X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fbot%2Fdefault%2Fbot.qc;h=2c5627bf63daa7311af2cdcf3e6bd84c7680787c;hb=2c32015574cc6afc12cc8ac9fb620edf3caf6d2b;hp=20af7e71984dfdac24a5895ec91b7bf128f03b8b;hpb=99f5aae787d0e46852e2340594c5cb4805c0f3f3;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/bot/default/bot.qc b/qcsrc/server/bot/default/bot.qc index 20af7e719..2c5627bf6 100644 --- a/qcsrc/server/bot/default/bot.qc +++ b/qcsrc/server/bot/default/bot.qc @@ -21,7 +21,7 @@ #include "../../race.qh" #include -#include "../../mutators/_mod.qh" +#include #include "../../weapons/accuracy.qh" @@ -74,12 +74,6 @@ void bot_think(entity this) this.bot_nextthink = max(time, this.bot_nextthink) + max(0.01, autocvar_bot_ai_thinkinterval * (0.5 ** this.bot_aiskill) * min(14 / (skill + 14), 1)); - //if (this.bot_painintensity > 0) - // this.bot_painintensity = this.bot_painintensity - (skill + 1) * 40 * frametime; - - //this.bot_painintensity = this.bot_painintensity + this.bot_oldhealth - this.health; - //this.bot_painintensity = bound(0, this.bot_painintensity, 100); - if (!IS_PLAYER(this) || (autocvar_g_campaign && !campaign_bots_may_start)) { CS(this).movement = '0 0 0'; @@ -133,7 +127,7 @@ void bot_think(entity this) if (this.deadflag == DEAD_DEAD) { PHYS_INPUT_BUTTON_JUMP(this) = true; // press jump to respawn - this.bot_strategytime = 0; + navigation_goalrating_timeout_force(this); } } else if(this.aistatus & AI_STATUS_STUCK) @@ -396,18 +390,10 @@ void bot_clientdisconnect(entity this) if (!IS_BOT_CLIENT(this)) return; bot_clearqueue(this); - if(this.cleanname) - strunzone(this.cleanname); - if(this.netname_freeme) - strunzone(this.netname_freeme); - if(this.playermodel_freeme) - strunzone(this.playermodel_freeme); - if(this.playerskin_freeme) - strunzone(this.playerskin_freeme); - this.cleanname = string_null; - this.netname_freeme = string_null; - this.playermodel_freeme = string_null; - this.playerskin_freeme = string_null; + strfree(this.cleanname); + strfree(this.netname_freeme); + strfree(this.playermodel_freeme); + strfree(this.playerskin_freeme); if(this.bot_cmd_current) delete(this.bot_cmd_current); if(bot_waypoint_queue_owner == this) @@ -597,16 +583,6 @@ float bot_fixcount() ++realplayers; }); } - if(currentbots == -1) - { - currentbots = 0; - // human players joining early may cause weird issues (bots appearing on - // the scoreboard as spectators) when switching map with the gotomap - // command, as it doesn't remove bots of the previous match, and with - // minplayers > 1, so ignore human players in the first bot frame - // TODO maybe find a cleaner solution - activerealplayers = 0; - } int bots; // add/remove bots if needed to make sure there are at least @@ -689,15 +665,39 @@ void bot_clear(entity this) void bot_serverframe() { + if (intermission_running && currentbots > 0) + { + // after the end of the match all bots stay unless all human players disconnect + int realplayers = 0; + FOREACH_CLIENT(IS_REAL_CLIENT(it), { ++realplayers; }); + if (!realplayers) + { + FOREACH_CLIENT(IS_BOT_CLIENT(it), { dropclient(it); }); + currentbots = 0; + } + return; + } + if (game_stopped) return; - if (time < 2) + // Added 0.5 to avoid possible addition + immediate removal of bots that would make them appear as + // spectators in the scoreboard and never go away. This issue happens at time 2 if map is changed + // with the gotomap command, minplayers is > 1 and human clients join as players very soon + // either intentionally or automatically (sv_spectate 0) + if (time < 2.5) { currentbots = -1; return; } + if (currentbots == -1) + { + // count bots already in the server from the previous match + currentbots = 0; + FOREACH_CLIENT(IS_BOT_CLIENT(it), { ++currentbots; }); + } + if(autocvar_skill != skill) { float wpcost_update = false; @@ -729,8 +729,6 @@ void bot_serverframe() botframe_nextthink = time + 10; } - bot_ignore_bots = autocvar_bot_ignore_bots; - if(botframe_spawnedwaypoints) { if(autocvar_waypoint_benchmark) @@ -759,8 +757,7 @@ void bot_serverframe() { botframe_spawnedwaypoints = true; waypoint_loadall(); - if(!waypoint_load_links()) - waypoint_schedulerelinkall(); // link all the autogenerated waypoints (teleporters) + waypoint_load_links(); } if (bot_list) @@ -770,11 +767,26 @@ void bot_serverframe() // frame, which causes choppy framerates) if (bot_strategytoken_taken) { + // give goal token to the first bot without goals; if all bots don't have + // any goal (or are dead/frozen) simply give it to the next one bot_strategytoken_taken = false; - if (bot_strategytoken) - bot_strategytoken = bot_strategytoken.nextbot; - if (!bot_strategytoken) - bot_strategytoken = bot_list; + entity bot_strategytoken_save = bot_strategytoken; + while (true) + { + if (bot_strategytoken) + bot_strategytoken = bot_strategytoken.nextbot; + if (!bot_strategytoken) + bot_strategytoken = bot_list; + + if (!(IS_DEAD(bot_strategytoken) || STAT(FROZEN, bot_strategytoken)) + && !bot_strategytoken.goalcurrent) + break; + + if (!bot_strategytoken_save) // break loop if all the bots are dead or frozen + break; + if (bot_strategytoken == bot_strategytoken_save) + bot_strategytoken_save = NULL; // looped through all the bots + } } if (botframe_nextdangertime < time)