X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fcl_client.qc;h=3d393755a0f3749d33793dc7b6de1e574c1284c2;hb=d7931068ce37d3f05c0f4e4f052ff8e43ac9f0e4;hp=c1667ce92597765e970f00aa04bfef53887e983c;hpb=ad95c4f657533b07bf324305a00397d25c121f34;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc index c1667ce92..3d393755a 100644 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@ -118,12 +118,12 @@ void spawnpoint_use() self.team = activator.team; some_spawn_has_been_used = 1; } -}; +} // Returns: // _x: prio (-1 if unusable) // _y: weight -vector Spawn_Score(entity spot, entity playerlist, float teamcheck, float anypoint) +vector Spawn_Score(entity spot, float mindist, float teamcheck) { float shortest, thisdist; float prio; @@ -151,147 +151,80 @@ vector Spawn_Score(entity spot, entity playerlist, float teamcheck, float anypoi return '-1 0 0'; } + shortest = vlen(world.maxs - world.mins); + FOR_EACH_PLAYER(player) if (player != self) + { + thisdist = vlen(player.origin - spot.origin); + if (thisdist < shortest) + shortest = thisdist; + } + if(shortest > mindist) + prio += SPAWN_PRIO_GOOD_DISTANCE; + + spawn_score = prio * '1 0 0' + shortest * '0 1 0'; + spawn_spot = spot; + // filter out spots for assault if(spot.target != "") { - local entity ent; - float good, found; - ent = find(world, targetname, spot.target); + entity ent; + float found; - while(ent) { - if(ent.classname == "target_objective") - { - found = 1; - if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE) - return '-1 0 0'; - good = 1; - } - else if(ent.classname == "trigger_race_checkpoint") + found = 0; + for(ent = world; (ent = find(ent, targetname, spot.target)); ) + { + ++found; + if(ent.spawn_evalfunc) { - found = 1; - if(!anypoint) // spectators may spawn everywhere - - { - if(g_race_qualifying) - { - // spawn at first - if(ent.race_checkpoint != 0) - return '-1 0 0'; - if(spot.race_place != race_lowest_place_spawn) - return '-1 0 0'; - } - else - { - if(ent.race_checkpoint != self.race_respawn_checkpoint) - return '-1 0 0'; - // try reusing the previous spawn - if(ent == self.race_respawn_spotref || spot == self.race_respawn_spotref) - prio += 1; - if(ent.race_checkpoint == 0) - { - float pl; - pl = self.race_place; - if(pl > race_highest_place_spawn) - pl = 0; - if(pl == 0 && !self.race_started) - pl = race_highest_place_spawn; // use last place if he has not even touched finish yet - if(spot.race_place != pl) - return '-1 0 0'; - } - } - } - good = 1; + entity oldself = self; + self = ent; + spawn_score = ent.spawn_evalfunc(oldself, spot, spawn_score); + self = oldself; + if(spawn_score_x < 0) + return spawn_score; } - ent = find(ent, targetname, spot.target); } - if(found && !good) + if(!found) + { + dprint("WARNING: spawnpoint at ", vtos(spot.origin), " could not find its target ", spot.target, "\n"); return '-1 0 0'; + } } - player = playerlist; - shortest = vlen(world.maxs - world.mins); - for(player = playerlist; player; player = player.chain) - if (player != self) - { - thisdist = vlen(player.origin - spot.origin); - if (thisdist < shortest) - shortest = thisdist; - } - return prio * '1 0 0' + shortest * '0 1 0'; + MUTATOR_CALLHOOK(Spawn_Score); + return spawn_score; +} + +void Spawn_ScoreAll(entity firstspot, float mindist, float teamcheck) +{ + entity spot; + for(spot = firstspot; spot; spot = spot.chain) + spot.spawnpoint_score = Spawn_Score(spot, mindist, teamcheck); } -float spawn_allbad; -float spawn_allgood; -entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck, float anypoint) +entity Spawn_FilterOutBadSpots(entity firstspot, float mindist, float teamcheck) { - local entity spot, spotlist, spotlistend; - spawn_allgood = TRUE; - spawn_allbad = TRUE; + entity spot, spotlist, spotlistend; spotlist = world; spotlistend = world; + Spawn_ScoreAll(firstspot, mindist, teamcheck); + for(spot = firstspot; spot; spot = spot.chain) { - spot.spawnpoint_score = Spawn_Score(spot, playerlist, teamcheck, anypoint); - - if(autocvar_spawn_debugview) - { - setmodel(spot, "models/runematch/rune.mdl"); - if(spot.spawnpoint_score_y < mindist) - { - spot.colormod = '1 0 0'; - spot.scale = 1; - } - else - { - spot.colormod = '0 1 0'; - spot.scale = spot.spawnpoint_score_y / mindist; - } - } - if(spot.spawnpoint_score_x >= 0) // spawning allowed here { - if(spot.spawnpoint_score_y < mindist) - { - // too short distance - spawn_allgood = FALSE; - } - else - { - // perfect - spawn_allbad = FALSE; - - if(spotlistend) - spotlistend.chain = spot; - spotlistend = spot; - if(!spotlist) - spotlist = spot; - - /* - if(teamcheck >= 0) - if(spot.team != teamcheck) - error("invalid spawn added"); - - print("added ", etos(spot), "\n"); - */ - } + if(spotlistend) + spotlistend.chain = spot; + spotlistend = spot; + if(!spotlist) + spotlist = spot; } } if(spotlistend) spotlistend.chain = world; - /* - entity e; - if(teamcheck >= 0) - for(e = spotlist; e; e = e.chain) - { - print("seen ", etos(e), "\n"); - if(e.team != teamcheck) - error("invalid spawn found"); - } - */ - return spotlist; } @@ -299,7 +232,7 @@ entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exp { // weight of a point: bound(lower, mindisttoplayer, upper)^exponent // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area) - local entity spot; + entity spot; RandomSelection_Init(); for(spot = firstspot; spot; spot = spot.chain) @@ -317,15 +250,14 @@ Finds a point to respawn */ entity SelectSpawnPoint (float anypoint) { - local float teamcheck; - local entity firstspot_new; - local entity spot, firstspot, playerlist; + float teamcheck; + entity spot, firstspot; spot = find (world, classname, "testplayerstart"); if (spot) return spot; - if(anypoint) + if(anypoint || autocvar_g_spawn_useallspawns) teamcheck = -1; else if(have_team_spawns > 0) { @@ -350,8 +282,6 @@ entity SelectSpawnPoint (float anypoint) // if we get here, we either require team spawns but have none, or we require non-team spawns and have none; use any spawn then - // get the list of players - playerlist = findchain(classname, "player"); // get the entire list of spots firstspot = findchain(classname, "info_player_deathmatch"); // filter out the bad ones @@ -362,38 +292,22 @@ entity SelectSpawnPoint (float anypoint) } else { - firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck, anypoint); - if(!firstspot_new) - firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck, anypoint); - firstspot = firstspot_new; + float mindist; + if (arena_roundbased && !g_ca) + mindist = 800; + else + mindist = 100; + firstspot = Spawn_FilterOutBadSpots(firstspot, mindist, teamcheck); // there is 50/50 chance of choosing a random spot or the furthest spot // (this means that roughly every other spawn will be furthest, so you // usually won't get fragged at spawn twice in a row) - if (arena_roundbased && !g_ca) - { - firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck, anypoint); - if(firstspot_new) - firstspot = firstspot_new; - spot = Spawn_WeightedPoint(firstspot, 1, 1, 1); - } - else if (random() > autocvar_g_spawn_furthest) + if (random() > autocvar_g_spawn_furthest) spot = Spawn_WeightedPoint(firstspot, 1, 1, 1); else spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint } - if(autocvar_spawn_debugview) - { - print("spot mindistance: ", vtos(spot.spawnpoint_score), "\n"); - - entity e; - if(teamcheck >= 0) - for(e = firstspot; e; e = e.chain) - if(e.team != teamcheck) - error("invalid spawn found"); - } - if (!spot) { if(autocvar_spawn_debug) @@ -753,15 +667,17 @@ void PutObserverInServer (void) self.frags = FRAGS_SPECTATOR; } +.float model_randomizer; void FixPlayermodel() { - local string defaultmodel; - local float defaultskin, chmdl, oldskin; - local vector m1, m2; + string defaultmodel; + float defaultskin, chmdl, oldskin, n, i; + vector m1, m2; defaultmodel = ""; - if(autocvar_sv_defaultcharacter == 1) { + if(autocvar_sv_defaultcharacter == 1) + { defaultskin = 0; if(teamplay) @@ -780,6 +696,17 @@ void FixPlayermodel() defaultmodel = autocvar_sv_defaultplayermodel; defaultskin = autocvar_sv_defaultplayerskin; } + + n = tokenize_console(defaultmodel); + if(n > 0) + defaultmodel = argv(floor(n * self.model_randomizer)); + + i = strstrofs(defaultmodel, ":", 0); + if(i >= 0) + { + defaultskin = stof(substring(defaultmodel, i+1, -1)); + defaultmodel = substring(defaultmodel, 0, i); + } } if(self.modelindex == 0 && self.deadflag == DEAD_NO) @@ -861,6 +788,9 @@ void PutClientInServer (void) WriteByte(MSG_ONE, SVC_SETVIEW); WriteEntity(MSG_ONE, self); } + + // reset player keys + self.itemkeys = 0; // player is dead and becomes observer // FIXME fix LMS scoring for new system @@ -912,6 +842,8 @@ void PutClientInServer (void) if(INDEPENDENT_PLAYERS) MAKE_INDEPENDENT_PLAYER(self); self.flags = FL_CLIENT; + if(autocvar__notarget) + self.flags |= FL_NOTARGET; self.takedamage = DAMAGE_AIM; if(g_minstagib) self.effects = EF_FULLBRIGHT; @@ -1030,7 +962,8 @@ void PutClientInServer (void) self.prevorigin = self.origin; self.lastrocket = world; // stop rocket guiding, no revenge from the grave! self.lastteleporttime = time; // prevent insane speeds due to changing origin - + self.hud = HUD_NORMAL; + if(g_arena) { Spawnqueue_Remove(self); @@ -1063,12 +996,6 @@ void PutClientInServer (void) race_PostSpawn(spot); - if(autocvar_spawn_debug) - { - sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n")); - remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor - } - //stuffcmd(self, "chase_active 0"); //stuffcmd(self, "set viewsize $tmpviewsize \n"); @@ -1107,8 +1034,15 @@ void PutClientInServer (void) activator = world; self = oldself; + spawn_spot = spot; MUTATOR_CALLHOOK(PlayerSpawn); + if(autocvar_spawn_debug) + { + sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n")); + remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor + } + self.switchweapon = w_getbestweapon(self); self.cnt = -1; // W_LastWeapon will not complain self.weapon = 0; @@ -1117,6 +1051,8 @@ void PutClientInServer (void) if(!self.alivetime) self.alivetime = time; + + antilag_clear(self); } else if(self.classname == "observer" || (g_ca && !allowed_to_spawn)) { PutObserverInServer (); } @@ -1685,9 +1621,6 @@ void ClientConnect (void) // Wazat's grappling hook SetGrappleHookBindings(); - // get autoswitch state from player when he toggles it - stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1 - // get version info from player stuffcmd(self, "cmd clientversion $gameversion\n"); @@ -1789,6 +1722,8 @@ void ClientConnect (void) if(!autocvar_g_campaign) Send_CSQC_Centerprint_Generic(self, CPID_MOTD, getwelcomemessage(), autocvar_welcome_message_time, 0); + + self.model_randomizer = random(); } /* @@ -1843,6 +1778,7 @@ void ClientDisconnect (void) Portal_ClearAll(self); + RemoveGrapplingHook(self); if(self.flagcarried) DropFlag(self.flagcarried, world, world); if(self.ballcarried && g_nexball) @@ -1910,7 +1846,7 @@ void ChatBubbleThink() self.model = self.mdl; else self.model = ""; -}; +} void UpdateChatBubble() { @@ -1939,7 +1875,7 @@ void UpdateChatBubble() // added to the model skins /*void UpdateColorModHack() { - local float c; + float c; c = self.clientcolors & 15; // LordHavoc: only bothering to support white, green, red, yellow, blue if (!teamplay) self.colormod = '0 0 0'; @@ -1949,7 +1885,7 @@ void UpdateChatBubble() else if (c == 12) self.colormod = '1.22 1.22 0.10'; else if (c == 13) self.colormod = '0.10 0.10 1.73'; else self.colormod = '1 1 1'; -};*/ +}*/ .float oldcolormap; void respawn(void) @@ -1963,7 +1899,7 @@ void respawn(void) self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3; self.effects |= EF_ADDITIVE; self.oldcolormap = self.colormap; - self.colormap = 512; + self.colormap = 0; // this originally was 512, but raises a warning in the engine, so get rid of it pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1); if(autocvar_g_respawn_ghosts_maxtime) SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5); @@ -2526,16 +2462,16 @@ float nJoinAllowed(float includeMe) { return FALSE; // forced spectators can never join // TODO simplify this - local entity e; + entity e; - local float totalClients; + float totalClients; FOR_EACH_CLIENT(e) totalClients += 1; if (!autocvar_g_maxplayers) return maxclients - totalClients + includeMe; - local float currentlyPlaying; + float currentlyPlaying; FOR_EACH_REALPLAYER(e) currentlyPlaying += 1; @@ -2776,7 +2712,7 @@ void PlayerPreThink (void) MUTATOR_CALLHOOK(PlayerPreThink); - if(!self.cvar_cl_newusekeysupported) + if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button { if(self.BUTTON_USE && !self.usekeypressed) PlayerUseKey(); @@ -3014,7 +2950,10 @@ void PlayerPreThink (void) if(g_nexball) nexball_setstatus(); - + + // secret status + secrets_setstatus(); + self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime); //self.angles_y=self.v_angle_y + 90; // temp @@ -3242,7 +3181,7 @@ void PlayerPostThink (void) self.stored_netname = strzone(uid2name(self.crypto_idfp)); if(self.stored_netname != self.netname) { - db_put(ServerProgsDB, strcat("uid2name", self.crypto_idfp), self.netname); + db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname); strunzone(self.stored_netname); self.stored_netname = strzone(self.netname); }