X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=a8007e49f2ce45c7db88e2d1ab01e11c9b137d56;hb=ce739edbbc63e396bcdaccad69a8b29d1a5b7c26;hp=de7b4ecf853fa19d86da84960c678e977a9ba96e;hpb=8bf2cb1df0182f0368e1882a6f2908048c7fa1d4;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index de7b4ecf8..a8007e49f 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -35,7 +35,7 @@ float autocvar_bot_ai_enemydetectionradius; float autocvar_bot_ai_friends_aware_pickup_radius; float autocvar_bot_ai_ignoregoal_timeout; float autocvar_bot_ai_keyboard_distance; -float autocvar_bot_ai_keyboard_treshold; +float autocvar_bot_ai_keyboard_threshold; float autocvar_bot_ai_navigation_jetpack; float autocvar_bot_ai_navigation_jetpack_mindistance; float autocvar_bot_ai_strategyinterval; @@ -82,9 +82,7 @@ float autocvar_g_balance_armor_rot; float autocvar_g_balance_armor_rotlinear; float autocvar_g_balance_armor_rotstable; float autocvar_g_balance_armor_start; -float autocvar_g_balance_sniperrifle_auto_reload_on_switch; float autocvar_g_balance_sniperrifle_bursttime; -float autocvar_g_balance_sniperrifle_magazinecapacity; float autocvar_g_balance_sniperrifle_primary_ammo; float autocvar_g_balance_sniperrifle_primary_animtime; float autocvar_g_balance_sniperrifle_primary_bulletconstant; @@ -98,7 +96,6 @@ float autocvar_g_balance_sniperrifle_primary_refire; float autocvar_g_balance_sniperrifle_primary_speed; float autocvar_g_balance_sniperrifle_primary_spread; float autocvar_g_balance_sniperrifle_primary_tracer; -float autocvar_g_balance_sniperrifle_reloadtime; float autocvar_g_balance_sniperrifle_secondary; float autocvar_g_balance_sniperrifle_secondary_ammo; float autocvar_g_balance_sniperrifle_secondary_animtime; @@ -114,6 +111,8 @@ float autocvar_g_balance_sniperrifle_secondary_refire; float autocvar_g_balance_sniperrifle_secondary_speed; float autocvar_g_balance_sniperrifle_secondary_spread; float autocvar_g_balance_sniperrifle_secondary_tracer; +float autocvar_g_balance_sniperrifle_reload_ammo; +float autocvar_g_balance_sniperrifle_reload_time; float autocvar_g_balance_cloaked_alpha; float autocvar_g_balance_crylink_primary_ammo; float autocvar_g_balance_crylink_primary_animtime; @@ -166,6 +165,8 @@ float autocvar_g_balance_crylink_secondary_refire; float autocvar_g_balance_crylink_secondary_shots; float autocvar_g_balance_crylink_secondary_speed; float autocvar_g_balance_crylink_secondary_spread; +float autocvar_g_balance_crylink_reload_ammo; +float autocvar_g_balance_crylink_reload_time; float autocvar_g_balance_ctf_damageforcescale; float autocvar_g_balance_ctf_delay_collect; float autocvar_g_balance_curse_empathy_minhealth; @@ -178,6 +179,7 @@ float autocvar_g_balance_curse_venom_rotrate; float autocvar_g_balance_curse_vulner_takedamage; float autocvar_g_balance_curse_weak_damage; float autocvar_g_balance_curse_weak_force; +float autocvar_g_balance_damagepush_speedfactor; float autocvar_g_balance_electro_combo_comboradius; float autocvar_g_balance_electro_combo_damage; float autocvar_g_balance_electro_combo_edgedamage; @@ -215,6 +217,8 @@ float autocvar_g_balance_electro_secondary_radius; float autocvar_g_balance_electro_secondary_refire; float autocvar_g_balance_electro_secondary_refire2; float autocvar_g_balance_electro_secondary_speed; +float autocvar_g_balance_electro_reload_ammo; +float autocvar_g_balance_electro_reload_time; float autocvar_g_balance_falldamage_deadminspeed; float autocvar_g_balance_falldamage_factor; float autocvar_g_balance_falldamage_maxdamage; @@ -251,6 +255,8 @@ float autocvar_g_balance_fireball_secondary_lifetime; float autocvar_g_balance_fireball_secondary_refire; float autocvar_g_balance_fireball_secondary_speed; float autocvar_g_balance_fireball_secondary_speed_up; +float autocvar_g_balance_fireball_reload_ammo; +float autocvar_g_balance_fireball_reload_time; float autocvar_g_balance_firetransfer_damage; float autocvar_g_balance_firetransfer_time; float autocvar_g_balance_fuel_limit; @@ -299,6 +305,8 @@ float autocvar_g_balance_grenadelauncher_secondary_refire; float autocvar_g_balance_grenadelauncher_secondary_speed; float autocvar_g_balance_grenadelauncher_secondary_speed_up; float autocvar_g_balance_grenadelauncher_secondary_type; +float autocvar_g_balance_grenadelauncher_reload_ammo; +float autocvar_g_balance_grenadelauncher_reload_time; float autocvar_g_balance_hagar_primary_ammo; float autocvar_g_balance_hagar_primary_damage; float autocvar_g_balance_hagar_primary_edgedamage; @@ -308,6 +316,11 @@ float autocvar_g_balance_hagar_primary_radius; float autocvar_g_balance_hagar_primary_refire; float autocvar_g_balance_hagar_primary_speed; float autocvar_g_balance_hagar_secondary; +float autocvar_g_balance_hagar_secondary_load; +float autocvar_g_balance_hagar_secondary_load_speed; +float autocvar_g_balance_hagar_secondary_load_max; +float autocvar_g_balance_hagar_secondary_load_hold; +float autocvar_g_balance_hagar_secondary_load_abort; float autocvar_g_balance_hagar_secondary_ammo; float autocvar_g_balance_hagar_secondary_damage; float autocvar_g_balance_hagar_secondary_edgedamage; @@ -316,6 +329,8 @@ float autocvar_g_balance_hagar_secondary_lifetime_min; float autocvar_g_balance_hagar_secondary_lifetime_rand; float autocvar_g_balance_hagar_secondary_radius; float autocvar_g_balance_hagar_secondary_refire; +float autocvar_g_balance_hagar_reload_ammo; +float autocvar_g_balance_hagar_reload_time; float autocvar_g_balance_health_limit; float autocvar_g_balance_health_regen; float autocvar_g_balance_health_regenlinear; @@ -350,6 +365,8 @@ float autocvar_g_balance_hlac_secondary_shots; float autocvar_g_balance_hlac_secondary_speed; float autocvar_g_balance_hlac_secondary_spread; float autocvar_g_balance_hlac_secondary_spread_crouchmod; +float autocvar_g_balance_hlac_reload_ammo; +float autocvar_g_balance_hlac_reload_time; float autocvar_g_balance_hook_primary_animtime; float autocvar_g_balance_hook_primary_fuel; float autocvar_g_balance_hook_primary_hooked_fuel; @@ -410,6 +427,8 @@ float autocvar_g_balance_laser_secondary_force_zscale; float autocvar_g_balance_laser_secondary_lifetime; float autocvar_g_balance_laser_secondary_radius; float autocvar_g_balance_laser_secondary_speed; +float autocvar_g_balance_laser_reload_ammo; +float autocvar_g_balance_laser_reload_time; float autocvar_g_balance_minelayer_ammo; float autocvar_g_balance_minelayer_animtime; float autocvar_g_balance_minelayer_damage; @@ -419,6 +438,7 @@ float autocvar_g_balance_minelayer_edgedamage; float autocvar_g_balance_minelayer_force; float autocvar_g_balance_minelayer_health; float autocvar_g_balance_minelayer_lifetime; +float autocvar_g_balance_minelayer_lifetime_countdown; float autocvar_g_balance_minelayer_limit; float autocvar_g_balance_minelayer_protection; float autocvar_g_balance_minelayer_proximityradius; @@ -430,9 +450,14 @@ float autocvar_g_balance_minelayer_remote_force; float autocvar_g_balance_minelayer_remote_radius; float autocvar_g_balance_minelayer_speed; float autocvar_g_balance_minelayer_time; +float autocvar_g_balance_minelayer_reload_ammo; +float autocvar_g_balance_minelayer_reload_time; float autocvar_g_balance_minstanex_ammo; +float autocvar_g_balance_minstanex_laser_ammo; float autocvar_g_balance_minstanex_animtime; float autocvar_g_balance_minstanex_refire; +float autocvar_g_balance_minstanex_reload_ammo; +float autocvar_g_balance_minstanex_reload_time; float autocvar_g_balance_nex_charge; float autocvar_g_balance_nex_charge_animlimit; float autocvar_g_balance_nex_charge_limit; @@ -470,6 +495,8 @@ float autocvar_g_balance_nex_secondary_damagefalloff_maxdist; float autocvar_g_balance_nex_secondary_damagefalloff_mindist; float autocvar_g_balance_nex_secondary_force; float autocvar_g_balance_nex_secondary_refire; +float autocvar_g_balance_nex_reload_ammo; +float autocvar_g_balance_nex_reload_time; float autocvar_g_balance_nexball_primary_animtime; float autocvar_g_balance_nexball_primary_refire; float autocvar_g_balance_nexball_primary_speed; @@ -536,6 +563,8 @@ float autocvar_g_balance_rocketlauncher_remote_radius; float autocvar_g_balance_rocketlauncher_speed; float autocvar_g_balance_rocketlauncher_speedaccel; float autocvar_g_balance_rocketlauncher_speedstart; +float autocvar_g_balance_rocketlauncher_reload_ammo; +float autocvar_g_balance_rocketlauncher_reload_time; float autocvar_g_balance_rune_defense_combo_takedamage; float autocvar_g_balance_rune_defense_takedamage; float autocvar_g_balance_rune_regen_combo_hpmod; @@ -556,6 +585,7 @@ float autocvar_g_balance_rune_strength_force; float autocvar_g_balance_rune_vampire_absorb; float autocvar_g_balance_rune_vampire_combo_absorb; float autocvar_g_balance_rune_vampire_maxhealth; +float autocvar_g_balance_seeker_type; float autocvar_g_balance_seeker_flac_ammo; float autocvar_g_balance_seeker_flac_animtime; float autocvar_g_balance_seeker_flac_damage; @@ -567,6 +597,7 @@ float autocvar_g_balance_seeker_flac_radius; float autocvar_g_balance_seeker_flac_refire; float autocvar_g_balance_seeker_missile_accel; float autocvar_g_balance_seeker_missile_ammo; +float autocvar_g_balance_seeker_missile_animtime; float autocvar_g_balance_seeker_missile_count; float autocvar_g_balance_seeker_missile_damage; float autocvar_g_balance_seeker_missile_damageforcescale; @@ -580,6 +611,7 @@ float autocvar_g_balance_seeker_missile_proxy; float autocvar_g_balance_seeker_missile_proxy_delay; float autocvar_g_balance_seeker_missile_proxy_maxrange; float autocvar_g_balance_seeker_missile_radius; +float autocvar_g_balance_seeker_missile_refire; float autocvar_g_balance_seeker_missile_smart; float autocvar_g_balance_seeker_missile_smart_mindist; float autocvar_g_balance_seeker_missile_smart_trace_max; @@ -593,6 +625,9 @@ float autocvar_g_balance_seeker_tag_health; float autocvar_g_balance_seeker_tag_lifetime; float autocvar_g_balance_seeker_tag_refire; float autocvar_g_balance_seeker_tag_speed; +float autocvar_g_balance_seeker_tag_tracker_lifetime; +float autocvar_g_balance_seeker_reload_ammo; +float autocvar_g_balance_seeker_reload_time; float autocvar_g_balance_selfdamagepercent; float autocvar_g_balance_shotgun_primary_ammo; float autocvar_g_balance_shotgun_primary_animtime; @@ -612,6 +647,8 @@ float autocvar_g_balance_shotgun_secondary_melee_range; float autocvar_g_balance_shotgun_secondary_melee_swing; float autocvar_g_balance_shotgun_secondary_melee_time; float autocvar_g_balance_shotgun_secondary_refire; +float autocvar_g_balance_shotgun_reload_ammo; +float autocvar_g_balance_shotgun_reload_time; float autocvar_g_balance_teams; float autocvar_g_balance_teams_force; float autocvar_g_balance_teams_prevent_imbalance; @@ -645,6 +682,8 @@ float autocvar_g_balance_uzi_sustained_damage; float autocvar_g_balance_uzi_sustained_force; float autocvar_g_balance_uzi_sustained_refire; float autocvar_g_balance_uzi_sustained_spread; +float autocvar_g_balance_uzi_reload_ammo; +float autocvar_g_balance_uzi_reload_time; float autocvar_g_balance_weaponswitchdelay; float autocvar_g_ballistics_density_corpse; float autocvar_g_ballistics_density_player; @@ -803,7 +842,6 @@ float autocvar_g_midair_shieldtime; float autocvar_g_minstagib_ammo_drop; float autocvar_g_minstagib_extralives; float autocvar_g_minstagib_speed_highspeed; -float autocvar_g_mirrordamage; #define autocvar_g_mirrordamage cvar("g_mirrordamage") #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual") float autocvar_g_monster_zombie_attack_run_damage; @@ -1119,7 +1157,6 @@ float autocvar_sv_friction; float autocvar_sv_friction_on_land; float autocvar_sv_gameplayfix_q2airaccelerate; #define autocvar_sv_gravity cvar("sv_gravity") -float autocvar_sv_hitsound_antispam_time; string autocvar_sv_intermission_cdtrack; string autocvar_sv_jumpspeedcap_max; float autocvar_sv_jumpspeedcap_max_disable_on_ramps; @@ -1182,6 +1219,7 @@ float autocvar_sv_warsowbunny_backtosideratio; float autocvar_sv_warsowbunny_topspeed; float autocvar_sv_warsowbunny_turnaccel; string autocvar_sv_weaponstats_file; +float autocvar_sv_gibhealth; float autocvar_sys_ticrate; float autocvar_teamplay_lockonrestart; float autocvar_teamplay_mode;