X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=a8007e49f2ce45c7db88e2d1ab01e11c9b137d56;hb=ce739edbbc63e396bcdaccad69a8b29d1a5b7c26;hp=db7b12bd6249dea8d70e730115f773ee5e3388d0;hpb=1aba2a49449e24ff8bcb0e1ea0cefe376308ef95;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index db7b12bd6..a8007e49f 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -35,7 +35,7 @@ float autocvar_bot_ai_enemydetectionradius; float autocvar_bot_ai_friends_aware_pickup_radius; float autocvar_bot_ai_ignoregoal_timeout; float autocvar_bot_ai_keyboard_distance; -float autocvar_bot_ai_keyboard_treshold; +float autocvar_bot_ai_keyboard_threshold; float autocvar_bot_ai_navigation_jetpack; float autocvar_bot_ai_navigation_jetpack_mindistance; float autocvar_bot_ai_strategyinterval; @@ -82,7 +82,6 @@ float autocvar_g_balance_armor_rot; float autocvar_g_balance_armor_rotlinear; float autocvar_g_balance_armor_rotstable; float autocvar_g_balance_armor_start; -float autocvar_g_balance_sniperrifle_auto_reload_on_switch; float autocvar_g_balance_sniperrifle_bursttime; float autocvar_g_balance_sniperrifle_primary_ammo; float autocvar_g_balance_sniperrifle_primary_animtime; @@ -180,6 +179,7 @@ float autocvar_g_balance_curse_venom_rotrate; float autocvar_g_balance_curse_vulner_takedamage; float autocvar_g_balance_curse_weak_damage; float autocvar_g_balance_curse_weak_force; +float autocvar_g_balance_damagepush_speedfactor; float autocvar_g_balance_electro_combo_comboradius; float autocvar_g_balance_electro_combo_damage; float autocvar_g_balance_electro_combo_edgedamage; @@ -316,6 +316,11 @@ float autocvar_g_balance_hagar_primary_radius; float autocvar_g_balance_hagar_primary_refire; float autocvar_g_balance_hagar_primary_speed; float autocvar_g_balance_hagar_secondary; +float autocvar_g_balance_hagar_secondary_load; +float autocvar_g_balance_hagar_secondary_load_speed; +float autocvar_g_balance_hagar_secondary_load_max; +float autocvar_g_balance_hagar_secondary_load_hold; +float autocvar_g_balance_hagar_secondary_load_abort; float autocvar_g_balance_hagar_secondary_ammo; float autocvar_g_balance_hagar_secondary_damage; float autocvar_g_balance_hagar_secondary_edgedamage; @@ -324,6 +329,8 @@ float autocvar_g_balance_hagar_secondary_lifetime_min; float autocvar_g_balance_hagar_secondary_lifetime_rand; float autocvar_g_balance_hagar_secondary_radius; float autocvar_g_balance_hagar_secondary_refire; +float autocvar_g_balance_hagar_reload_ammo; +float autocvar_g_balance_hagar_reload_time; float autocvar_g_balance_health_limit; float autocvar_g_balance_health_regen; float autocvar_g_balance_health_regenlinear; @@ -420,6 +427,8 @@ float autocvar_g_balance_laser_secondary_force_zscale; float autocvar_g_balance_laser_secondary_lifetime; float autocvar_g_balance_laser_secondary_radius; float autocvar_g_balance_laser_secondary_speed; +float autocvar_g_balance_laser_reload_ammo; +float autocvar_g_balance_laser_reload_time; float autocvar_g_balance_minelayer_ammo; float autocvar_g_balance_minelayer_animtime; float autocvar_g_balance_minelayer_damage; @@ -429,6 +438,7 @@ float autocvar_g_balance_minelayer_edgedamage; float autocvar_g_balance_minelayer_force; float autocvar_g_balance_minelayer_health; float autocvar_g_balance_minelayer_lifetime; +float autocvar_g_balance_minelayer_lifetime_countdown; float autocvar_g_balance_minelayer_limit; float autocvar_g_balance_minelayer_protection; float autocvar_g_balance_minelayer_proximityradius; @@ -443,9 +453,13 @@ float autocvar_g_balance_minelayer_time; float autocvar_g_balance_minelayer_reload_ammo; float autocvar_g_balance_minelayer_reload_time; float autocvar_g_balance_minstanex_ammo; +float autocvar_g_balance_minstanex_laser_ammo; float autocvar_g_balance_minstanex_animtime; float autocvar_g_balance_minstanex_refire; +float autocvar_g_balance_minstanex_reload_ammo; +float autocvar_g_balance_minstanex_reload_time; float autocvar_g_balance_nex_charge; +float autocvar_g_balance_nex_charge_animlimit; float autocvar_g_balance_nex_charge_limit; float autocvar_g_balance_nex_charge_maxspeed; float autocvar_g_balance_nex_charge_mindmg; @@ -481,6 +495,8 @@ float autocvar_g_balance_nex_secondary_damagefalloff_maxdist; float autocvar_g_balance_nex_secondary_damagefalloff_mindist; float autocvar_g_balance_nex_secondary_force; float autocvar_g_balance_nex_secondary_refire; +float autocvar_g_balance_nex_reload_ammo; +float autocvar_g_balance_nex_reload_time; float autocvar_g_balance_nexball_primary_animtime; float autocvar_g_balance_nexball_primary_refire; float autocvar_g_balance_nexball_primary_speed; @@ -547,6 +563,8 @@ float autocvar_g_balance_rocketlauncher_remote_radius; float autocvar_g_balance_rocketlauncher_speed; float autocvar_g_balance_rocketlauncher_speedaccel; float autocvar_g_balance_rocketlauncher_speedstart; +float autocvar_g_balance_rocketlauncher_reload_ammo; +float autocvar_g_balance_rocketlauncher_reload_time; float autocvar_g_balance_rune_defense_combo_takedamage; float autocvar_g_balance_rune_defense_takedamage; float autocvar_g_balance_rune_regen_combo_hpmod; @@ -567,6 +585,7 @@ float autocvar_g_balance_rune_strength_force; float autocvar_g_balance_rune_vampire_absorb; float autocvar_g_balance_rune_vampire_combo_absorb; float autocvar_g_balance_rune_vampire_maxhealth; +float autocvar_g_balance_seeker_type; float autocvar_g_balance_seeker_flac_ammo; float autocvar_g_balance_seeker_flac_animtime; float autocvar_g_balance_seeker_flac_damage; @@ -578,6 +597,7 @@ float autocvar_g_balance_seeker_flac_radius; float autocvar_g_balance_seeker_flac_refire; float autocvar_g_balance_seeker_missile_accel; float autocvar_g_balance_seeker_missile_ammo; +float autocvar_g_balance_seeker_missile_animtime; float autocvar_g_balance_seeker_missile_count; float autocvar_g_balance_seeker_missile_damage; float autocvar_g_balance_seeker_missile_damageforcescale; @@ -591,6 +611,7 @@ float autocvar_g_balance_seeker_missile_proxy; float autocvar_g_balance_seeker_missile_proxy_delay; float autocvar_g_balance_seeker_missile_proxy_maxrange; float autocvar_g_balance_seeker_missile_radius; +float autocvar_g_balance_seeker_missile_refire; float autocvar_g_balance_seeker_missile_smart; float autocvar_g_balance_seeker_missile_smart_mindist; float autocvar_g_balance_seeker_missile_smart_trace_max; @@ -604,6 +625,7 @@ float autocvar_g_balance_seeker_tag_health; float autocvar_g_balance_seeker_tag_lifetime; float autocvar_g_balance_seeker_tag_refire; float autocvar_g_balance_seeker_tag_speed; +float autocvar_g_balance_seeker_tag_tracker_lifetime; float autocvar_g_balance_seeker_reload_ammo; float autocvar_g_balance_seeker_reload_time; float autocvar_g_balance_selfdamagepercent; @@ -820,7 +842,6 @@ float autocvar_g_midair_shieldtime; float autocvar_g_minstagib_ammo_drop; float autocvar_g_minstagib_extralives; float autocvar_g_minstagib_speed_highspeed; -float autocvar_g_mirrordamage; #define autocvar_g_mirrordamage cvar("g_mirrordamage") #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual") float autocvar_g_monster_zombie_attack_run_damage; @@ -1136,7 +1157,6 @@ float autocvar_sv_friction; float autocvar_sv_friction_on_land; float autocvar_sv_gameplayfix_q2airaccelerate; #define autocvar_sv_gravity cvar("sv_gravity") -float autocvar_sv_hitsound_antispam_time; string autocvar_sv_intermission_cdtrack; string autocvar_sv_jumpspeedcap_max; float autocvar_sv_jumpspeedcap_max_disable_on_ramps; @@ -1198,13 +1218,17 @@ float autocvar_sv_warsowbunny_airforwardaccel; float autocvar_sv_warsowbunny_backtosideratio; float autocvar_sv_warsowbunny_topspeed; float autocvar_sv_warsowbunny_turnaccel; -string autocvar_sv_weaponstats_damagefile; -string autocvar_sv_weaponstats_killfile; +string autocvar_sv_weaponstats_file; +float autocvar_sv_gibhealth; float autocvar_sys_ticrate; float autocvar_teamplay_lockonrestart; float autocvar_teamplay_mode; #define autocvar_timelimit cvar("timelimit") #define autocvar_timelimit_override cvar("timelimit_override") +float autocvar_timelimit_increment; +float autocvar_timelimit_decrement; +float autocvar_timelimit_min; +float autocvar_timelimit_max; float autocvar_timelimit_overtime; float autocvar_timelimit_overtimes; float autocvar_timelimit_suddendeath;