X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fcheats.qc;h=746a22d8940c622f1ffbb7e51060b082886d3c89;hb=7ac0b97ab2ffbeec850e622df8bf9af77a1a349d;hp=3270a9077fbcb1c7b640303553026221836ec7f3;hpb=6eeab865ebe5dd796bde14c88a1d562114ef20ed;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/cheats.qc b/qcsrc/server/cheats.qc index 3270a9077..746a22d89 100644 --- a/qcsrc/server/cheats.qc +++ b/qcsrc/server/cheats.qc @@ -48,7 +48,7 @@ float CheatsAllowed(float i, float argc, float fr) // the cheat gets passed as a // dead people cannot cheat if(self.deadflag != DEAD_NO) return 0; - if(self.classname != "player") + if(gamestart_sv_cheats < 2 && self.classname != "player") return 0; // sv_clones @@ -89,17 +89,43 @@ float CheatsAllowed(float i, float argc, float fr) // the cheat gets passed as a ADD_CHEATS(self,cheating); \ return attempting #define IS_CHEAT(i,argc,fr) \ - ++attempting; \ - if(!CheatsAllowed(i,argc,fr)) \ + if((++attempting, !CheatsAllowed(i,argc,fr))) \ break +float num_autoscreenshot; +void info_autoscreenshot_findtarget() +{ + entity e; + e = find(world, targetname, self.target); + if(!e) + { + objerror("Missing target. FAIL!"); + return; + } + vector a = vectoangles(e.origin - self.origin); + a_x = -a_x; // don't ask + self.angles_x = a_x; + self.angles_y = a_y; + // we leave Rick Roll alone +} +void spawnfunc_info_autoscreenshot() +{ + if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot) + { + objerror("Too many info_autoscreenshot entitites. FAIL!"); + return; + } + if(self.target != "") + InitializeEntity(self, info_autoscreenshot_findtarget, INITPRIO_FINDTARGET); + // this one just has to exist +} + float CheatImpulse(float i) { BEGIN_CHEAT_FUNCTION(); switch(i) { entity e, e2; - vector org; case CHIMPULSE_SPEEDRUN_INIT: // deploy personal waypoint // shared with regular waypoint init, so this is not a cheat by itself @@ -118,7 +144,7 @@ float CheatImpulse(float i) self.personal.ammo_fuel = self.ammo_fuel; self.personal.health = self.health; self.personal.armorvalue = self.armorvalue; - self.personal.weapons = self.weapons; + WEPSET_COPY_EE(self.personal, self); self.personal.items = self.items; self.personal.pauserotarmor_finished = self.pauserotarmor_finished; self.personal.pauserothealth_finished = self.pauserothealth_finished; @@ -164,47 +190,26 @@ float CheatImpulse(float i) self.oldvelocity = self.velocity = self.personal.velocity; self.angles = self.personal.v_angle; self.fixangle = TRUE; - if(self.flagcarried) - { - bprint("The ", self.flagcarried.netname, " was returned to base by its carrier\n"); - ReturnFlag(self.flagcarried); - } - } - if(g_ctf) - { - self.ammo_rockets = 999; - self.ammo_nails = 999; - self.ammo_cells = 999; - self.ammo_shells = 999; - self.ammo_fuel = 999; - self.health = start_health; - self.armorvalue = start_armorvalue; - self.weapons |= weaponsInMap; - self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn; - self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn; - self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn; - self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn; - self.strength_finished = 0; - self.invincible_finished = 0; - } - else - { - self.ammo_rockets = self.personal.ammo_rockets; - self.ammo_nails = self.personal.ammo_nails; - self.ammo_cells = self.personal.ammo_cells; - self.ammo_shells = self.personal.ammo_shells; - self.ammo_fuel = self.personal.ammo_fuel; - self.health = self.personal.health; - self.armorvalue = self.personal.armorvalue; - self.weapons = self.personal.weapons; - self.items = self.personal.items; - self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time; - self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time; - self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time; - self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time; - self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time; - self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time; + + MUTATOR_CALLHOOK(AbortSpeedrun); } + + self.ammo_rockets = self.personal.ammo_rockets; + self.ammo_nails = self.personal.ammo_nails; + self.ammo_cells = self.personal.ammo_cells; + self.ammo_shells = self.personal.ammo_shells; + self.ammo_fuel = self.personal.ammo_fuel; + self.health = self.personal.health; + self.armorvalue = self.personal.armorvalue; + WEPSET_COPY_EE(self, self.personal); + self.items = self.personal.items; + self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time; + self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time; + self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time; + self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time; + self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time; + self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time; + DID_CHEAT(); break; } @@ -215,8 +220,25 @@ float CheatImpulse(float i) break; case CHIMPULSE_TELEPORT: IS_CHEAT(i, 0, 0); - if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats >= 2) ? 100000 : 100), 1024, 256)) + if(self.movetype == MOVETYPE_NOCLIP) { + e = find(world, classname, "info_autoscreenshot"); + if(e) + { + sprint(self, "Emergency teleport used info_autoscreenshot location\n"); + setorigin(self, e.origin); + self.angles = e.angles; + remove(e); + // should we? self.angles_x = -self.angles_x; + self.fixangle = TRUE; + self.velocity = '0 0 0'; + DID_CHEAT(); + break; + } + } + if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats < 2) ? 100 : 100000), 1024, 256)) + { + sprint(self, "Emergency teleport used random location\n"); self.angles_x = -self.angles_x; self.fixangle = TRUE; self.velocity = '0 0 0'; @@ -227,32 +249,24 @@ float CheatImpulse(float i) break; case CHIMPULSE_R00T: IS_CHEAT(i, 0, 0); + RandomSelection_Init(); FOR_EACH_PLAYER(e) - { - get_model_parameters(e.playermodel, e.skinindex); - if(get_model_parameters_sex == "Female") - { - makevectors(e.angles); - traceline(e.origin, e.origin + v_right * 256, MOVE_NORMAL, e); - } - else - { - org_x = random(); - org_y = random(); - org_z = 0; - org = normalize(org); - traceline(e.origin, e.origin + org * 256, MOVE_NORMAL, e); // random direction - } + if(e.deadflag == DEAD_NO) + if(IsDifferentTeam(e, self)) + RandomSelection_Add(e, 0, string_null, 1, 1); + if(RandomSelection_chosen_ent) + e = RandomSelection_chosen_ent; + else + e = self; - org = findbetterlocation(trace_endpos, 12); + pointparticles(particleeffectnum("rocket_explode"), e.origin, '0 0 0', 1); + sound(e, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); + + e2 = spawn(); + setorigin(e2, e.origin); + RadiusDamage(e2, self, 1000, 0, 128, world, 500, DEATH_CHEAT, e); + remove(e2); - e2 = spawn(); - setorigin(e2, org); - pointparticles(particleeffectnum("rocket_explode"), org, '0 0 0', 1); - sound(e2, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); - RadiusDamage(e2, e, 1000, 0, 128, e, 500, DEATH_CHEAT, world); - remove(e2); - } print("404 Sportsmanship not found.\n"); DID_CHEAT(); break; @@ -604,14 +618,6 @@ float CheatCommand(float argc) remove(e); DID_CHEAT(); break; - case "warp": - IS_CHEAT(0, argc, 0); - if(argc == 2) if(autocvar_g_campaign) - { - CampaignLevelWarp(stof(argv(1))); - DID_CHEAT(); - } - break; case "god": IS_CHEAT(0, argc, 0); BITXOR_ASSIGN(self.flags, FL_GODMODE); @@ -667,12 +673,52 @@ float CheatCommand(float argc) if(GiveItems(self, 1, argc)) DID_CHEAT(); break; + case "usetarget": + IS_CHEAT(0, argc, 0); + e = self; + self = spawn(); + self.target = argv(1); + activator = e; + SUB_UseTargets(); + remove(self); + self = e; + DID_CHEAT(); + break; + case "killtarget": + IS_CHEAT(0, argc, 0); + e = self; + self = spawn(); + self.killtarget = argv(1); + activator = e; + SUB_UseTargets(); + remove(self); + self = e; + DID_CHEAT(); + break; + case "teleporttotarget": + IS_CHEAT(0, argc, 0); + e = self; + self = spawn(); + setorigin(self, self.origin); + self.classname = "cheattriggerteleport"; + self.target = argv(1); + teleport_findtarget(); + if(!wasfreed(self)) + { + Simple_TeleportPlayer(self, e); + remove(self); + self = e; + DID_CHEAT(); + } + else + self = e; + break; } END_CHEAT_FUNCTION(); } -void crosshair_trace_plusvisibletriggers(entity pl); +float Drag(entity e, float grab, float ischeat); void Drag_Begin(entity dragger, entity draggee, vector touchpoint); void Drag_Finish(entity dragger); float Drag_IsDraggable(entity draggee); @@ -690,58 +736,54 @@ float CheatFrame() { BEGIN_CHEAT_FUNCTION(); - if(Drag_IsDragging(self)) + // Dragging can be used as either a cheat, or a function for some objects. If sv_cheats is active, + // the cheat dragging is used (unlimited pickup range and any entity can be carried). If sv_cheats + // is disabled, normal dragging is used (limited pickup range and only dragable objects can be carried), + // grabbing itself no longer being accounted as cheating. + + switch(0) { - if(self.BUTTON_DRAG) - { - if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18) - { - Drag_MoveForward(self); - self.impulse = 0; - } - else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19) - { - Drag_MoveBackward(self); - self.impulse = 0; - } - else if(self.impulse >= 1 && self.impulse <= 9) + default: + if(self.maycheat || (gamestart_sv_cheats && autocvar_sv_cheats)) { - Drag_SetSpeed(self, self.impulse - 1); + // use cheat dragging if cheats are enabled + crosshair_trace_plusvisibletriggers(self); + Drag(trace_ent, TRUE, TRUE); } - else if(self.impulse == 14) + else { - Drag_SetSpeed(self, 9); - } + // drag is TRUE if the object can be picked up. While an object is being carried, the Drag() function + // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace. + // This also makes sure that an object can only pe picked up if in range, but does not get dropped if + // it goes out of range while slinging it around. - if(frametime) - Drag_Update(self); - } - else - { - Drag_Finish(self); - } - } - else - { - if(Drag_CanDrag(self)) - if(self.BUTTON_DRAG) - { + float drag; crosshair_trace_plusvisibletriggers(self); - if(trace_ent) - if(Drag_IsDraggable(trace_ent)) - switch(0) - { - default: - IS_CHEAT(0, 0, CHRAME_DRAG); - if(trace_ent.draggedby) - Drag_Finish(trace_ent.draggedby); - if(trace_ent.tag_entity) - detach_sameorigin(trace_ent); - Drag_Begin(self, trace_ent, trace_endpos); - DID_CHEAT(); - break; - } + drag = FALSE; + if(vlen(self.origin - trace_ent.origin) <= autocvar_g_grab_range) + { + switch(trace_ent.grab) + { + case 0: // can't grab + break; + case 1: // owner can grab + if(trace_ent.owner == self || trace_ent.realowner == self) + drag = TRUE; + break; + case 2: // owner and team mates can grab + if(!IsDifferentTeam(trace_ent.owner, self) || !IsDifferentTeam(trace_ent.realowner, self) || trace_ent.team == self.team) + drag = TRUE; + break; + case 3: // anyone can grab + drag = TRUE; + break; + default: + break; + } + } + Drag(trace_ent, drag, FALSE); // execute dragging } + break; } END_CHEAT_FUNCTION(); @@ -753,20 +795,72 @@ float CheatFrame() // ENTITY DRAGGING -void crosshair_trace_plusvisibletriggers(entity pl) +float Drag(entity e, float pick, float ischeat) { - entity first; - entity e; - first = findchainfloat(solid, SOLID_TRIGGER); + BEGIN_CHEAT_FUNCTION(); - for (e = first; e; e = e.chain) - if (e.model != "") - e.solid = SOLID_BSP; + // returns TRUE when an entity has been picked up + // If pick is TRUE, the object can also be picked up if it's not being held already + // If pick is FALSE, only keep dragging the object if it's already being held - crosshair_trace(pl); + switch(0) + { + default: + if(Drag_IsDragging(self)) + { + if(self.BUTTON_DRAG) + { + if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18) + { + Drag_MoveForward(self); + self.impulse = 0; + } + else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19) + { + Drag_MoveBackward(self); + self.impulse = 0; + } + else if(self.impulse >= 1 && self.impulse <= 9) + { + Drag_SetSpeed(self, self.impulse - 1); + } + else if(self.impulse == 14) + { + Drag_SetSpeed(self, 9); + } - for (e = first; e; e = e.chain) - e.solid = SOLID_TRIGGER; + if(frametime) + Drag_Update(self); + } + else + { + Drag_Finish(self); + } + } + else + { + if(Drag_CanDrag(self)) + if(self.BUTTON_DRAG && pick) + { + if(e) + if(Drag_IsDraggable(e)) + { + if(ischeat) + IS_CHEAT(0, 0, CHRAME_DRAG); + if(e.draggedby) + Drag_Finish(e.draggedby); + if(e.tag_entity) + detach_sameorigin(e); + Drag_Begin(self, e, trace_endpos); + if(ischeat) + DID_CHEAT(); + return TRUE; + } + } + } + break; + } + return FALSE; } // on dragger: @@ -837,6 +931,8 @@ void Drag_Finish(entity dragger) float Drag_IsDraggable(entity draggee) { // TODO add more checks for bad stuff here + if(draggee == world) + return FALSE; if(draggee.classname == "func_bobbing") return FALSE; if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps) @@ -945,11 +1041,6 @@ void Drag_MoveDrag(entity from, entity to) } } - - - - - void DragBox_Think() { if(self.aiment && self.enemy)