X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fcl_physics.qc;h=a7051ff14c4b18da5e95a228fae1ccd4c64c44ff;hb=909912a9c1caf0c987ebbc4dc16deb27dc3eb6a7;hp=5ce7b7d475f4d6848442b8fa9761106e5927ed2c;hpb=cac08f933d832f4b4b63626ddc8c9366f0a69419;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/cl_physics.qc b/qcsrc/server/cl_physics.qc index 5ce7b7d47..a7051ff14 100644 --- a/qcsrc/server/cl_physics.qc +++ b/qcsrc/server/cl_physics.qc @@ -10,10 +10,6 @@ .float wasFlying; .float spectatorspeed; -.float multijump_count; -.float multijump_ready; -.float prevjumpbutton; - /* ============= PlayerJump @@ -23,13 +19,16 @@ When you press the jump key */ void PlayerJump (void) { - if(self.freezetag_frozen) - return; // no jumping in freezetag when frozen + float doublejump = FALSE; - float mjumpheight; - float doublejump; + player_multijump = doublejump; + if(MUTATOR_CALLHOOK(PlayerJump)) + return; + + doublejump = player_multijump; - doublejump = FALSE; + float mjumpheight; + if (autocvar_sv_doublejump) { tracebox(self.origin + '0 0 0.01', self.mins, self.maxs, self.origin - '0 0 0.01', MOVE_NORMAL, self); @@ -52,56 +51,6 @@ void PlayerJump (void) return; } - if (autocvar_g_multijump) - { - if (self.prevjumpbutton == FALSE && !(self.flags & FL_ONGROUND)) // jump button pressed this frame and we are in midair - self.multijump_ready = TRUE; // this is necessary to check that we released the jump button and pressed it again - else - self.multijump_ready = FALSE; - } - - if(!doublejump && self.multijump_ready && self.multijump_count < autocvar_g_multijump && self.velocity_z > autocvar_g_multijump_speed) - { - // doublejump = FALSE; // checked above in the if - if (autocvar_g_multijump) - { - if (autocvar_g_multijump_add == 0) // in this case we make the z velocity == jumpvelocity - { - if (self.velocity_z < mjumpheight) - { - doublejump = TRUE; - self.velocity_z = 0; - } - } - else - doublejump = TRUE; - - if(doublejump) - { - if(self.movement_x != 0 || self.movement_y != 0) // don't remove all speed if player isnt pressing any movement keys - { - float curspeed; - vector wishvel, wishdir; - - curspeed = max( - vlen(vec2(self.velocity)), // current xy speed - vlen(vec2(antilag_takebackavgvelocity(self, max(self.lastteleporttime + sys_frametime, time - 0.25), time))) // average xy topspeed over the last 0.25 secs - ); - makevectors(self.v_angle_y * '0 1 0'); - wishvel = v_forward * self.movement_x + v_right * self.movement_y; - wishdir = normalize(wishvel); - - self.velocity_x = wishdir_x * curspeed; // allow "dodging" at a multijump - self.velocity_y = wishdir_y * curspeed; - // keep velocity_z unchanged! - } - if (autocvar_g_multijump > 0) - self.multijump_count += 1; - } - } - self.multijump_ready = FALSE; // require releasing and pressing the jump button again for the next jump - } - if (!doublejump) if (!(self.flags & FL_ONGROUND)) return; @@ -110,9 +59,6 @@ void PlayerJump (void) if (!(self.flags & FL_JUMPRELEASED)) return; - if(self.health <= g_bloodloss) - return; - // sv_jumpspeedcap_min/sv_jumpspeedcap_max act as baseline // velocity bounds. Final velocity is bound between (jumpheight * // min + jumpheight) and (jumpheight * max + jumpheight); @@ -164,8 +110,8 @@ void PlayerJump (void) self.flags &~= FL_JUMPRELEASED; animdecide_setaction(self, ANIMACTION_JUMP, TRUE); - - if(g_jump_grunt) + + if(autocvar_g_jump_grunt) PlayerSound(playersound_jump, CH_PLAYER, VOICETYPE_PLAYERSOUND); self.restart_jump = -1; // restart jump anim next time @@ -201,14 +147,6 @@ void CheckWaterJump() } void CheckPlayerJump() { - if(self.flags & FL_ONGROUND) - { - if (autocvar_g_multijump > 0) - self.multijump_count = 0; - else - self.multijump_count = -2; // the cvar value for infinite jumps is -1, so this needs to be smaller - } - if (self.BUTTON_JUMP) PlayerJump (); else @@ -216,7 +154,6 @@ void CheckPlayerJump() if (self.waterlevel == WATERLEVEL_SWIMMING) CheckWaterJump (); - self.prevjumpbutton = self.BUTTON_JUMP; } float racecar_angle(float forward, float down)