsize; string autocvar_sv_player_maxs; string autocvar_sv_player_mins; string autocvar_sv_player_viewoffset; +float autocvar_sv_player_jumpanim_minfall; float autocvar_sv_precacheplayermodels; float autocvar_sv_precacheweapons; float autocvar_sv_q3acompat_machineshotgunswap; -float autocvar_sv_qcweaponanimation; float autocvar_sv_ready_restart; float autocvar_sv_ready_restart_after_countdown; float autocvar_sv_ready_restart_repeatable; @@ -1192,6 +1177,9 @@ float autocvar_sv_warsowbunny_airforwardaccel; float autocvar_sv_warsowbunny_backtosideratio; float autocvar_sv_warsowbunny_topspeed; float autocvar_sv_warsowbunny_turnaccel; +float autocvar_sv_waypointsprite_deadlifetime; +float autocvar_sv_waypointsprite_deployed_lifetime; +float autocvar_sv_waypointsprite_limitedrange; string autocvar_sv_weaponstats_file; float autocvar_sv_gibhealth; float autocvar_sys_ticrate; @@ -1212,3 +1200,4 @@ float autocvar_welcome_message_time; float autocvar_sv_gameplayfix_gravityunaffectedbyticrate; float autocvar_g_trueaim_minrange; float autocvar_g_debug_defaultsounds; +float autocvar_g_loituma;