X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fbot%2Fdefault%2Fhavocbot%2Froles.qc;h=2aa11b52ca45c3df0e2df3e0c807f1be346c1f01;hb=0076d3f631e54b908b7506883c75c6d28f6b9505;hp=6de84898fcbd1d374437274c043c5f95b3fa5fdd;hpb=5edef2cedae96abc3add54403a45d91aa52bd97e;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/bot/default/havocbot/roles.qc b/qcsrc/server/bot/default/havocbot/roles.qc index 6de84898f..2aa11b52c 100644 --- a/qcsrc/server/bot/default/havocbot/roles.qc +++ b/qcsrc/server/bot/default/havocbot/roles.qc @@ -2,6 +2,8 @@ #include #include +#include +#include #include "havocbot.qh" #include "../cvars.qh" @@ -9,6 +11,8 @@ #include "../bot.qh" #include "../navigation.qh" +.float bot_ratingscale; +.float bot_ratingscale_time; .float max_armorvalue; .float havocbot_role_timeout; @@ -48,12 +52,12 @@ bool havocbot_goalrating_item_can_be_left_to_teammate(entity this, entity player { if (item.health && player.health <= this.health) {return true;} if (item.armorvalue && player.armorvalue <= this.armorvalue) {return true;} - if (item.weapons && !(player.weapons & item.weapons)) {return true;} - if (item.ammo_shells && player.ammo_shells <= this.ammo_shells) {return true;} - if (item.ammo_nails && player.ammo_nails <= this.ammo_nails) {return true;} - if (item.ammo_rockets && player.ammo_rockets <= this.ammo_rockets) {return true;} - if (item.ammo_cells && player.ammo_cells <= this.ammo_cells) {return true;} - if (item.ammo_plasma && player.ammo_plasma <= this.ammo_plasma) {return true;} + if (STAT(WEAPONS, item) && !(STAT(WEAPONS, player) & STAT(WEAPONS, item))) {return true;} + if (item.ammo_shells && GetResourceAmount(player, RESOURCE_SHELLS) <= GetResourceAmount(this, RESOURCE_SHELLS)) {return true;} + if (item.ammo_nails && GetResourceAmount(player, RESOURCE_BULLETS) <= GetResourceAmount(this, RESOURCE_BULLETS)) {return true;} + if (item.ammo_rockets && GetResourceAmount(player, RESOURCE_ROCKETS) <= GetResourceAmount(this, RESOURCE_ROCKETS)) {return true;} + if (item.ammo_cells && GetResourceAmount(player, RESOURCE_CELLS) <= GetResourceAmount(this, RESOURCE_CELLS)) {return true;} + if (item.ammo_plasma && GetResourceAmount(player, RESOURCE_PLASMA) <= GetResourceAmount(this, RESOURCE_PLASMA)) {return true;} if (item.itemdef.instanceOfPowerup) {return true;} return false; @@ -64,8 +68,10 @@ bool havocbot_goalrating_item_pickable_check_players(entity this, vector org, en if(!teamplay) return true; + // actually these variables hold the squared distances in order to optimize code float friend_distance = FLOAT_MAX; float enemy_distance = FLOAT_MAX; + float dist; FOREACH_CLIENT(IS_PLAYER(it) && it != this && !IS_DEAD(it), { @@ -74,12 +80,13 @@ bool havocbot_goalrating_item_pickable_check_players(entity this, vector org, en if (!IS_REAL_CLIENT(it)) continue; - if(vdist(it.origin - item_org, >, friend_distance)) + dist = vlen2(it.origin - item_org); + if(dist > friend_distance) continue; if(havocbot_goalrating_item_can_be_left_to_teammate(this, it, item)) { - friend_distance = vlen(it.origin - item_org); + friend_distance = dist; continue; } } @@ -87,14 +94,17 @@ bool havocbot_goalrating_item_pickable_check_players(entity this, vector org, en { // If enemy only track distances // TODO: track only if visible ? - if(vdist(it.origin - item_org, <, enemy_distance)) - enemy_distance = vlen(it.origin - item_org); + dist = vlen2(it.origin - item_org); + if(dist < enemy_distance) + enemy_distance = dist; } }); // Rate the item only if no one needs it, or if an enemy is closer to it - if ((enemy_distance < friend_distance && vdist(item_org - org, <, enemy_distance)) || - (friend_distance > autocvar_bot_ai_friends_aware_pickup_radius)) + dist = vlen2(item_org - org); + if ((enemy_distance < friend_distance && dist < enemy_distance) || + (friend_distance > autocvar_bot_ai_friends_aware_pickup_radius ** 2) || + (dist < friend_distance && dist < 200 ** 2)) return true; return false; }; @@ -107,6 +117,13 @@ void havocbot_goalrating_items(entity this, float ratingscale, vector org, float IL_EACH(g_items, it.bot_pickup, { + // ignore if bot already rated this item with a higher ratingscale + // NOTE: this code assumes each bot rates items in a different frame + if(it.bot_ratingscale_time == time && ratingscale < it.bot_ratingscale) + continue; + it.bot_ratingscale_time = time; + it.bot_ratingscale = ratingscale; + if(!it.solid) { if(!autocvar_bot_ai_timeitems) @@ -134,7 +151,7 @@ void havocbot_goalrating_items(entity this, float ratingscale, vector org, float continue; // Check if the item can be picked up safely - if(it.classname == "droppedweapon") + if(Item_IsLoot(it)) { if(!IS_ONGROUND(it)) continue; @@ -157,9 +174,8 @@ void havocbot_goalrating_items(entity this, float ratingscale, vector org, float if(!havocbot_goalrating_item_pickable_check_players(this, org, it, o)) continue; - - rating = it.bot_pickupevalfunc(this, it); + rating = it.bot_pickupevalfunc(this, it); if(rating > 0) navigation_routerating(this, it, rating * ratingscale, 2000); }); @@ -182,6 +198,8 @@ void havocbot_goalrating_enemyplayers(entity this, float ratingscale, vector org // TODO: Merge this logic with the bot_shouldattack function if(vdist(it.origin - org, <, 100) || vdist(it.origin - org, >, sradius)) continue; + if(vdist(vec2(it.velocity), >, autocvar_sv_maxspeed * 2)) + continue; // rate only visible enemies /*