X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fbot%2Fdefault%2Faim.qc;h=8f2abb3f824b5745448a5fb4c16ab21545e5451b;hb=83e2013a3aa40f8e5cfeac82e83c9abdd7a038b8;hp=c278be915a2278a3eabd89966c990cf6ad44c75e;hpb=62b183277ee958dbf27d096f6a9bfb322d392bbe;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/bot/default/aim.qc b/qcsrc/server/bot/default/aim.qc index c278be915..8f2abb3f8 100644 --- a/qcsrc/server/bot/default/aim.qc +++ b/qcsrc/server/bot/default/aim.qc @@ -1,5 +1,7 @@ #include "aim.qh" +#include + #include "cvars.qh" #include "bot.qh" @@ -157,7 +159,7 @@ void bot_lagfunc(entity this, float t, float f1, float f2, entity e1, vector v1, return; } this.bot_aimtarg = e1; - this.bot_aimlatency = this.ping; // FIXME? Shouldn't this be in the lag item? + this.bot_aimlatency = CS(this).ping; // FIXME? Shouldn't this be in the lag item? //this.bot_aimorigin = v1; //this.bot_aimvelocity = v2; this.bot_aimtargorigin = v3; @@ -229,7 +231,7 @@ float bot_aimdir(entity this, vector v, float maxfiredeviation) this.bot_5th_order_aimfilter= this.bot_5th_order_aimfilter + (this.bot_4th_order_aimfilter - this.bot_5th_order_aimfilter) * bound(0, autocvar_bot_ai_aimskill_order_filter_5th,1); - //blend = (bound(0,skill,10)*0.1)*pow(1-bound(0,skill,10)*0.05,2.5)*5.656854249; //Plot formule before changing ! + //blend = (bound(0,skill,10)*0.1)*((1-bound(0,skill,10)*0.05) ** 2.5)*5.656854249; //Plot formule before changing ! blend = bound(0,skill+this.bot_aimskill,10)*0.1; desiredang = desiredang + blend * ( @@ -281,7 +283,7 @@ float bot_aimdir(entity this, vector v, float maxfiredeviation) blendrate = autocvar_bot_ai_aimskill_blendrate; r = max(fixedrate, blendrate); //this.v_angle = this.v_angle + diffang * bound(frametime, r * frametime * (2+skill*skill*0.05-random()*0.05*(10-skill)), 1); - this.v_angle = this.v_angle + diffang * bound(delta_t, r * delta_t * (2+pow(skill+this.bot_mouseskill,3)*0.005-random()), 1); + this.v_angle = this.v_angle + diffang * bound(delta_t, r * delta_t * (2 + ((skill + this.bot_mouseskill) ** 3) * 0.005 - random()), 1); this.v_angle = this.v_angle * bound(0,autocvar_bot_ai_aimskill_mouse,1) + desiredang * bound(0,(1-autocvar_bot_ai_aimskill_mouse),1); //this.v_angle = this.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1); //this.v_angle = this.v_angle + diffang * (1/ blendrate); @@ -305,9 +307,7 @@ float bot_aimdir(entity this, vector v, float maxfiredeviation) //dprint("e ", vtos(diffang), " < ", ftos(maxfiredeviation), "\n"); // decide whether to fire this time - // note the maxfiredeviation is in degrees so this has to convert to radians first - //if ((normalize(v) * shotdir) >= cos(maxfiredeviation * (3.14159265358979323846 / 180))) - if ((normalize(v) * shotdir) >= cos(maxfiredeviation * (3.14159265358979323846 / 180))) + if (v * shotdir >= cos(maxfiredeviation * DEG2RAD)) if(vdist(trace_endpos-shotorg, <, 500 + 500 * bound(0, skill + this.bot_aggresskill, 10)) || random()*random()>bound(0,(skill+this.bot_aggresskill)*0.05,1)) this.bot_firetimer = time + bound(0.1, 0.5-(skill+this.bot_aggresskill)*0.05, 0.5); //traceline(shotorg,shotorg+shotdir*1000,false,NULL);