X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fbot%2Fdefault%2Fnavigation.qc;h=9c3bae8e7992f37c5ce9157bfdd7d688808346a8;hb=862e4b2e6a3e1a771b406e634a1de880b8d3159c;hp=3754897bda3fe5ff2554409d318933ad3e11e38a;hpb=13e8382b4bd9c0de8bcfd2a96f56e638ba5d431d;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/bot/default/navigation.qc b/qcsrc/server/bot/default/navigation.qc index 3754897bda..9c3bae8e79 100644 --- a/qcsrc/server/bot/default/navigation.qc +++ b/qcsrc/server/bot/default/navigation.qc @@ -13,7 +13,7 @@ #include #include -#include +#include .float speed; @@ -246,6 +246,7 @@ vector resurface_limited(vector org, float lim, vector m1) // rough simulation of walking from one point to another to test if a path // can be traveled, used for waypoint linking and havocbot // if end_height is > 0 destination is any point in the vertical segment [end, end + end_height * eZ] +// INFO: the command sv_cmd trace walk is useful to test this function in game bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float end_height, float movemode) { if(autocvar_bot_debug_tracewalk) @@ -1256,7 +1257,6 @@ void navigation_routerating(entity this, entity e, float f, float rangebias) //print("routerating ", etos(e), " = ", ftos(f), " - ", ftos(rangebias), "\n"); // Evaluate path using jetpack - if(g_jetpack) if(this.items & IT_JETPACK) if(autocvar_bot_ai_navigation_jetpack) if(vdist(this.origin - goal_org, >, autocvar_bot_ai_navigation_jetpack_mindistance)) @@ -1318,7 +1318,7 @@ void navigation_routerating(entity this, entity e, float f, float rangebias) LOG_DEBUG("jetpack ai: required fuel ", ftos(fuel), " this.ammo_fuel ", ftos(this.ammo_fuel)); // enough fuel ? - if(this.ammo_fuel>fuel) + if(this.ammo_fuel>fuel || (this.items & IT_UNLIMITED_WEAPON_AMMO)) { // Estimate cost // (as onground costs calculation is mostly based on distances, here we do the same establishing some relationship @@ -1573,7 +1573,7 @@ void navigation_shortenpath(entity this) if (trace_ent == this || tracewalk(this, this.origin, this.mins, this.maxs, tracewalk_dest, tracewalk_dest_height, bot_navigation_movemode)) { - LOG_DEBUG("path optimized for ", this.netname, ", removed a goal from the queue"); + LOG_DEBUG("path optimized for ", this.netname, ", removed a goal from the queue"); navigation_poproute(this); } } @@ -1592,15 +1592,8 @@ int navigation_poptouchedgoals(entity this) { // make sure jumppad is really hit, don't rely on distance based checks // as they may report a touch even if it didn't really happen - if(this.lastteleporttime > 0 - && time - this.lastteleporttime < ((this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL) ? 2 : 0.15)) + if(this.lastteleporttime > 0 && TELEPORT_USED(this, this.goalcurrent)) { - if (this.jumppadcount && !boxesoverlap(this.goalcurrent.absmin, this.goalcurrent.absmax, - this.lastteleport_origin + STAT(PL_MIN, this), this.lastteleport_origin + STAT(PL_MAX, this))) - { - return; - } - if(this.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING) if(this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && this.goalcurrent.owner==this) { @@ -1614,6 +1607,37 @@ int navigation_poptouchedgoals(entity this) else return removed_goals; } + else if (this.lastteleporttime > 0) + { + // sometimes bot is pushed so hard (by a jumppad or a shot) that ends up touching the next + // teleport / jumppad / warpzone present in its path skipping check of one or more goals + // if so immediately fix bot path by removing skipped goals + entity tele_ent = NULL; + if (this.goalstack01 && (this.goalstack01.wpflags & WAYPOINTFLAG_TELEPORT)) + tele_ent = this.goalstack01; + else if (this.goalstack02 && (this.goalstack02.wpflags & WAYPOINTFLAG_TELEPORT)) + tele_ent = this.goalstack02; + else if (this.goalstack03 && (this.goalstack03.wpflags & WAYPOINTFLAG_TELEPORT)) + tele_ent = this.goalstack03; + if (tele_ent && TELEPORT_USED(this, tele_ent)) + { + if (this.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING) + if (tele_ent.wpflags & WAYPOINTFLAG_PERSONAL && tele_ent.owner == this) + { + this.aistatus &= ~AI_STATUS_WAYPOINT_PERSONAL_GOING; + this.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED; + } + while (this.goalcurrent != tele_ent) + { + navigation_poproute(this); + ++removed_goals; + } + navigation_poproute(this); + this.lastteleporttime = 0; + ++removed_goals; + return removed_goals; + } + } // Loose goal touching check when running if(this.aistatus & AI_STATUS_RUNNING) @@ -1784,11 +1808,20 @@ void botframe_updatedangerousobjects(float maxupdate) void navigation_unstuck(entity this) { - float search_radius = 1000; - if (!autocvar_bot_wander_enable) return; + bool has_user_waypoints = false; + IL_EACH(g_waypoints, !(it.wpflags & WAYPOINTFLAG_GENERATED), + { + has_user_waypoints = true; + break; + }); + if (!has_user_waypoints) + return; + + float search_radius = 1000; + if (!bot_waypoint_queue_owner) { LOG_DEBUG(this.netname, " stuck, taking over the waypoints queue"); @@ -1806,7 +1839,7 @@ void navigation_unstuck(entity this) float d = vlen2(this.origin - bot_waypoint_queue_goal.origin); LOG_DEBUG(this.netname, " evaluating ", bot_waypoint_queue_goal.classname, " with distance ", ftos(d)); set_tracewalk_dest(bot_waypoint_queue_goal, this.origin, false); - if (tracewalk(bot_waypoint_queue_goal, this.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), + if (tracewalk(this, this.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), tracewalk_dest, tracewalk_dest_height, bot_navigation_movemode)) { if( d > bot_waypoint_queue_bestgoalrating)