X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=711d9143600eff8956d57084845fc784bd61b6a0;hb=a6429c18eca824a5eff9995cd01672c23d39f61a;hp=efb9f8c17a240cfdd5869f6a074a7cb15fd2383b;hpb=2be39968eee26eaafc1099e9d72ccb2066b8414e;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index efb9f8c17..711d91436 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -57,6 +57,7 @@ float autocvar_bot_sound_monopoly; #define autocvar_bot_suffix cvar_string("bot_suffix") float autocvar_bot_usemodelnames; float autocvar_bot_vs_human; +float autocvar_bot_debug; float autocvar_bot_debug_tracewalk; float autocvar_bot_debug_goalstack; float autocvar_bot_wander_enable; @@ -138,7 +139,6 @@ float autocvar_g_balance_crylink_primary_joinexplode_edgedamage; float autocvar_g_balance_crylink_primary_joinexplode_force; float autocvar_g_balance_crylink_primary_joinexplode_radius; float autocvar_g_balance_crylink_primary_joinspread; -float autocvar_g_balance_crylink_primary_jointime; float autocvar_g_balance_crylink_primary_linkexplode; float autocvar_g_balance_crylink_primary_middle_fadetime; float autocvar_g_balance_crylink_primary_middle_lifetime; @@ -164,7 +164,6 @@ float autocvar_g_balance_crylink_secondary_joinexplode_edgedamage; float autocvar_g_balance_crylink_secondary_joinexplode_force; float autocvar_g_balance_crylink_secondary_joinexplode_radius; float autocvar_g_balance_crylink_secondary_joinspread; -float autocvar_g_balance_crylink_secondary_jointime; float autocvar_g_balance_crylink_secondary_line_fadetime; float autocvar_g_balance_crylink_secondary_line_lifetime; float autocvar_g_balance_crylink_secondary_linkexplode; @@ -687,7 +686,6 @@ float autocvar_g_balance_uzi_sustained_refire; float autocvar_g_balance_uzi_sustained_spread; float autocvar_g_balance_uzi_reload_ammo; float autocvar_g_balance_uzi_reload_time; -float autocvar_g_balance_weaponswitchdelay; float autocvar_g_ballistics_density_corpse; float autocvar_g_ballistics_density_player; float autocvar_g_ballistics_materialconstant; @@ -817,6 +815,8 @@ string autocvar_g_forced_team_red; string autocvar_g_forced_team_yellow; float autocvar_g_freezetag_frozen_force; float autocvar_g_freezetag_frozen_maxtime; +float autocvar_g_freezetag_revive_falldamage; +float autocvar_g_freezetag_revive_falldamage_health; float autocvar_g_freezetag_point_leadlimit; float autocvar_g_freezetag_point_limit; float autocvar_g_freezetag_revive_extra_size; @@ -865,10 +865,7 @@ float autocvar_g_keyhunt_point_leadlimit; #define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit") float autocvar_g_keyhunt_teams; float autocvar_g_keyhunt_teams_override; -float autocvar_g_lms_campcheck_damage; -float autocvar_g_lms_campcheck_distance; float autocvar_g_lms_extra_lives; -float autocvar_g_lms_campcheck_interval; float autocvar_g_lms_join_anytime; float autocvar_g_lms_last_join; #define autocvar_g_lms_lives_override cvar("g_lms_lives_override") @@ -892,12 +889,12 @@ float autocvar_g_maxplayers; float autocvar_g_maxplayers_spectator_blocktime; float autocvar_g_maxpushtime; float autocvar_g_maxspeed; -#define autocvar_g_midair cvar("g_midair") float autocvar_g_midair_shieldtime; #define autocvar_g_minstagib cvar("g_minstagib") float autocvar_g_minstagib_ammo_drop; float autocvar_g_minstagib_extralives; float autocvar_g_minstagib_speed_highspeed; +float autocvar_g_minstagib_invis_alpha; #define autocvar_g_mirrordamage cvar("g_mirrordamage") #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual") @@ -969,11 +966,11 @@ float autocvar_g_shootfromclient; float autocvar_g_shootfromeye; string autocvar_g_shootfromfixedorigin; float autocvar_g_showweaponspawns; +float autocvar_g_spawn_alloweffects; float autocvar_g_spawn_furthest; float autocvar_g_spawn_useallspawns; float autocvar_g_spawnpoints_auto_move_out_of_solid; #define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime") -float autocvar_g_spawnsound; #define autocvar_g_start_weapon_laser cvar("g_start_weapon_laser") float autocvar_g_tdm_team_spawns; float autocvar_g_tdm_teams; @@ -1109,11 +1106,13 @@ float autocvar_sv_defaultplayerskin; float autocvar_sv_dodging_delay; float autocvar_sv_dodging_height_threshold; float autocvar_sv_dodging_horiz_speed; +float autocvar_sv_dodging_horiz_speed_frozen; float autocvar_sv_dodging_ramp_time; float autocvar_sv_dodging_sound; float autocvar_sv_dodging_up_speed; float autocvar_sv_dodging_wall_distance_threshold; float autocvar_sv_dodging_wall_dodging; +float autocvar_sv_dodging_frozen; float autocvar_sv_doublejump; float autocvar_sv_eventlog; float autocvar_sv_eventlog_console; @@ -1164,6 +1163,7 @@ float autocvar_sv_timeout_resumetime; float autocvar_sv_vote_call; float autocvar_sv_vote_change; string autocvar_sv_vote_commands; +float autocvar_sv_vote_limit; float autocvar_sv_vote_majority_factor; float autocvar_sv_vote_majority_factor_of_voted; float autocvar_sv_vote_master; @@ -1232,3 +1232,26 @@ float autocvar_g_touchexplode_radius; float autocvar_g_touchexplode_damage; float autocvar_g_touchexplode_edgedamage; float autocvar_g_touchexplode_force; +#define autocvar_g_bloodloss cvar("g_bloodloss") +float autocvar_g_random_gravity_negative_chance; +float autocvar_g_random_gravity_min; +float autocvar_g_random_gravity_max; +float autocvar_g_random_gravity_positive; +float autocvar_g_random_gravity_negative; +float autocvar_g_random_gravity_delay; +float autocvar_g_nades; +float autocvar_g_nades_spawn; +float autocvar_g_nades_nade_lifetime; +float autocvar_g_nades_nade_minforce; +float autocvar_g_nades_nade_maxforce; +float autocvar_g_nades_nade_health; +float autocvar_g_nades_nade_refire; +float autocvar_g_nades_nade_damage; +float autocvar_g_nades_nade_edgedamage; +float autocvar_g_nades_nade_radius; +float autocvar_g_nades_nade_force; +float autocvar_g_nades_nade_newton_style; +float autocvar_g_campcheck_damage; +float autocvar_g_campcheck_distance; +float autocvar_g_campcheck_interval; +float autocvar_g_jump_grunt;