X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fbot%2Fdefault%2Faim.qc;h=fde4c0154a6199ebf4174ca23611c21cb7a2e650;hb=f41f81f37e3ecf5a2d14f7bc7ffd7bbf09fff32e;hp=d0ba63365abfc5fc3b7877e5e45549e4f8fced47;hpb=67410278136b3bf6c5437027ab2f39d0da49753c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/bot/default/aim.qc b/qcsrc/server/bot/default/aim.qc index d0ba63365..fde4c0154 100644 --- a/qcsrc/server/bot/default/aim.qc +++ b/qcsrc/server/bot/default/aim.qc @@ -1,5 +1,7 @@ #include "aim.qh" +#include + #include "cvars.qh" #include "bot.qh" @@ -130,15 +132,14 @@ bool bot_shouldattack(entity this, entity targ) if(targ.team==0) return false; } - else if(bot_ignore_bots) - if(IS_BOT_CLIENT(targ)) - return false; + else if (autocvar_bot_ignore_bots && IS_BOT_CLIENT(targ)) + return false; if (!targ.takedamage) return false; if (IS_DEAD(targ)) return false; - if (PHYS_INPUT_BUTTON_CHAT(targ)) + if (PHYS_INPUT_BUTTON_CHAT(targ) && !autocvar_bot_typefrag) return false; if(targ.flags & FL_NOTARGET) return false; @@ -172,7 +173,7 @@ void bot_lagfunc(entity this, float t, float f1, float f2, entity e1, vector v1, this.bot_canfire = 1; } -float bot_aimdir(entity this, vector v, float maxfiredeviation) +void bot_aimdir(entity this, vector v, float maxfiredeviation) { float dist, delta_t, blend; vector desiredang, diffang; @@ -182,6 +183,9 @@ float bot_aimdir(entity this, vector v, float maxfiredeviation) this.v_angle_y = this.v_angle.y - floor(this.v_angle.y / 360) * 360; this.v_angle_z = 0; + // invalid aim dir (can happen when bot overlaps target) + if(!v) return; + // get the desired angles to aim at //dprint(" at:", vtos(v)); v = normalize(v); @@ -305,14 +309,14 @@ float bot_aimdir(entity this, vector v, float maxfiredeviation) //dprint("e ", vtos(diffang), " < ", ftos(maxfiredeviation), "\n"); // decide whether to fire this time - if ((normalize(v) * shotdir) >= cos(maxfiredeviation * DEG2RAD)) + if (v * shotdir >= cos(maxfiredeviation * DEG2RAD)) if(vdist(trace_endpos-shotorg, <, 500 + 500 * bound(0, skill + this.bot_aggresskill, 10)) || random()*random()>bound(0,(skill+this.bot_aggresskill)*0.05,1)) this.bot_firetimer = time + bound(0.1, 0.5-(skill+this.bot_aggresskill)*0.05, 0.5); //traceline(shotorg,shotorg+shotdir*1000,false,NULL); //dprint(ftos(maxfiredeviation),"\n"); //dprint(" diff:", vtos(diffang), "\n"); - return this.bot_canfire && (time < this.bot_firetimer); + //return this.bot_canfire && (time < this.bot_firetimer); } vector bot_shotlead(vector targorigin, vector targvelocity, float shotspeed, float shotdelay) @@ -323,7 +327,7 @@ vector bot_shotlead(vector targorigin, vector targvelocity, float shotspeed, flo bool bot_aim(entity this, .entity weaponentity, float shotspeed, float shotspeedupward, float maxshottime, bool applygravity) { - float f, r, hf, distanceratio; + float r, hf, distanceratio; vector v; /* eprint(this); @@ -365,11 +369,11 @@ bool bot_aim(entity this, .entity weaponentity, float shotspeed, float shotspeed return false; } - f = bot_aimdir(this, findtrajectory_velocity - shotspeedupward * '0 0 1', r); + bot_aimdir(this, findtrajectory_velocity - shotspeedupward * '0 0 1', r); } else { - f = bot_aimdir(this, v - shotorg, r); + bot_aimdir(this, v - shotorg, r); //dprint("AIM: ");dprint(vtos(this.bot_aimtargorigin));dprint(" + ");dprint(vtos(this.bot_aimtargvelocity));dprint(" * ");dprint(ftos(this.bot_aimlatency + vlen(this.bot_aimtargorigin - shotorg) / shotspeed));dprint(" = ");dprint(vtos(v));dprint(" : aimdir = ");dprint(vtos(normalize(v - shotorg)));dprint(" : ");dprint(vtos(shotdir));dprint("\n"); //traceline(shotorg, shotorg + shotdir * 10000, false, this); //if (trace_ent.takedamage)