X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=aa5b291e33e8d148be824d1aa7fa4ff4feda4037;hb=05e03031f2c966fc296c93408c2bf78e3bc337cd;hp=fe96bc0357d6e63ffe6e3392042d0f7ec917fe1d;hpb=f2584dd7962fa7c9e37402c9b29d02e94ee9975a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index fe96bc035..aa5b291e3 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -509,8 +509,6 @@ float autocvar_g_balance_nex_secondary_damagefalloff_maxdist; float autocvar_g_balance_nex_secondary_damagefalloff_mindist; float autocvar_g_balance_nex_secondary_force; float autocvar_g_balance_nex_secondary_refire; -noref float autocvar_g_balance_nex_switchdelay_drop; -noref float autocvar_g_balance_nex_switchdelay_raise; float autocvar_g_balance_nex_reload_ammo; float autocvar_g_balance_nex_reload_time; float autocvar_g_balance_nexball_primary_animtime; @@ -690,7 +688,6 @@ float autocvar_g_balance_uzi_sustained_refire; float autocvar_g_balance_uzi_sustained_spread; float autocvar_g_balance_uzi_reload_ammo; float autocvar_g_balance_uzi_reload_time; -float autocvar_g_balance_weaponswitchdelay; float autocvar_g_ballistics_density_corpse; float autocvar_g_ballistics_density_player; float autocvar_g_ballistics_materialconstant; @@ -895,7 +892,6 @@ float autocvar_g_maxplayers; float autocvar_g_maxplayers_spectator_blocktime; float autocvar_g_maxpushtime; float autocvar_g_maxspeed; -#define autocvar_g_midair cvar("g_midair") float autocvar_g_midair_shieldtime; #define autocvar_g_minstagib cvar("g_minstagib") float autocvar_g_minstagib_ammo_drop; @@ -935,7 +931,6 @@ float autocvar_g_nix_with_laser; float autocvar_g_nix_with_powerups; float autocvar_g_nodepthtestitems; float autocvar_g_nodepthtestplayers; -float autocvar_g_norecoil; float autocvar_g_onslaught_cp_buildhealth; float autocvar_g_onslaught_cp_buildtime; float autocvar_g_onslaught_cp_health; @@ -1168,6 +1163,7 @@ float autocvar_sv_timeout_resumetime; float autocvar_sv_vote_call; float autocvar_sv_vote_change; string autocvar_sv_vote_commands; +float autocvar_sv_vote_limit; float autocvar_sv_vote_majority_factor; float autocvar_sv_vote_majority_factor_of_voted; float autocvar_sv_vote_master; @@ -1236,3 +1232,11 @@ float autocvar_g_touchexplode_radius; float autocvar_g_touchexplode_damage; float autocvar_g_touchexplode_edgedamage; float autocvar_g_touchexplode_force; +#define autocvar_g_bloodloss cvar("g_bloodloss") +float autocvar_g_random_gravity_negative_chance; +float autocvar_g_random_gravity_min; +float autocvar_g_random_gravity_max; +float autocvar_g_random_gravity_positive; +float autocvar_g_random_gravity_negative; +float autocvar_g_random_gravity_delay; +