X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=8f397397f341d1135787f24b021854b5128e86a6;hb=53911d2ce2724f2da23fb6806e491ce795ae4326;hp=a8d45bd5221ce1cde56fa0e9c8d3dd98fc639898;hpb=2e2557d4f7fcbf008ec437fa3dfc98ded3c8f488;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index a8d45bd52..8f397397f 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -78,12 +78,12 @@ float autocvar_g_balance_pause_health_rot_spawn; float autocvar_g_balance_portal_health; float autocvar_g_balance_portal_lifetime; float autocvar_g_balance_powerup_invincible_takedamage; -float autocvar_g_balance_powerup_invincible_time; +//float autocvar_g_balance_powerup_invincible_time; float autocvar_g_balance_powerup_strength_damage; float autocvar_g_balance_powerup_strength_force; float autocvar_g_balance_powerup_strength_selfdamage; float autocvar_g_balance_powerup_strength_selfforce; -float autocvar_g_balance_powerup_strength_time; +//float autocvar_g_balance_powerup_strength_time; float autocvar_g_balance_superweapons_time; float autocvar_g_balance_selfdamagepercent; bool autocvar_g_balance_teams; @@ -92,6 +92,7 @@ float autocvar_g_balance_teams_scorefactor; float autocvar_g_ballistics_density_corpse; float autocvar_g_ballistics_density_player; float autocvar_g_ballistics_mindistance; +bool autocvar_g_ballistics_penetrate_clips; float autocvar_g_ban_default_bantime; float autocvar_g_ban_default_masksize; float autocvar_g_ban_sync_interval; @@ -243,6 +244,8 @@ float autocvar_g_turrets_targetscan_maxdelay; float autocvar_g_turrets_targetscan_mindelay; bool autocvar_g_use_ammunition; bool autocvar_g_waypointeditor; +bool autocvar_g_waypointeditor_symmetrical; +vector autocvar_g_waypointeditor_symmetrical_center; bool autocvar_g_waypoints_for_items; #define autocvar_g_weapon_stay cvar("g_weapon_stay") bool autocvar_g_weapon_throwable; @@ -281,6 +284,10 @@ bool autocvar_sv_curl_serverpackages_auto; bool autocvar_sv_db_saveasdump; bool autocvar_sv_defaultcharacter; bool autocvar_sv_defaultcharacterskin; +int autocvar_sv_defaultplayerskin_blue; +int autocvar_sv_defaultplayerskin_pink; +int autocvar_sv_defaultplayerskin_red; +int autocvar_sv_defaultplayerskin_yellow; string autocvar_sv_defaultplayercolors; string autocvar_sv_defaultplayermodel; string autocvar_sv_defaultplayermodel_blue; @@ -405,7 +412,8 @@ float autocvar_g_monsters_respawn_delay; bool autocvar_g_monsters_respawn; float autocvar_g_monsters_armor_blockpercent; float autocvar_g_monsters_healthbars; -float autocvar_g_monsters_lineofsight; +bool autocvar_g_monsters_lineofsight = true; +//bool autocvar_g_monsters_ignoretraces = true; #define autocvar_g_bloodloss cvar("g_bloodloss") bool autocvar_g_nades; bool autocvar_g_nades_override_dropweapon = true; @@ -507,6 +515,7 @@ float autocvar_sv_warsowbunny_turnaccel; float autocvar_sv_airaccel_sideways_friction; float autocvar_sv_aircontrol; float autocvar_sv_aircontrol_power; +float autocvar_sv_aircontrol_backwards; float autocvar_sv_aircontrol_penalty; float autocvar_sv_warsowbunny_airforwardaccel; float autocvar_sv_warsowbunny_topspeed; @@ -519,3 +528,5 @@ float autocvar_sv_airaccelerate; float autocvar_sv_airstopaccelerate; float autocvar_sv_track_canjump; bool autocvar_sv_showspectators; +bool autocvar_g_weaponswitch_debug; +bool autocvar_g_allow_checkpoints;