X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fbot%2Fdefault%2Fnavigation.qc;h=87bb5c0cd18246bbcbd16b5678776a3364860338;hb=4e21f418ad9e6287efb942c1fa2861a51981110a;hp=3068aa77c62605f53c5c631a08b4a822ef88999b;hpb=35a8077bd0f39b3978210196c01a1c8828c6a2c3;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/bot/default/navigation.qc b/qcsrc/server/bot/default/navigation.qc index 3068aa77c..87bb5c0cd 100644 --- a/qcsrc/server/bot/default/navigation.qc +++ b/qcsrc/server/bot/default/navigation.qc @@ -222,7 +222,7 @@ bool navigation_check_submerged_state(entity ent, vector pos) bool navigation_checkladders(entity e, vector org, vector m1, vector m2, vector end, vector end2, int movemode) { - IL_EACH(g_ladders, it.classname == "func_ladder", + IL_EACH(g_ladders, true, { if(it.bot_pickup) if(boxesoverlap(org + m1 + '-1 -1 -1', org + m2 + '1 1 1', it.absmin, it.absmax)) @@ -923,7 +923,7 @@ entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfrom vector pm1 = ent.origin + ent.mins; vector pm2 = ent.origin + ent.maxs; - if (autocvar_g_waypointeditor && !IS_BOT_CLIENT(ent)) + if (waypointeditor_enabled && !IS_BOT_CLIENT(ent)) { // this code allows removing waypoints in the air and seeing jumppad/telepport waypoint links // FIXME it causes a bug where a waypoint spawned really close to another one (max 16 qu) @@ -1372,7 +1372,7 @@ void navigation_routerating(entity this, entity e, float f, float rangebias) } else { - if(autocvar_g_waypointeditor && e.nearestwaypointtimeout >= 0 && time > e.nearestwaypointtimeout) + if(waypointeditor_enabled && e.nearestwaypointtimeout >= 0 && time > e.nearestwaypointtimeout) e.nearestwaypoint = NULL; if ((!e.nearestwaypoint || e.navigation_dynamicgoal) @@ -1398,7 +1398,7 @@ void navigation_routerating(entity this, entity e, float f, float rangebias) if(e.navigation_dynamicgoal) e.nearestwaypointtimeout = time + 2; - else if(autocvar_g_waypointeditor) + else if(waypointeditor_enabled) e.nearestwaypointtimeout = time + 3 + random() * 2; } nwp = e.nearestwaypoint; @@ -1487,7 +1487,7 @@ bool navigation_routetogoal(entity this, entity e, vector startposition) if(nearest_wp && nearest_wp.enemy && !(nearest_wp.enemy.wpflags & WPFLAGMASK_NORELINK)) { // often path can be optimized by not adding the nearest waypoint - if (this.goalentity.navigation_dynamicgoal || autocvar_g_waypointeditor) + if (this.goalentity.navigation_dynamicgoal || waypointeditor_enabled) { if (nearest_wp.enemy.wpcost < autocvar_bot_ai_strategyinterval_movingtarget) {